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Meta
Tag Archives: art
Product Release: Madman’s Cottage
The Madman’s Cottage is a flexible tool for preparing a funhouse dungeon squeezed into 10′ x 20′ that is reusable and capable of filling a session with wacky fun when a party might otherwise simply ransack a shack and find … Continue reading
Product Release: Treasure Map Scroll Puzzle
This scroll puzzle uses a treasure map I made for my Haven players. Of course, this treasure map is probably an awful fit for your world. If you’re bold enough to use it in your world, then more power to … Continue reading
Product Release: Goya Scroll Puzzle
I’ve made a goal for myself to release something, anything, every month. While this is the was the back up to the back up this month, at least it’s something, and I’m quite happy with how it turned out. Next … Continue reading
Haven: Bukur Fifette’s Art Gallery
On May 8th, Sunday, Gorg returns to Citadel House after months using his wagon as a guarded taxi service in the Vale and gnomish lands. On his last such trip, a few gnomes looking for missing gnomish adventurers hired his … Continue reading
Posted in Play Report
Tagged art, d&d, dnd, dragon, elf, Fantasy, gallery, Haven, paintings, play report, puzzles, rpg, varmints
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Progress Update-More Playtest and Getting Back
I’ll be brief, this week the new-to-tabletop players made it into Mhyrinport and that storyline is well underway with them breaking a political prisoner (at random) out of the dungeons under the tower. They are now faced with the prospect … Continue reading
Posted in Progress
Tagged art, coding, design, game, master's thesis, mhyrinport, play, playtesting, puzzle, rpg, testing, thesis
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Mind Weave Class-Illusionist
For a list of other classes visit the Mind Weave class system description. Illusionist Tier: Second Origins: Magic-user Advancement: Enchanter Races: Humans, Gnomes, Merfolk Minimum Attributes: Strength: 10 Constitution: 6 Dexterity: 18 Wisdom: 20 Intelligence: 26 Charisma: 10 A second tier … Continue reading
Posted in Characters, Design
Tagged art, character, character class, class, death, game, golem, illusion, Illusionist, mage, magic, magic eye, magic mouth, rpg, sketches
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Mind Weave Class-Necromancer
For a list of other classes visit the Mind Weave class system description. Necromancer Tier: Second Origins: Cleric, Magic-user Advancement: Lich. Race: Humans, Lizardfolk, Goblins, Drow Minimum Attributes: Strength: 8 Constitution: 12 Dexterity: 16 Wisdom: 20 Intelligence: 26 Charisma: 8 The … Continue reading
Posted in Characters, Design
Tagged art, character, character class, class, cleric, death, deity, game, mage, magic, necromancer, religion, rpg, sketches, undead
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Mind Weave Class-Priest
For a list of other classes visit the Mind Weave class system description. Priest Tier: Second Origins: Cleric, Druid, Monk. Advancement: Enchanter. Races: Humans, Dwarves, Orcs, Lizardfolk, Centaurs, Drow, Osprytes, Livecaps Minimum Attributes: Strength: 6 Constitution: 10 Dexterity: 14 Wisdom: 26 … Continue reading
Mind Weave Class-Monk
For a list of other classes visit the Mind Weave class system description. Monk Tier: First Origins: Acolyte-Monk (Samanera) Advancement: Assassin, Paladin, Priest Races: Humans, Lizardfolk, Kobolds, Nekolyns Minimum Attributes: Strength: 8 Constitution: 8 Dexterity: 16 Wisdom: 12 Intelligence: 10 Charisma: … Continue reading
Posted in Characters, Design
Tagged art, character, character class, class, game, hand fighting, lawful, martial arts, meditation, monastary, monk, order, rpg, sketches
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