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Tag Archives: theft
Haven: The Temple of the Shattered Moon
On March 6th, adventurers meet with Deston Jappeur, a short-haired gnoll, and agree to help him to reach his ancestral temple a couple days west of the Vale. They set out immediately via Kite before setting out into the wilderness. … Continue reading
Haven: The Ruined Tomb
On October 12th, Year 5, three of the tomb divers decide to seek out the last lizardfolk tomb mentioned in the orc song to have been in the area surrounding the Vale. They catch a huge break in that the … Continue reading
Posted in Play Report
Tagged d&d, dnd, Fantasy, fire, Haven, play report, rats, rpg, theft, tomb, treasure, trident
2 Comments
Haven: Return in Force
On September 28th, Year 5 of Haven, with Rowan spooked from his near death experience and Rovert angry at the loss of another skeletal wolf, Rovert and Mark recruit a couple other adventurers to return to Shiveris’ tomb. Rovert (TrS): … Continue reading
Posted in Play Report
Tagged brown mold, d&d, dead lord, dnd, Fantasy, fire, Haven, mummy, play report, rpg, spiders, theft, tomb, treasure, undead, wights
2 Comments
Haven: Under Silver Hall
On August 31st, moving urgently before the Ar-a-mach can be alerted to the loss of the Cria Basin outpost, Citadel House Adventurers set out toward Stalla Airgid, the gnomish capitol, to act on intelligence that the keys to the seals … Continue reading
Posted in Play Report
Tagged alchemy, ar-a-mach, d&d, destruction, dnd, dungeon, Fantasy, gnomes, Haven, infiltration, palace, play report, rpg, runes, theft, trap
1 Comment
Biweekly Monster-Burglar Bush
This bush is inspired by a plant that snagged a friend’s knife from his belt during a hike. We’re still not sure how it it did it, but the knife fell right to the ground. These plants lay in wait … Continue reading
Biweekly Monster-Shadow Reaper
Shadow Reapers are malicious fey with great ambitions to grow their influence and control. They must operate very carefully within the fey, to avoid angering their betters there. However, they often creep out beyond the fey to find creatures whose … Continue reading
ToM Session 04: Theft and Abduction
Monday, December 14th, 540 YV, with their potions prepared and the distraction scheduled, the three most effective recruits of the magic ban resistance group prepare to scale Hilbrent’s Tower in search of information that might convince the people to rise … Continue reading
Posted in Play Report
Tagged campaign, capture, city, d&d, dnd, infiltration, kidnapping, play report, theft, train, Tyranny of Mundanity, urban
2 Comments
Removing the Heavy Yoke
On Monday, April 14th, Year 4, five Citadel House adventurers, including a new arrival (Osiris) and Aronis who has been suffering from a curse of nearly 200 pounds burden, gather to travel to the fey forest in search of a … Continue reading
Posted in Play Report
Tagged curse, d&d, dnd, fairy, Fantasy, fey, Haven, magic, negotiation, play report, rpg, storm, tavern, theft, travel
2 Comments
ToM Session 02: Biblioklepts and Drunkards
Wednesday, November 25th, 540 YV, our three heroes have arranged a time for a prankster to set off a stink bomb in Brimahil’s library with Doane inside with their new key. They are: Doane Six (ByW): Level 1 Nekolyn Monk … Continue reading
Posted in Play Report
Tagged campaign, city, d&d, dnd, industrial revolution, library, play report, tavern, theft, Tyranny of Mundanity, urban, urban adventure
2 Comments
Misadventure
On March 24th Year 4, three new adventurers pass through the portal to Citadel. At Citadel House they join some veterans of there house, as well as a new Satyr member of Citadel House: Agon (HuS): Level 2 Elf Magic-user … Continue reading
Posted in Play Report
Tagged chaos, consequences, d&d, dnd, Fantasy, Haven, magic, play report, rpg, satyrs, theft, travel
2 Comments
