Tag Archives: devil

Haven: Liberating the Captive Spirit

On August 22nd, eager to exploit the newly found entrance to the dwarven ruins, Sicun returns there with Argenti, one of the previous delvers. In the intervening week, he has studied the shared map of the facility to understand how … Continue reading

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Haven: Capturing Goo Men

On May 8th, with the balor in the great hall chapel slain, Aurum returns to the dwarven ruins near Aithreachas to retrieve a couple of the unkillable melty creatures for experimentation at Rovert’s College of Spellcraft and Warlockry. With the … Continue reading

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Haven: Slaying the Devil

On May 1st, having made two bombs with holy water, Finnigan is determined to lead a party to slay the devil that has long threatened the Aithreachas mine entrance to the dwarven tunnels. He is joined by his frequent companion … Continue reading

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Haven: Indecision and Tardiness

On February 5th, Year 15, some adventurers return to Ventri to find out what it is that had him worried about the Ar-A-Mach among the gnomes: Ventri tells them about Ar-A-Mach extremists being thrown out of Earl’s tinker college for … Continue reading

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Haven: Minotaur in the Mines

Having heard that miners near Aithreachas have had some trouble with the goopy creatures he and some other adventurers encountered in the dwarven halls off the mines and not knowing that another warrior had gone to investigate, Sicun returns alone … Continue reading

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Devilish Avatar, Medusian (AD&D Monster)

Cultists of Mezzin offer up creatures of a variety of sorts, usually after torture, to be possessed by devilish spirits, bringing them under the command of the spirit in the service of the cultist or cleric. This is in no … Continue reading

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Haven: The Devilish Temple

On June 7th, Year 14, the adventurers recently returned from Hope decide to investigate reports of exploding spiders in a cave near Jacob Pharoe’s Hall of Heroes. They have heard that one of the last three Citadel House Adventurers to … Continue reading

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#Dungeon23 Garih Duzuli Week 16

In the fifteenth week of Dungeon23, saw the Garih Duzuli treasure hall, now mostly empty. This week, the body of the dwarven city:

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Rotating Labyrinth at Work (5e Play Report)

Every summer, I run a one-shot for the interns I work with. Two years ago it was a level 1 one-shot specially made for the occasion and last year it was the Missing Watchmen of Rotstone Light. This year, I … Continue reading

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Rise of Lolith S18-Back to the Shimmering Haven

Despite being exhausted from a long and rapid retreat from Lolith’s wilderness fortress, the party is unwilling to risk bringing Lolith down on a village. They take many rests and keep an easy pace off the road through the day, … Continue reading

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