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Tag Archives: hunt
Haven: Slaying the Wrong One
On January 1st, still not ready to return and confront the necromancer at his fortress, the party grabs Polly returned from the north with lightning resistant chain mail to go after a different target that has previously set Six to … Continue reading
Posted in Play Report
Tagged d&d, death, encharge, fighter, Haven, hunt, magic, Mind Weave, play report, rpg, sunder, wrong one
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Haven: Bandits on the Road
On May 14th, Year 13, reports come to Prickly Keep that a wagon was attacked by three-horned humanoids on the road between Sleepy Bend Inn and Low Tower, so Verdis seeks adventurers to go out and investigate where they might … Continue reading
Posted in Play Report
Tagged cathedral, cerada, church, d&d, Haven, hunt, hunters, play report, rpg, ruin, shrine, triceratops
1 Comment
Haven: Rabbit Hunt
The Satyrs have invited the people of the Vale to join them in the hunt for a glowing, white rabbit that has appeared in the South of their lands. A couple weeks after the rabbit first appeared, a couple of … Continue reading
Posted in Play Report
Tagged d&d, dnd, exploration, Fantasy, Haven, hunt, Lagoran, play report, rabbit, rpg, satyrs, tracking, wolf
2 Comments
Broken Tomb
On October 13th, a Monday, five Citadel House Adventurers set out to hunt the ogre Randall saw signs of on August 14th. Despite continuing drizzle after a thunderstorm that raged through the night, they set out with 4 days of … Continue reading
Posted in Play Report
Tagged animal companion, combat, d&d, dnd, Fantasy, fire trap, Haven, hunt, ogre, play report, prison, rpg, tomb, undead
2 Comments
Folks on the Road
On August 18th, Year 4, Randall set out to further investigate the drake tracks he’d found the week before. There is concern that they may be a threat to people using the road, particularly trade carts carrying grain to the … Continue reading
Posted in Play Report
Tagged d&d, dnd, drake, Fantasy, forest, Haven, hunt, lizardfolk, orcs, play report, religion, road way, rpg
2 Comments
Wayward Noble
On April 28th, Year 4, with some of the Citadel House adventurers still abroad, Slade is about to go about his daily temple work when he is approached by Matthias. Matthias knows of his history working as a huntsman for … Continue reading
ToM Session 03: Personalized Potion Service
Friday, December 4th, 540 YV, the group of magic ban rebels has relocated to a manor nearer the heart of the city (Gollant), abandoned and hopefully not to be visited for a while. The three members of the party (one … Continue reading
Posted in Play Report
Tagged alchemist, apothecary, campaign, capture, city, d&d, dnd, hunt, nest, play report, potion seller, stirge, train, Tyranny of Mundanity
2 Comments
