Follow me on Twitter
My TweetsMind Weave
Get More on Patreon

-
Join 457 other subscribers
-
Recent Posts
Categories
Archives
- April 2026
- March 2026
- February 2026
- January 2026
- July 2025
- June 2025
- May 2025
- April 2025
- March 2025
- February 2025
- January 2025
- December 2024
- November 2024
- October 2024
- September 2024
- August 2024
- July 2024
- June 2024
- May 2024
- April 2024
- March 2024
- February 2024
- January 2024
- December 2023
- November 2023
- October 2023
- September 2023
- August 2023
- July 2023
- June 2023
- May 2023
- April 2023
- March 2023
- February 2023
- January 2023
- December 2022
- November 2022
- October 2022
- September 2022
- August 2022
- July 2022
- June 2022
- May 2022
- April 2022
- March 2022
- February 2022
- January 2022
- December 2021
- November 2021
- October 2021
- September 2021
- August 2021
- July 2021
- June 2021
- May 2021
- April 2021
- March 2021
- February 2021
- January 2021
- December 2020
- November 2020
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- May 2020
- April 2020
- March 2020
- February 2020
- January 2020
- December 2019
- November 2019
- October 2019
- September 2019
- August 2019
- July 2019
- June 2019
- May 2019
- April 2019
- March 2019
- February 2019
- January 2019
- December 2018
- November 2018
- October 2018
- September 2018
- August 2018
- July 2018
- June 2018
- May 2018
- April 2018
- March 2018
- February 2018
- January 2018
- December 2017
- November 2017
- October 2017
- September 2017
- August 2017
- July 2017
- June 2017
- May 2017
- April 2017
- February 2017
- January 2017
- March 2016
- January 2016
- December 2015
- November 2015
- September 2015
- August 2015
- July 2015
- June 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
Meta
Tag Archives: javascript
Progress Update-Complete Map Maker
Well, I hit a few snags along the way since my last post and ended up a little behind my “optimistic schedule”. I’m now kicked back onto my “reasonable schedule,” but I have plans to push for a “super optimistic schedule” … Continue reading →
Posted in Design, Progress
|
Tagged coding, css, dungeon, game, html, javascript, map maker, programming, progress, role playing, roleplaying, rpg, usability, video, Video Games
|
Leave a comment
Progress Update-On Hold
As I’ve said before, my focus in on my master’s thesis lately. That’s going pretty well, but I’ve laid off coding Mind Weave for now and any Mind Weave effort is going into keeping the blog on schedule, developing Mind … Continue reading →
Posted in Design, Progress
|
Tagged coding, css, delay, dungeon, game, html, javascript, play-testing, programming, progress, role playing, roleplaying, rpg, thesis, video, Video Games
|
Leave a comment
Progress Update-Mind Weave Dungeons Are Different
This week we finished a play through on the Forgotten Manor. It’s a dungeon I made for Dungeons and Dragons in High School, apparently while taking a physics class, since it’s full of light refraction puzzles. I never quite finished … Continue reading →
Posted in Design, Progress
|
Tagged coding, css, dungeon, game, html, javascript, map, play-testing, problem solving, programming, progress, role playing, roleplaying, rpg, video, Video Games
|
1 Comment
Progress Update-Play Testing
Wow, vacation is just never a good time to code. I’ve gotten some thesis writing done, but not as much as I wanted. Tell you what, this week, I’ll really lock down and do more than my minimum coding goal … Continue reading →
Posted in Design, Progress
|
Tagged abilities, coding, css, game, html, javascript, play-testing, programming, progress, role playing, roleplaying, rpg, thesis, video, Video Games, work
|
Leave a comment
Progress Update-Massive Play
Still not much coding this week. Both of my jobs got really crazy, but now I’m clear and going on vacation, so we can only hope I’ll buckle down and do some coding, in addition to writing my thesis. Yea, … Continue reading →
Posted in Design, Progress
|
Tagged coding, css, game, html, javascript, massive battles, play-testing, programming, progress, role playing, roleplaying, rpg, video, Video Games
|
Leave a comment
Progress Update-Nothing
Well, nothing to report. I’ve got a good idea of what the logic needs to look like for the next bit of map maker code, but I haven’t typed any of it up. I did put together an awesome video … Continue reading →
Posted in Design, Progress
|
Tagged coding, css, dungeon, game, html, javascript, map maker, programming, progress, role playing, roleplaying, rpg, video, Video Games
|
Leave a comment
Progress Update-Map Making Video
Of the many things on my list last week, I completed 1 and a half! It’s far less than ideal, but things are going very well. This summer should be big for coding progress, even as I write my thesis. … Continue reading →
Posted in Design, Progress
|
Tagged coding, css, dungeon, game, html, javascript, map maker, programming, progress, role playing, roleplaying, rpg, usability, video, Video Games
|
Leave a comment
Progress Update-Fast Drawing
I keep promising a video and then not coding. This week, I don’t have a video for a different reason! I actually did a lot of coding and a lot of cleaning up to make the code easier to edit … Continue reading →
Posted in Design, Progress
|
Tagged coding, css, dungeon, game, html, javascript, map maker, programming, progress, role playing, roleplaying, rpg, usability, Video Games
|
Leave a comment
Progress Update-Moving on the Map
So, it’s been a couple weeks since I showed I could read a map. Today I am going to show that i can move on a map: Video is a bit jumpy again, but that’s mostly the extramaus program and … Continue reading →
Posted in Progress, Rules
|
Tagged art, coding, Fantasy, game, javascript, jquery, map, movement, programming, progress, role playing, roleplaying, rpg, video, Video Games, xml
|
2 Comments
Progress Update-Reading a Map
Alright! Finally forced myself to do some coding today and got enough code produce this lovely image:“Well, that’s hardly more impressive than your last map image post, James,” you might say. But that’s where you’re wrong! This map image was … Continue reading →
Posted in Progress, Rules, Spells
|
Tagged ajax, coding, Fantasy, game, javascript, jquert, jquery, map, programming, progress, role playing, roleplaying, rpg, Video Games, xml
|
1 Comment
