Tag Archives: teleportation

Haven: Strange Magics and Animated Alembics

On December 18th, with Gobblebob otherwise occupied, the party returning to the dwarven ruins is no longer inclined to return to the many doors in the halls behind the throne room, but instead they decide to search some unknown doors … Continue reading

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Haven: Behind the Palace

On December 14th, having found great treasure in the throne room vault the week before, the party decides to return to search the rooms beyond the palace: They make their way uninterrupted to the target area but find nearly a … Continue reading

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Haven: Connecting the Map

On August 29th, Will has recovered from his last ordeal in the ruins near Aithreachas and returns there with Argenti, who has entered via the new access and is familiar with the chambers nearest that entrance: Argenti is determined that … Continue reading

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Haven: Liberating the Captive Spirit

On August 22nd, eager to exploit the newly found entrance to the dwarven ruins, Sicun returns there with Argenti, one of the previous delvers. In the intervening week, he has studied the shared map of the facility to understand how … Continue reading

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Haven: Desperation and Lucky Breaks

On August 15th, another couple adventurers who have been into the dwarven ruins together before with a larger group make a return on reports that other adventurers have been plumbing their depths: They plan to go back to the corridors … Continue reading

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#Dungeon23 Garih Duzuli Weeks 23 to 31

And this week, we’ll bundle up the several weeks that covered a large laboratory area north of the subterranean fields in excruciating detail. Only a few weeks left to bundle over half the year, and this is a logical bundle:

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Biweekly Item-Teleport Pole (AD&D)

This is by all appearances a mundane 10-foot pole, but it can teleport the user to a surface it is touching. It has 20-25 charges and can be used by characters of any class. Experience Point Value: 1000 G.P. Sale … Continue reading

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Biweekly Item-Chalk of Return (AD&D)

This chalk can come in any color, and often in sets with each stick in a different color. In order to function, a whole stick must be broken in two. These two pieces then share an arcane link that can … Continue reading

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Biweekly Item-Bag of Machines (AD&D)

Like a bag of tricks, a bag of machines looks like any other bag and is apparently empty. Upon reaching inside, a small figure of a simple machine is felt and can be pulled out. When placed on the ground … Continue reading

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Biweekly Item-Planar Hook (AD&D)

This intricately carved and heat blackened bone fish hook is an artifact of extreme power in the hands of even the most novice of fishermen. When a fish would be caught using the hook, the user is pulled into the … Continue reading

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