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Relma White

179
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A member registered May 04, 2020 · View creator page →

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(1 edit)

Figured I’d replay this game now that I have the chance. I’m only through the first layer, but I did notice some new stuff.

This could use some QOL things:

  1. Toggle Run — holding a button to run gets annoying
  2. Dialogue/VN speed adjustment. each “block” of dialogue was very slow to advance, though that could just be my laptop since it did eat my entire integrated graphics.
  3. Game Over Screen should go faster. Perhaps have the screen with the tree and the “Alas, mankind shall forever live in abscence of the truth” show immediately; and then the shaky text like the “it can’t be helped…” flicker in/out around the tree?

The Krask fight seems harder than when I last played it. Which is good; I like it.


And this might be classified spoilers but: Does Dia’s backstory also have a “false reality layer”? Like in the intro we chose whether she lived in the mountains or by the ocean and that affects our starter deck, but what if we were in fact selecting what Dia chooses to believe about her past?

Anyway looking forward to replaying Layer 2. How many chapters are planned?

I have a It Speaks To Me collection here on itch, and I want to use it as a curated space to put games that I want to amplify as Worthy. To that end, I write a blurb as to why, but these blurbs do not display on the Profile View of my main profile. I want like the first few words of the blurb to be displayed please.

In general I would like a lot more customization of the content of the Profile page than we currently have.

Could you post your demo here as well?

I have two Collections on my profile – The Queue and It Speaks to Me

I want to customize notifications for each of these collections that do NOT have anything to do with the Creators I am “following”.
For example, in “The Queue”, I want itch.io to email me when any of the items publishes an Update or Devlog.

Is there a way to do this via the existing itch.io tools?

Well, according to the error message, it thinks your upload is password-protected.
So it must be encoded in a format it doesn’t recognize, so it’s assumed it was “encrypted”.
How did you compress the demo into a zip?

Upload ur demo to Steam pls 🥺

Also I thought y’all were the same people who made Reignbreaker at first; owing to the shared aesthetic and all

This game, as well as ComproGeist, do not load at all in my browser. Consider publishing a standalone executable build. I really want to see more of the Compromise Universe 😙

This game, as well as Compromised Oracle, do not load at all in my browser. Consider publishing a standalone executable build. I really want to see more of the Compromise Universe 😙

We are going to rip open the game and datamine it and find all your secrets anyway.
Embrace it and add a few more Easter eggs 😇

Greetings; I encountered your game at Boston FIG and had a blast playing it.

I remember at the Fest somebody mentioned something about a “second page” of puzzles, yet I can’t seem to find them in the Linux download.

Is there actually a “second page”, or was that just a Boston FIG exclusive? (Please don’t do that; not everybody has time to play everything)

Feature Request:

I would like Rahituber to discern what kind of speech fragment is coming through the audio and map it to different “open mouth” positions.
For example, we could have different mouth shapes for “ff”, “nn”, “aah”, “ooh”, etc.

Could use machine learning to classify the audio fragment; plenty of pre-trained models out there to steal.

We would only know if it’s a good idea or not with playtesting. So, its worth a shot!

One bit of feedback I have about the card battle combat is that the three “colors” should have distinct strategies associated with them. As it is now, the three “colors” are mathematically identical; if one card lets you increase its points or deplete the points of another color, the others will have cards with symmetric effects. This turns the deckbuilding into an elaborate game of rock-paper-scissors, which is mathematically equivalent to flipping a coin. Compare this to Magic: the Gathering where the colors are able to do some things better and are unable to do other things.

I would make one color better at drawing cards, one better at dealing direct damage to the Opponent’s “premises”, and one focused on shielding/accumulating Premises. Perhaps introduce a strategy where it is beneficial to “stockpile” premises beyond what is required for the Argument card for long-term benefits exclusive to one color. This would encourage the player to “choose” a playstyle and stick with it; adapting their deck to different strategies.

Hey, so since you say RahiTuber will always be free, have you considered open-sourcing it as well?

HYPE!!

EndeavourOS

I found a bug: I am unable to play Teak’s Tall Tale on the Linux version because Teak keeps veering to the right without input.

Firstly, I liked what little writing there was. The main character has both the desire to be with his friends but also a lingering resentment and disappointment as to how the world is changing and him with it, and it’s clear with his dialogue that these two things are at present in conflict with one another. I definitely want to see where this story is going.

But, the gameplay is extremely bland. The first stage has zero complexity besides run, jump, and shoot and the boss is way too easy and simple. I would overhaul the entire stage to reward exploration more and make use of the bubble gun upgrade for platforming .

Still, the writing got me hooked enough to deem this demo worthy. I can connect you with resources to help game development if you would like.

you didn’t upload the demo, i can’t download it

and… now im stuck on the patient chart

allright; now i’m stuck on the thing with the 9 circular buttons; i can’t click on any of them

I’m stuck on the second room, in the puzzle with the 9 squares and the two dark squares

Well I tried Running it via Proton and Steam Runtime, too, but I got the same error

Hey; your game is not compatible with Wine/Linux. I’m getting an error about an “msxml2.dll” when running it via Wine that I can’t resolve.

Does buying the itch version come with a Steam key? I want to know if I would have to buy this twice or not.

When will a demo be available?

I drew some art 🪄


Have you considered making a Discord Server for this game? 

Also, are you interested in a publisher at this time? I scout for one and can put in a good word for you.

I drew some art 🩶

This is such a solid puzzle! I enjoyed every level!

Are you planning on uploading this demo to Steam?

Very nice puzzle design. Played your game at WPI

Hello, do you plan on uploading your demo to your Steam page?

I drew Blayk. I really want to see them in action again...

Hi! I'm playing your game on Linux via Wine, and when I'm using a controller, the left stick doesn't work. I can't move my character playing on a controller, but all the other controller buttons work. Can you look into this? 


Also if you would be so kind as to upload the demo on Steam, that would be great.  Steam Next Fest is coming soon, and the added reach of Steam will certainly help your Kickstarter.

Can you upload the demo on Steam?

i drew fanart <3

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I'm having the same issue, and I'm on Linux. Aiming with the Right stick only allows me to aim within +/- 45 degrees to where Lea is facing. 

I have it as a Non-Steam game in my Steam Library, and I still have the Right Stick issue. How do I remap the Right stick to fix this?

Hi,

I'm on Linux and your game freezes within a few seconds of gameplay when playing via Wine v8.9. Please address this issue

you're right, it was a one time issue

As above