- shenzhen
-
15:30
(UTC +08:00) - https://www.zhihu.com/people/zhihulzzz
Unity
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
A powerful volumetric light plugin based on post-processing in Unity3D
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
Modular utilities for shader stripping to drastically improve Unity build times
Crossous's unity tools,currently contains shader variant stripper tools
Unity UI Toolkit documentation code examples
Volumetric clouds shader for Unity.
Visual Effect Graph - Samples Project
Animated cloud shadows asset for Unity
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
A wonderful list of Game Development resources.
A minimal atmospheric scattering implementation for Unity
A few scripts which controls interactions for a hand of cards. Card model, shadergraph and example setup included.
Additional tools for Visual Effect Artists
A first person multiplayer shooter example project in Unity
A better default template for Unity WebGL
A physically based screen space ambient occulsion post processing effect
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
Demos for custom Unity Scriptable Render Pipeline.



