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Meta
Tag Archives: nations
World Building Wednesday-The Ragged Coast
Stepping away from Trethal for a bit, a setting that I’ve created for my new-to-tabletop group. In our last session they destroyed the cult of the Sleeping God in Taliton, in the process killing about a fourth of the population. … Continue reading →
Posted in World Building
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Tagged coast, empire, farming, fishing, gnomes, map, nations, pirates, politics, role-playing game, rpg, trade, video game, world building
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Progress Update-Trethal So Far (Anestalia)
At the beginning of this year I introduced Trethal, a new world for the new year. I’d gotten tired of the Midgeland and decided to start with something bigger. Now that I’ve fleshed out about all of the continent Anestalia … Continue reading →
Posted in Design, Progress, World Building
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Tagged continent, Fantasy, game, nations, new year, progress, review, role playing, roleplaying, rpg, trethal, video, Video Games, world
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World Building Wednesday-Alfoli: A Nation Besieged
For the last few months I’ve focused on regions around Lyseria. Today we take a look at a new nation in Trethal: Alfoli. Across the Dlina Desert and over the Veil Mountains, the Human nation of Alfoli is an ally … Continue reading →
Posted in World Building
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Tagged dragons, farming, good, internet game, kingdom, map, nations, pirates, rivals, role-playing game, rpg, social game, swamp, video game, world building
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World Building Wednesday-Lyseria’s North Eastern Frontier
Last time in Trethal, I described the most powerful nation: Lyseria. Now that’s all good and well as a place for adventures to start, or for grand scale good against evil war adventures, but to follow the struggles of the … Continue reading →
Posted in World Building
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Tagged adventure, forest, frontier, internet game, kingdom, map, mining, mountains, nations, role-playing game, rpg, social game, town, video game, world building
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World Building Wednesday-Lyseria: Protectors of Trethal
The first nation of Trethal: Lyseria. Lyseria is a nation of order, and is the primary power for good in the North. The nation is populated primarily by humans, but the capital, Avalon, is ruled by benevolent Archon Kings. The … Continue reading →
Posted in World Building
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Tagged dragons, farming, good, internet game, Justice, kingdom, map, mining, nations, order, role-playing game, rpg, social game, video game, world building
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1 Comment
World Building Wednesday-Trethal: A New World
So I got to thinking about what sort of world building post I could do for the new year, and then a realized, new year-new world! Trethal is a world I’ve had lying around for a while and a lot … Continue reading →
Posted in World Building
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Tagged globe, internet game, map, nations, new year, planet, role-playing game, rpg, social game, video game, world, world building
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3 Comments
World Building Wednesday-The Midgeland (An Introduction)
Today I’m going to introduce The Midgeland, a piece of wilderness on which a number of future world building posts will expand. The Midgeland is the eastern-most tip of a continent called by most of its inhabitants the New Land … Continue reading →
Posted in World Building
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Tagged elf, goblin, immigrants, internet game, lizardman, nations, orc, role-playing game, rpg, sea travel, social game, video game, war, wilderness, world building
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14 Comments
World Building Wednesday-Ipiera
Today’s post is about a setting, though one that is not the norm for Mind Weave Settings. Ipiera is odd in a couple ways, though both can be summarized by saying it is a “low fantasy” setting. First, Ipiera has … Continue reading →
Posted in World Building
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Tagged agriculture, continent, culture, economics, humans, magic, map, military, nations, politics, roleplaying, roleplaying game, rpg, video game, world building
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3 Comments
