Tag Archives: lost

Parry Gripp, Session 9: Isles of the Sea

At the end of our last session, the party recovered a wrecked sloop and set out to sea, hoping to find their way home. Sailing in general eastward, they have plenty of food stores, but the fresh water on board … Continue reading

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Parry Gripp, Session 8: Nacho Island

At the end of our last session, the party found themselves on a mystery beach. As they investigate the beach, they realize it is made of shards of corn chips. They soon set out into the forest of corn chip … Continue reading

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Parry Gripp, Session 7: The Ghost Ship

The adventurers from the Silver Lake lounge now have a map to Cupcake Mountain, but before pursuing the Neon Pegasus there, they decide to ask around the fishing village for anything people need help with. They are told that each … Continue reading

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Play Report: Keep on the Borderlands, Session 8 (Boldly In and Desperately Out)

After slaying giant rats and running down blind alleys on the left side of Quasqueton a week before, Hary and Bunrum return to Quasqueton with the usual crew: Hary (JaH): Level 3 Halfling Scout Bunrum (ByW): Level 3 Dwarf Fighter … Continue reading

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Haven: Following the Treasure Map Through the Mountains

After returning from the ruins near Ghost Keep with a treasure map on top of a significant haul of loot, the rapidly improving party decides to follow the map into completely known lands. Trevor (TrS): Level 3 Human Musician Silmore … Continue reading

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Biweekly Item-Unlucky Coin (AD&D)

While a character has this coin in his possession, he experiences terrible luck: the chance for wandering monsters is doubled reaction rolls experience a -20% adjustment the chance of becoming lost is increased by 2 in 10 the chance of … Continue reading

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Magic Video Series 10: Detect Metal

Alright, recording from some trees on the back side of Y Mountain, a spell for finding an ironclad ally, or foe, by detecting metal. At the time, I thought I might be on the wrong path, I was also very tired.

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