Follow me on Twitter
My TweetsMind Weave
Get More on Patreon

-
Join 457 other subscribers
-
Recent Posts
Categories
Archives
- April 2026
- March 2026
- February 2026
- January 2026
- July 2025
- June 2025
- May 2025
- April 2025
- March 2025
- February 2025
- January 2025
- December 2024
- November 2024
- October 2024
- September 2024
- August 2024
- July 2024
- June 2024
- May 2024
- April 2024
- March 2024
- February 2024
- January 2024
- December 2023
- November 2023
- October 2023
- September 2023
- August 2023
- July 2023
- June 2023
- May 2023
- April 2023
- March 2023
- February 2023
- January 2023
- December 2022
- November 2022
- October 2022
- September 2022
- August 2022
- July 2022
- June 2022
- May 2022
- April 2022
- March 2022
- February 2022
- January 2022
- December 2021
- November 2021
- October 2021
- September 2021
- August 2021
- July 2021
- June 2021
- May 2021
- April 2021
- March 2021
- February 2021
- January 2021
- December 2020
- November 2020
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- May 2020
- April 2020
- March 2020
- February 2020
- January 2020
- December 2019
- November 2019
- October 2019
- September 2019
- August 2019
- July 2019
- June 2019
- May 2019
- April 2019
- March 2019
- February 2019
- January 2019
- December 2018
- November 2018
- October 2018
- September 2018
- August 2018
- July 2018
- June 2018
- May 2018
- April 2018
- March 2018
- February 2018
- January 2018
- December 2017
- November 2017
- October 2017
- September 2017
- August 2017
- July 2017
- June 2017
- May 2017
- April 2017
- February 2017
- January 2017
- March 2016
- January 2016
- December 2015
- November 2015
- September 2015
- August 2015
- July 2015
- June 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
Meta
Tag Archives: mounted combat
Encounter: Edem Highbeacon vs An Abaddon
It’s been a while since I did a battle here. The purpose of this battle is two fold. 1) It demonstrates and tests the rules for mounted combat. 2) It tests the balance of Abaddons, which are intended to have … Continue reading →
Posted in Design, Encounters
|
Tagged battle, cavalry, combat, d&d, devil, dnd, encounter, fight, jousting, Mind Weave, mounted combat, nightmare, role playing, rpg, war horse
|
Leave a comment
Character Thursday-Generic Scout Progression
This is our third generic NPC build progression, and I’m still trying to get the hang of it. I’m going to try an approach completely different from my generic knight and gnome policeman builds. I’m going to use my population … Continue reading →
Posted in Characters
|
Tagged cavalry, character, charge, fighter, games, Mind Weave, mounted combat, NPC, riding, role playing, roleplay, roleplaying, roleplaying game, rpg, scout
|
Leave a comment
Ability Tuesday-Charge and Attack on the Run
Here are the last two specifically mounted abilities. They synergize well as a major and minor ability combination. They are Charge and Attack on the Run. Charge is the ability to use a mount in a cavalry charge. In this … Continue reading →
Posted in Abilities
|
Tagged ability, battle, cavalry, character, charge, jousting, knight, Mind Weave, mounted combat, riding, role playing, role-playing game, roleplaying, roleplaying game, rpg
|
Leave a comment
Mind Weave Mounted Combat
While some may make it look easy, riding in general requires talent on the part of the rider. This talent is expressed primarily in the form of the Riding skill, but also through abilities like Attack on the Run, Charge, … Continue reading →
Ability Tuesday-Riding
Going mounted is a much faster way to travel than the alternative of walking, especially when winged and other fantasy mounts are available. Anyone can ride a well-trained horse or similarly docile mount, but more wild or powerful mounts may … Continue reading →
Posted in Abilities
|
Tagged ability, character, horsemanship, Mind Weave, mounted combat, riding, role playing, role-playing game, roleplaying, roleplaying game, rpg
|
Leave a comment
Ability Tuesday-Fast Mount And Dismount/Firm Seat
These two minor abilities are useful for mounted characters and are certainly worth considering in building a mounted character or in a campaign where the characters are often riding. Fast Mount and Dismount reduces the amount of time it takes to … Continue reading →
Posted in Abilities
|
Tagged ability, archer, casting, cavalry archer, character, horse archer, Mind Weave, mounted combat, mounted mage, riding, role playing, role-playing game, roleplaying, roleplaying game, rpg
|
Leave a comment
Character Thursday- Generic Knight Progression
Today I’m going to try something new. Rather than build a specific character this week with backstory and all, I’m going to define a template for NPCs across various levels. This week, the template is for a mounted combatant, or knight, … Continue reading →
Posted in Characters
|
Tagged cavalry, character, charge, games, knight, Mind Weave, mounted combat, NPC, paladin, riding, role playing, roleplay, roleplaying, roleplaying game, rpg
|
Leave a comment
Ability Tuesday-Rear
Mounted combat is the way of the wealthy and the noble. On a mount, a combatant can fight more safely and use his mount to gain extra attacks. Often, the main impediment to revolution is the terror and power of … Continue reading →
Posted in Abilities
|
Tagged ability, character, Mind Weave, mounted combat, rear, riding, role playing, role-playing game, roleplaying, roleplaying game, rpg, trample
|
Leave a comment
