Ara Shirinian
Photographer — Game Developer — Human Factors and Learning Engineer
Photography Portfolio
Photography Portfolio
Daily Photo Stories and Posts
Daily Photo Stories and Posts
Pricing — Prints and Photo Shoots
Pricing — Prints and Photo Shoots
ARA SHIRINIAN PHOTOGRAPHY example 1: 40" x 40" metallic print mounted in 1.6" midnight frame $700 example 2: 20" x 40" metallic print mounted in 1.6" midnight frame $500 add outdoor or anywhere photo shoot 2 hours: $300 4 hours: $500 add 40' x 100' studio photo shoot 6 ...
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1st place BMW Advanced M School Autocross Thermal, CA
1st place BMW Advanced M School Autocross Thermal, CA
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
Extreme Short Form Writings and favorite quotes
Extreme Short Form Writings and favorite quotes
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Gameography (Published Titles)
Principal Designer, Official MotoGP™ Mobile Game
Principal Designer, Official MotoGP™ Mobile Game
Experience the intense racing action that is MotoGP™. Race as your favourite rider and join them on the podium of the Fan World Championship
Design Lead, Epic Mickey: Power of Illusion
Design Lead, Epic Mickey: Power of Illusion
Design & Implementation, Beyond Blue
Design & Implementation, Beyond Blue
Beyond Blue is a single-player narrative adventure that takes you deep into our planet’s beating blue heart. Explore the awesome wonder and unbounded mystery that exists within the world’s ocean.
Senior Designer, Dood's Big Adventure
Senior Designer, Dood's Big Adventure
For Dood's Big Adventure on the Wii, GameFAQs has 1 review.
Designer, Disney•Pixar Cars: Mater-National Championship
Designer, Disney•Pixar Cars: Mater-National Championship
Mater is holding a national race festival allowing racers from all around the world to challenge Lightning McQueen. Along with racing against the new characters, players can explore the world of Radiator Springs and Lightning McQueen's racing headquarters.
Additional Design/Levels: NightSky (IGF Finalist)
Additional Design/Levels: NightSky (IGF Finalist)
Nominated as a IGF Seamus McNally Finalist, NightSky is an ambient action-puzzle game that offers a gameplay experience unlike any other—cerebral challenges fill uniquely designed picturesque worlds. The player must maneuver a sphere by using realistic physics to advance; each of these worlds is broken into different areas.
Additional Design, MX vs. ATV: Untamed
Additional Design, MX vs. ATV: Untamed
An update from MX vs. ATV Unleashed, Untamed has some of the classic features along with some new ones as well. There are 250 cc and 550 cc bikes and four ATV models, but also monster trucks, offroad dune buggys and trophy trucks. Players can pull off...
Senior Designer, Dance Dance Revolution: Mobius
Senior Designer, Dance Dance Revolution: Mobius
Dance Dance Revolution: Mobius is a mobile adaptation of the long running Dance Dance Revolutions series of dancing games. Arrows scroll across the screen from the bottom of the screen towards the top and the player has to press the right key when the...
Designer, The Red Star
Designer, The Red Star
The Red Star is a third-person action game based on the graphic novel of the same name. The setting is an alternate reality version of the Soviet Union, the United Republics of the Red Star (URRS) where magic and technology co-exist. You can play as...
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Game Development Talks & Articles
GDC Lecture: Video Games, Learning and Unintended Consequences
GDC Lecture: Video Games, Learning and Unintended Consequences
This talk is for anyone who has been involved in techniques to improve sales, accessibility, or the level of competitive excitement in their games. As developers and publishers, over time we have learned techniques to improve our results in this...
My Lectures Playlist on Youtube
My Lectures Playlist on Youtube
Public speeches about things I care about.
Gamasutra Feature: The Uneasy Merging of Narrative and Gameplay
Gamasutra Feature: The Uneasy Merging of Narrative and Gameplay
Developer Ara Shirinian picks apart the gameplay/narrative question by examining how games handle cinematic interactivity, how movies handle fight sequences, and how XEODesign's Nicole Lazzaro's list of gameplay emotions apply to one medium and not the other.
Article: Intuition, Expectations and Culture: Learning from Psychology
Article: Intuition, Expectations and Culture: Learning from Psychology
In this Game Developer Magazine reprint, designer Ara Shirinian discusses affordances -- how interfaces suggest what they let people accomplish versus what they actually let people accomplish -- and how that affects game players.
Gamasutra Feature: The Value of Repetition
Gamasutra Feature: The Value of Repetition
"Repetition" is usually a bad word -- and in games, often associated with grinding. Can it be the path to unlocking something more rewarding for players when properly utilized? Designer Ara Shirinian considers.
Game Developer Magazine Feature: Dissecting The Postmortem
Game Developer Magazine Feature: Dissecting The Postmortem
In this Game Developer magazine article, designer Ara Shirinian (The Red Star, uDraw) takes a look at two years' worth of magazine postmortems to mine them for common data points -- examining both what went right and what went wrong how often, and why.
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Interviews
GCon21 - Ara Shirinian - Interesting Performances, Unsatisfying Dilemmas
GCon21 - Ara Shirinian - Interesting Performances, Unsatisfying Dilemmas
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
Itel.am Armenian tech industry interview: Armenia has significant game development potential
Itel.am Armenian tech industry interview: Armenia has significant game development potential
Ara Shirinian: Armenia has significant game development potential
The Lost Signals: Interviews with Ara Shirinian
The Lost Signals: Interviews with Ara Shirinian
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