Tag Archives: art

Product Release: Madman’s Cottage

The Madman’s Cottage is a flexible tool for preparing a funhouse dungeon squeezed into 10′ x 20′ that is reusable and capable of filling a session with wacky fun when a party might otherwise simply ransack a shack and find … Continue reading

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Product Release: Treasure Map Scroll Puzzle

This scroll puzzle uses a treasure map I made for my Haven players. Of course, this treasure map is probably an awful fit for your world. If you’re bold enough to use it in your world, then more power to … Continue reading

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Product Release: Goya Scroll Puzzle

I’ve made a goal for myself to release something, anything, every month. While this is the was the back up to the back up this month, at least it’s something, and I’m quite happy with how it turned out. Next … Continue reading

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Haven: Bukur Fifette’s Art Gallery

On May 8th, Sunday, Gorg returns to Citadel House after months using his wagon as a guarded taxi service in the Vale and gnomish lands. On his last such trip, a few gnomes looking for missing gnomish adventurers hired his … Continue reading

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Progress Update-More Playtest and Getting Back

I’ll be brief, this week the new-to-tabletop players made it into Mhyrinport and that storyline is well underway with them breaking a political prisoner (at random) out of the dungeons under the tower. They are now faced with the prospect … Continue reading

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Mind Weave Class-Illusionist

For a list of other classes visit the Mind Weave class system description. Illusionist Tier: Second Origins: Magic-user Advancement: Enchanter Races: Humans, Gnomes, Merfolk Minimum Attributes: Strength: 10 Constitution: 6 Dexterity: 18 Wisdom: 20 Intelligence: 26 Charisma: 10 A second tier … Continue reading

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Mind Weave Class-Necromancer

For a list of other classes visit the Mind Weave class system description. Necromancer Tier: Second Origins: Cleric, Magic-user Advancement: Lich. Race: Humans, Lizardfolk, Goblins, Drow Minimum Attributes: Strength: 8 Constitution: 12 Dexterity: 16 Wisdom: 20 Intelligence: 26 Charisma: 8 The … Continue reading

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Mind Weave Class-Priest

For a list of other classes visit the Mind Weave class system description. Priest Tier: Second Origins: Cleric, Druid, Monk. Advancement: Enchanter. Races: Humans, Dwarves, Orcs, Lizardfolk, Centaurs, Drow, Osprytes, Livecaps Minimum Attributes: Strength: 6 Constitution: 10 Dexterity: 14 Wisdom: 26 … Continue reading

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Mind Weave Class-Monk

For a list of other classes visit the Mind Weave class system description. Monk Tier: First Origins: Acolyte-Monk (Samanera) Advancement: Assassin, Paladin, Priest Races: Humans, Lizardfolk, Kobolds, Nekolyns Minimum Attributes: Strength: 8 Constitution: 8 Dexterity: 16 Wisdom: 12 Intelligence: 10 Charisma: … Continue reading

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Monster Monday-Drow (Dark Elves)

Another in the humanoids are monsters series. Humanoids behave rationally, unlike other monsters, and so are more likely to negotiate and compromise. Their ability to have classes and powers like those of player characters also makes them powerful and varied foes. I … Continue reading

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