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pbrt-v3
pbrt-v3 PublicForked from mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Greg Humphreys, and Wenzel Jakob.
C++
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pbrt-v2
pbrt-v2 PublicForked from mmp/pbrt-v2
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
C++
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