Ersatz M10 Panzer Brigade 150 – Dragon 1/72nd Panther D and Cpl Overby conversion wip3

Base paint …..

Finally decided what latch details to add to the new turret hatch (no detailed pictures show the locking mechanism) and laid on a base coat of green, my version of Olivgrun 6003. Various US technical documents on the M10 conversions state the colour was US Olive Drab but I suspect that is rubbish, with neither the German supply system being able to husband and supply stocks of US paint but also GIs being unable to see the wood for the trees and viewing all greens as “Olive Drab”.  My view is that the conversions were most likely painted with the predominately available German green at the time, RAL6003.

Anyway enough detail, the base colour is mixed with GW acrylics and brushed as normal. I’ve started the lightening process with a basic highlighting and streaking, nothing too obvious yet, again just my standard painting process.

Also I’ve included a bonus pic of some other 20mm “stuff” that managed to fall under the rattlecan for priming …..

Q

 

EM10 w 048 1150 EM10 w 047 1150 EM10 w 049 1150 2 EM10 w 046 1024

 

A wild herd of primed 20mm ……

20mm 017 wipz 120516 1250

Modern Combined Arms 28mm wargaming rules – Empress Miniatures

Empress – Queeg project update ….

Just a quick note that we’re excited to let people know that we’re currently working down the path in developing a set of modern wargaming rules with the lads at Empress Miniatures. The rules are aimed Company Battlegroup / Combined Arms sized games and are a larger scale partner to the Empress Danger Close Skirmish rules. Aimed at around a reinforced Infantry platoon with support teams and around 6 – 9 vehicles per side it does however scale up or down easily depending on your game preference (or megalomania) 🙂 Either way it’s a chance to get some of those lovely vehicles on the table …..

As you can see in the post below this one testing is currently going well and even better than we expected. Anyway, we (the Queegs – Craig and I) look foward to being able to update on progress and also post what are going to be some supporting and interesting modelling projects.

cheers
Q

From the Empress Face Book page …..

Empress Miniatures
May 20 at 9:12pm

Just thought that we should share some information.

We are currently working on a set of rules for ‘BIG’ games. Containing tanks, vehicles, infantry units, helicopters, support artillery, etc. In other words a set to recreate true war scenarios at company, and perhaps larger, on your table in an evening.

Working with Brent (Queeg) and Craig (one of the original guys behind Skirmish Sangin), the project is aiming at bringing a very full on modern reenactment experience to a table near you with us not forgetting that this is a tactical game that is designed for entertainment. Play testing of the mechanics are under way and working well.

Release date is difficult to say but we are aiming for early next year or ASAP as we want to play them ; )

As stated early days but we will update you all as they develop and no doubt get into asking for ideas, opinions, help, etc in the not too distant future.

Here are few pictures of the original play test to add a bit of atmosphere.

Cheers,
Paul

Modern Rules Testing – v01

New rules set testing …..

Haven’t posted for a bit as we’ve been working on a new modern Battlegroup/Company rules set which is currently at the concept proofing stage. Craig managed to scam some time off work, came up for a visit and we did some rules thrashing. Can’t go too much into rule mechanism detail yet but basically we started with a platoon infantry game to make sure the basics worked and then escalated into tanks, MICVs and Platoons.

ps the pics are raw as they are straight off a phone but they should give an idea of the scale and movement etc.

Game 1

A meeting screening engagement between Russian and American Infantry platoons. Each platoon is split into sections which are further each split into two fire teams.

The first turns saw the cunning Americans moving two sections up to a tree and scrub covered ridge while the bulk scarpered along using the ridge as cover to move into a small village. For their part the brave Russians advanced up to a ridge line commanding both a view of the opposite ridge and a valley in front of the village.

Fire was exchanged with some teams being pinned but recovering and little overall effect until Big Willie Apiata (attached to a US team for morale purposes to give it some “extra stiffness”) stood up to taunt the Russians. The Russians were at first offended but then changed tack and focused the fire of three teams onto Willies Team, causing first one, then two casualties and finally wiping it out in the crossfire. The second team (same section) watched Willie go down and panicked, dropping their packs and legging it back towards the Company CP (which was unfortunately off-table).

The remaining US teams stood firm but the longer range fire from the more spread out US infantry was sporadic, variously suppressing or pinning but failing to cause Russian casualties. In desperation the US brought on an MATV to try and stabilize the line but it was targeted by three RPGs from the Russian Infantry teams who had gone on overwatch. Before it’s M2 could lay down some pain two rockets had whistled close by with the third catching it squarely and ending the US hopes.

Game 2

The second game was an escalation to test the vehicle and AFV rules in concert with a decent amount of infantry. Each side had 4xMBTs, 2xMICVs and 1 Infantry Platoon.

The US infantry drove into the village and debussed from their Bradleys which then took up blocking positions on the flank. Two Abrams slowly moved through the village to provide support while the infantry took to the buildings and walled gardens. Two Challengers (on attachment) moved onto a ridge on the opposite side of the start line to provide a balanced threat.

The Russians balance split their forces with two T90s, a BMP3 and Infantry moving into an elevated farm complex. The other BMP3 and Infantry (plus HQ) advanced onto the central ridge line while the T80 section tried advancing into hull down positions on the left flank to try and prevent the Abrams down the valley moving out of the village.

The Challengers advanced up onto the ridge into hull down positions and rapidly made short work of the T80s, the Riussian dice apparently having been tampered with during a coffee break. One Challenger stayed on Overwatch to engage the T90s across the valley and one advanced to close with the infantry and flank them. The Russian infantry RPGs couldn’t penetrate the advancing Challenger and resorted to harassing fire trying for a miracle hit (lucky 12’s always hit). A Konkurs team attached to the platoon HQ got off an ATGW shot but as the Challenger had moved around a ridge ending out of sight it could only score a glancing hit, pinning the Challenger.

The BMP on the ridge debussed its infantry and engaged a Bradley which had broken from the cover of the town but at long range and partially behind some cover it missed. It then had to back off the ridge as to avoid both the flanking Bradleys and Challenger. On the other side of the table shots were traded for a bit but due to positioning the 2 Abrams managed to trade with the T90s one at a time, eventually knocking both out in turn while suffering only 1 pin.

Finally the BMP in the farm complex had a lucky escape when an Abrams shot ricocheted (a double 1 is always a miss) when it only needed any roll over 2 to hit. It was pinned and popped smoke to cover itself until its crew could recover and move back. Infantry on both sides exchanged fire but with the Americans and Russians in buildings the cover and range prevented any real casualties. Eventually with their armour gone and the Russian infantry now getting flanked the brave green men had no choice but to pull back under the cover of a smoke screen and plot their rewenge.

Q

01 rusinf 010

01 rusinf 332

02 usinf 331  2

03 rus inf 33 2

03 rusinf 4556

03 rusinf 4557

04 usinf 33

07 usi twn 11 2

08 usi twn 12 2 2

09 rusinf 338

10 usinf 33

11 rusinf 4555

11 usinf 333

12 dice

13 Bigwillie

13 usinf 339

14 matv  3  x1 2

British Amour 28mm Cromwell SBS

Solid Colour (green) SBS

WG Crowmell 000 1100

A basic SBS and example of British Green applied to a Warlord Games Cromwell. Although green this principle can be used for any solid colour vehicle. And of course camouflage can then be added over the shaded and blended base if required.

Anyway here are the most common basic steps. More layers can be added within the steps for a more detailed finish, for example that’s usually the difference between a display vrs a gaming vehicle. Also not on this guy I haven’t added extensive wear or chipping. In this case it’s to show how you can still get an interesting finish on a “basic” and plain solid colour finish.

Step 1 – Assembly
Step 2 – Base Coat
Step 3 – Pre Shade
Step 4 – Drybrush/Blend
Step 5 – Lightening
Step 6 – Streaking
Step 7 – PIP Product Improvement
Step 8 – Detail blocking
Step 9 – Post Shading
Step 10 – Chipping/Wear (not used on this model)
Step 11 – Markings
Step 12 – Pigments and dust

Process

Step 1 – Assembly

No pics, it only has 14parts (10 white metal and 4 resin) so you’ll have to imagine resin grinding sounds and the smell of Superglue.

Step 2 – Base Coat

I base coat in Humbrol enamel (and finish in acrylics). Any colour green as it’s just to cover the resin and key the rest of the painting process.
It’s nothing flash to look at now, basic detail and rather unassuming …..

WG Cromwell w001

Step 3 – Pre Shade

Lay in shadows using a black/brown wash mix.
Nothing pretty here, I keep roughly to panel lines and shadow areas but any overslop isn’t an issue – it’ll get covered over in the next step.

WG Cromwell w010-900

Step 4 – Drybrush/Blend

I use my preferred mix of British green acrylic and drybrush it over the tank until the panel shading is just showing.
In reality it’s probably more of a stippling action than a drybrushing. You’re aiming for a solid centre with some feathering of of colour.
The final pic in this series shows the drybrushing finished and as it sits before beginning any weathering.

WG Cromwell w020-900

WG Cromwell w021-900

WG Cromwell w040-900

Step 5 – Lightening

I mix in a little yellow with the green and concentrate on the panel centres and edges of plates.
The effect I’m aiming for a slightly worn/faded shade of the base British green.
Plus each additional step adds to the colour build up and depth of final finish.

WG Cromwell w040-900

Step 6 – Streaking

Before starting and using a big and very soft brush I give the whole tank a very light drybrush of oily steel mix.
The horror of silver drybrushing I hear many cry! Don’t worry, it works.
Tanks are steel and it doesn’t matter what colour they’re painted with IRL they still look … steely.

Mixing in a little buff with the green and using a small stiffer brush I drybrush the mix on in streaks to simulate rain streaking and blown dust.
The aim is to keep this subtle but even then you’d be surprised at how visible it is on the finished tank and how it adds some interest to the monotone green.

WG Cromwell w050-900

Step 7 – PIP Product Improvement

Why this late you ask?
Mainly because the drybrushing/blending/shading can be a little hard on small parts so I’ve gotten into the habit if adding them late.
Plus this is a very basic kit (13parts) so little additions help fool the eye into overlooking the some of the simplicity.

For this I added a turret stowage box, light brush guards, cable for the turret spotlight and aerials.

WG Cromwell w060-900

WG Cromwell w061-900

Step 8 – Detail blocking

Now I tidy up any details and base coat things like mg’s, tools, hatch pads etc.
All these will get a final shade and weathering too.
At this stage I also handpainted the allied stars.

WG Cromwell w070-900

Step 9 – Post Shading

Here I go over the panel lines with a pin wash of black/brown mix.
Also using a much thinner mix I shade around hatches and vents and main details, also under the track guards and the bottom of the hull.
This step adds to the definition and contrast.

WG Cromwell w080-900

WG Cromwell w081-900

Step 10 – Chipping and Wear

I often and chipping and wear to my gaming vehicles. Recently I’ve been completing more vehicle without it, aiming for a dusty/used look rather than a hard ridden combat vehicle. It’s a phase really 🙂

Anyway when I add chipping, and I think it’s worth making a point that it’s not really meant to represent paint peeling off as such, mostly it’s intended to represent grime and minor wear, peeling paint is for burnt out or rusty wrecks in my opinion.

The colour is use is a grey that has a little blue and a touch of purple added. I apply the grey using a fine detail brush, often using the edge for a fine scraping type application. One other thing is that less is often more and I don’t doubled highlight using a lighter colour as I personally feel that looks “cartoony”. Chips and wear can also be applied with sponge but I don’t feeling that it sometimes can give any overly fine and even look to paint wear. Paint tends to scrap and chip, not buff off which is something more likely seen in a temporary paint scheme like whitewash.

Anyway one last thing I often do is give the chipping a very light oily steel drybrush and sometimes a pin-wash with very thinned chestnut ink, which further adds a layer of grime.

Some examples from other builds

Wespe chp 022 1020

Wespe chp 025 1020

M10 chp 054 1020

Step 11 – Markings

No pics unfortunately.
Most wargaming models don’t include decals so you have to either by them or in this case rob spares from a Tamiya 1/48th Cromwell which I’m building next ! lol
I don’t shoot my models with all over gloss so here I just brush paint on some humbrol satin varnish on the decal locations.
Waterslide em on and finish with a brushing of decal softener/setting solution to help the edges sit down tight.
The satin bits will go when the model gets it’s final matt varnish.

Step 12 – Pigments and Dust

I cover the tracks with a mixed slurry of MiG pigments.
I thin some and run it around some of the panels and fittings with a fine detail brush.
The markings/decals are also faded and blended in with a thin wash of yellow.
The exhaust vents get a soft black followed by grey drybryush to simulate soot and deposits.

When the pigments have dried off the model gets a very light matt varnishing using a Testors Dullcoat rattlecan.
If you hit it now too heavily the pigments will dull off and almost disappear.

Next I dust the tracks and lower hull and sides with my own mix of crushed pigment (it’s old dried up humbrols crushed with mortar and pestle).
Finally the track track edges teeth and links are drybrushed with an oily steel mix.

WG Cromwell w090-900

WG Cromwell w092-900

WG Cromwell w091-900

A quick check and another light matt varnish and it’s ready for the table.

Wg cr210 1000v3

Wg cr214 1000

Wg cr213 1000

Wg cr212 1000 v3

Wg cr215 1000 v3