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Meta
Tag Archives: map maker
Review: Campaign Cartographer Humble Bundle
There are 3 days left on the Campaign Cartographer Humble Bundle from ProFantasy. I picked it up a couple weeks ago and have had some time to play with it, so thought I would review it in time for others … Continue reading →
Posted in Resources
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Tagged Campaign Cartographer, d&d, dnd, dungeon, map, map maker, rpg, software, tabletop, virtual tabletop, vtt
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3 Comments
Progress Update-Complete Map Maker
Well, I hit a few snags along the way since my last post and ended up a little behind my “optimistic schedule”. I’m now kicked back onto my “reasonable schedule,” but I have plans to push for a “super optimistic schedule” … Continue reading →
Posted in Design, Progress
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Tagged coding, css, dungeon, game, html, javascript, map maker, programming, progress, role playing, roleplaying, rpg, usability, video, Video Games
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Progress Update-Nothing
Well, nothing to report. I’ve got a good idea of what the logic needs to look like for the next bit of map maker code, but I haven’t typed any of it up. I did put together an awesome video … Continue reading →
Posted in Design, Progress
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Tagged coding, css, dungeon, game, html, javascript, map maker, programming, progress, role playing, roleplaying, rpg, video, Video Games
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Progress Update-Map Making Video
Of the many things on my list last week, I completed 1 and a half! It’s far less than ideal, but things are going very well. This summer should be big for coding progress, even as I write my thesis. … Continue reading →
Posted in Design, Progress
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Tagged coding, css, dungeon, game, html, javascript, map maker, programming, progress, role playing, roleplaying, rpg, usability, video, Video Games
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Progress Update-Fast Drawing
I keep promising a video and then not coding. This week, I don’t have a video for a different reason! I actually did a lot of coding and a lot of cleaning up to make the code easier to edit … Continue reading →
Posted in Design, Progress
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Tagged coding, css, dungeon, game, html, javascript, map maker, programming, progress, role playing, roleplaying, rpg, usability, Video Games
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Progress Update-Another Picture
So I don’t have a video. An previously unmanifested perfectionist streak reared its head and so I have some very complicated coding to do before I decide it’s worth making a video of. This includes allowing different draw sizes and … Continue reading →
Posted in Design, Progress
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Tagged coding, css, dungeon, game, html, map maker, maze, programming, progress, role playing, roleplaying, rpg, screen shot, usability, Video Games
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Progress Update-Pictures Only
Well, my internet was out yesterday, not sure if it was the storm or my provider being screwy again. Either way, I didn’t get a progress update up yesterday. Not much to say except that I’ve been making some progress … Continue reading →
Posted in Design, Progress
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Tagged coding, css, dungeon, game, html, map maker, maze, programming, progress, role playing, roleplaying, rpg, usability, Video Games
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Progress Update-What does a Map Maker Need?
The week started well, but slowed so much by the end that I’m going to need a good start this week just to get caught up with everything. I guess it’s been a long time since I’ve held myself to … Continue reading →
Posted in Design, Progress
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Tagged coding, css, dungeon, game, html, map maker, maze, programming, progress, role playing, roleplaying, rpg, usability, Video Games
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Leave a comment
