Tag Archives: water

Barrier March, Sessions 128 and 129 (Temple of the Wyvern Pit)

On August 12th, the party of Dragon Hall arrive in Eastway, intending to climb the stony hill nearby to deal with the wyverns in a pit up there that Pep scouted and that the party observed in their search for … Continue reading

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Play Report: Keep on the Borderlands, Session 28 (Expedition to the Eastern Mountains, part 3)

We left Elend’s Expeditionary Force about to try to enter the tall metal structure a second time on October 11th, this time using a knock spell to get in through the bottom: Two hours of waiting later, Elbeth knocks the … Continue reading

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Play Report: Keep on the Borderlands, PBP (Expedition to the Eastern Mountains, part 2)

After the campfire explosion October 1st, the night passes uneventfully and Elend and his company are able to continue their journey on the 2nd. As they are striking camp the morning of the second, a man drops a dead bugbear … Continue reading

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Play Report: Keep on the Borderlands, Session 26 (Expedition to the Eastern Mountains, part 1)

On September 26th, Elend takes the party he’s assembled and equipped to investigate the great, metallic object that crashed in the east a few months before. They are mostly henchmen acquired after the tourney at Endsdell, but he also takes … Continue reading

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Locate Water-AD&D Homebrew Spell

Locate Water Level: 1 (Cleric, Druid)Range: 12″ + 2″/levelDuration: 1 turn/levelArea of Effect: SpecialComponents: V, S, MCasting Time: 1 turnSaving Throw: None Explanation/Description: This spell helps find water nearby the cleric. Once cast, the caster can tell if there is … Continue reading

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Biweekly Monster-Ospryte (AD&D)

OspryteFREQUENCY: RareNO. APPEARING: 2-12ARMOR CLASS: 8MOVE: 3“/36”HIT DICE: 1% IN LAIR: 10%TREASURE TYPE: D, SNO. OF ATTACKS: 2DAMAGE/ATTACK: 1-3/1-3               or by weapon typeSPECIAL ATTACKS: NilSPECIAL DEFENSES: NilMAGIC RESISTANCE: StandardINTELLIGENCE: Low-HighlyALIGNMENT: Chaotic NeutralSIZE: S (8′ wingspan)PSIONIC ABILITY: NilAttack/Defense … Continue reading

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Biweekly Monster-Copper Hound (AD&D)

Copper HoundFREQUENCY: Very RareNO. APPEARING: 1-4ARMOR CLASS: 4MOVE: 12″HIT DICE: 1+1% IN LAIR: NilTREASURE TYPE: NilNO. OF ATTACKS: 1DAMAGE/ATTACK: 1-4SPECIAL ATTACKS: NilSPECIAL DEFENSES: NilMAGIC RESISTANCE: StandardINTELLIGENCE: Semi-ALIGNMENT: NeutralSIZE: SPSIONIC ABILITY: NilAttack/Defense Modes: Nil These dogs excrete a sticky substance, though this substance is … Continue reading

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Biweekly Monster-Mishipeshu (AD&D)

MishipeshuFREQUENCY: Very RareNO. APPEARING: 1ARMOR CLASS: 4MOVE: 12″//18″HIT DICE: 8+4% IN LAIR: 10%TREASURE TYPE: B, INO. OF ATTACKS: 3DAMAGE/ATTACK: 2-8/2-8/2-16SPECIAL ATTACKS: See belowSPECIAL DEFENSES: Surprised only on a 1MAGIC RESISTANCE: 10%INTELLIGENCE: ExceptionalALIGNMENT: NeutralSIZE: LPSIONIC ABILITY: NilAttack/Defense Modes: Nil Mishipeshu, or underwater panthers, though … Continue reading

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Biweekly Monster-Clinging Glow

A Clinging Glow is really a cloud of unusually predatory plankton. While many ocean creatures have learned to sense its draining presence and avoid it, it still obtains plenty of prey and can prove deadly to creatures that don’t belong … Continue reading

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Ability Tuesday-Summon Elemental

In Mind Weave, summoning the elementals discussed yesterday requires a specific ability: Summon Elemental. While mages can create elemental analogues using simple magic or enchantments, for example the Firebird and Stone Panther, these spell created ‘elementals’ are much less permanent … Continue reading

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