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Meta
Tag Archives: spy
Brightharbor: The Black Tabernacle
A year since the first session in Brightharbor, and we have some new faces on the team. We have maybe resolved to play more often for better continuity, but we finally played again, bringing in three new players. We pick … Continue reading
Posted in Play Report
Tagged ambush, Brightharbor, dark elf, drow, fire, kenku, kobold, restaurant, sewer, sewers, social interaction, spy, surprise, tracking, wizard, wizard tower
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Play Report: Keep on the Borderlands, Session 37 (On a Mission from Blerp)
On January 27th, Gillican and Leerie have relocated to Larkbridge and trained there. They meet a new traveling companion or two and head down river to Melvin’s Rest, a village they heard was burned by the gnolls looking for something … Continue reading
Posted in Play Report
Tagged ad&d, cold, dungeon, dungeons and dragons, keep, Keep on the Border Lands, lynx, mage, map, riddles, spy, swamp
2 Comments
Play Report: Keep on the Borderlands, Session 36 (Orcs and their Brides)
On January 13th, the majority of the team adventuring in the Endsdell underground starts up the road from Endsdell to Larkbridge to seek adventure on the borders of the wilderness: As they encamp at High Tower on the night of … Continue reading
Play Report: Keep on the Borderlands, Session 34 (Crushing the Vile Stone)
On November 20th, two of the Endsdell adventurers and their henchmen go back into the tunnels under southern Endsdell equipped with armor, bows, crossbows, fire, and a scroll of slow poison, planning to wipe out the giant centipedes so they … Continue reading
Posted in Play Report
Tagged ad&d, bats, city, dungeon, dungeons and dragons, Endsdell, giant centipede, Keep on the Border Lands, Lord of Insects, mage, map, sleep, spy, underground, vile stone
3 Comments
Play Report: Keep on the Borderlands, Session 33 (Creeping Things)
On November 12th, two of the Endsdell adventurers and their henchmen decide to go back into the tunnels to explore some of the paths they haven’t mapped: They go in through the thieves’ guild’s warehouse entrance and cross the dry … Continue reading
Posted in Play Report
Tagged ad&d, badger, city, dungeon, dungeons and dragons, Endsdell, giant centipede, Keep on the Border Lands, mage, map, spy, underground
1 Comment
Play Report: Keep on the Borderlands, Session 31 (The Last Place You Check)
On November 5th, the whole party makes a brief delve to explore the last unknown northern passage in hopes if finding a smuggling route for the thieves’ guild: The unexplored path quickly reaches a dead end where Gillican immediately sees … Continue reading
Posted in Play Report
Tagged ad&d, city, druid, dungeon, dungeons and dragons, Endsdell, Keep on the Border Lands, lock, mage, map, secret door, sewer, spy, thief, thieves' guild, underground
1 Comment
Play Report: Keep on the Borderlands, Session 25 (Hunting Red Eyes)
During the tournament at Endsdell, Lord Pinkly, son of Baron Fairway, went missing only to become the 27th such appearance attributed to a dark-skinned woman with glowing red eyes the people are calling “red-eyes” all occurring in the last 8 … Continue reading
Posted in Play Report
Tagged ad&d, city, dungeon, dungeons and dragons, elf, Endsdell, Keep on the Border Lands, night hag, religious sister, silver, spy, turning, zombies
2 Comments
Haven: A Series of Searches
After failing to catch whoever was using the ancient elven spire near Shield Keep, Ragnvaldr hires Victor to lay in wait for them. With a foil helmet and his invisibility cloak, Victor sets up to stake out the spire on … Continue reading
Posted in Play Report
Tagged d&d, detect thoughts, dungeon, goblin, Haven, mind reading, Molva, play report, psionic, rpg, spy, stake out
1 Comment
Haven: Scouting the Lycanthrope Shrine
Since destroying the Shrine of Garim the Valefolk, led by Verdis, have heard that Garim, one of the Nefil living on the moon, worshipped by the orcs and goblins, and who formerly ruled the continent, has returned to the world … Continue reading
Posted in Play Report
Tagged d&d, dungeon, Garim, giant, moon fruit, play report, rpg, shrine, spy, stealth, thief, tracking
1 Comment
Haven: Ar-a-mach Spies
On September 14th, while Stephen is studying the map and the board in the Citadel House common room, wondering what he can get up to for a new week, he spots a gnome watching him through the window. The gnome … Continue reading
Posted in Play Report
Tagged alchemy, ar-a-mach, artifact, d&d, dnd, domestic, dungeon, Fantasy, gnomes, Haven, investigation, map, play report, rpg, spy
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