Skip to content

Commit 7c327cd

Browse files
committed
Merge branch 'feature-A'
2 parents 25fadf4 + e6a6306 commit 7c327cd

File tree

7 files changed

+268
-42
lines changed

7 files changed

+268
-42
lines changed

alien_invasion.py

Lines changed: 14 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -3,6 +3,8 @@
33

44
from settings import Settings
55
from game_stats import GameStats
6+
from scoreboard import Scoreboard
7+
from button import Button
68
from ship import Ship
79
import game_functions as gf
810

@@ -15,8 +17,11 @@ def run_game():
1517
ai_settings.screen_height))
1618
pygame.display.set_caption("Aline_Invasion")
1719

18-
# 创建一个用于存储游戏统计信息的实例
20+
# 创建Play按钮
21+
play_button = Button(ai_settings, screen, "Play")
22+
# 创建一个用于存储游戏统计信息的实例,并创建记分牌
1923
stats = GameStats(ai_settings)
24+
sb = Scoreboard(ai_settings, screen, stats)
2025

2126
# 创建一艘飞船、一个子弹编组和一个外星人编组
2227
ship = Ship(ai_settings, screen)
@@ -28,14 +33,18 @@ def run_game():
2833

2934
# 开始游戏的主循环
3035
while True:
31-
gf.check_events(ai_settings, screen, ship, bullets)
36+
gf.check_events(ai_settings, screen, stats, sb, play_button, ship,
37+
aliens, bullets)
3238

3339
if stats.game_active:
3440
ship.update()
35-
gf.update_bullets(ai_settings, screen, ship, aliens, bullets)
36-
gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets)
41+
gf.update_bullets(ai_settings, screen, stats, sb, ship,
42+
aliens, bullets)
43+
gf.update_aliens(ai_settings, stats, screen, sb, ship, aliens,
44+
bullets)
3745

38-
gf.update_screen(ai_settings, screen, ship, aliens, bullets)
46+
gf.update_screen(ai_settings, screen, stats, sb, ship, aliens,
47+
bullets, play_button)
3948

4049

4150
run_game()

button.py

Lines changed: 38 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,38 @@
1+
import pygame.font
2+
3+
4+
class Button():
5+
"""创建Button类"""
6+
7+
def __init__(self, ai_settings, screen, msg):
8+
"""初始化按钮的属性"""
9+
10+
self.screen = screen
11+
self.screen_rect = screen.get_rect()
12+
13+
# 设置按钮的尺寸和其他属性
14+
self.width, self.height = 200, 50
15+
self.button_color = (0, 255, 0)
16+
self.text_color = (255, 255, 255)
17+
self.font = pygame.font.SysFont(None, 48)
18+
19+
# 创建按钮的rect对象,并使其居中
20+
self.rect = pygame.Rect(0, 0, self.width, self.height)
21+
self.rect.center = self.screen_rect.center
22+
23+
# 按钮的标签只需创建一次
24+
self.prep_msg(msg)
25+
26+
def prep_msg(self, msg):
27+
"""将msg渲染为图像,并使其在按钮上居中"""
28+
29+
self.msg_image = self.font.render(msg, True, self.text_color,
30+
self.button_color)
31+
self.msg_image_rect = self.msg_image.get_rect()
32+
self.msg_image_rect.center = self.rect.center
33+
34+
def draw_button(self):
35+
"""绘制一个用颜色填充的按钮,再绘制文本"""
36+
37+
self.screen.fill(self.button_color, self.rect)
38+
self.screen.blit(self.msg_image, self.msg_image_rect)

game_functions.py

Lines changed: 101 additions & 27 deletions
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,8 @@
66
from alien import Alien
77

88

9-
def check_keydown_events(event, ai_settings, screen, ship, bullets):
9+
def check_keydown_events(event, ai_settings, screen, stats, sb, ship,
10+
aliens, bullets):
1011
"""响应按键按下"""
1112
if event.key == pygame.K_RIGHT:
1213
ship.moving_right = True
@@ -18,12 +19,15 @@ def check_keydown_events(event, ai_settings, screen, ship, bullets):
1819
elif event.key == pygame.K_q:
1920
sys.exit()
2021

22+
elif event.key == pygame.K_p:
23+
start_game(ai_settings, screen, stats, sb, ship, aliens, bullets)
24+
2125

2226
def fire_bullet(ai_settings, screen, ship, bullets):
2327
"""如果还没有到达限制,就发射一颗子弹"""
24-
2528
# 创建一颗子弹,并将其加入到编组bullets中
2629
if len(bullets) < ai_settings.bullets_allowed:
30+
2731
new_bullet = Bullet(ai_settings, screen, ship)
2832
bullets.add(new_bullet)
2933

@@ -36,22 +40,63 @@ def check_keyup_events(event, ship):
3640
ship.moving_left = False
3741

3842

39-
def check_events(ai_settings, screen, ship, bullets):
43+
def check_events(ai_settings, screen, stats, sb, play_button, ship, aliens,
44+
bullets):
4045
"""响应按键和鼠标事件"""
41-
4246
for event in pygame.event.get():
4347
if event.type == pygame.QUIT:
4448
sys.exit()
4549

4650
elif event.type == pygame.KEYDOWN:
47-
check_keydown_events(event, ai_settings, screen, ship, bullets)
51+
check_keydown_events(event, ai_settings, screen, stats, sb,
52+
ship, aliens, bullets)
4853
elif event.type == pygame.KEYUP:
4954
check_keyup_events(event, ship)
55+
elif event.type == pygame.MOUSEBUTTONDOWN:
56+
mouse_x, mouse_y = pygame.mouse.get_pos()
57+
check_play_button(ai_settings, screen, stats, sb, play_button,
58+
ship, aliens, bullets, mouse_x, mouse_y)
5059

5160

52-
def update_screen(ai_settings, screen, ship, aliens, bullets):
53-
"""更新屏幕上的图像,并切换到新屏幕"""
61+
def check_play_button(ai_settings, screen, stats, sb, play_button, ship,
62+
aliens, bullets, mouse_x, mouse_y):
63+
"""在玩家单击Play按钮时开始新游戏"""
64+
button_clicked = play_button.rect.collidepoint(mouse_x, mouse_y)
65+
if button_clicked and not stats.game_active:
66+
# 重置游戏设置
67+
ai_settings.initialize_dynamic_settings()
68+
69+
# 开始游戏
70+
start_game(ai_settings, screen, stats, sb, ship, aliens, bullets)
71+
72+
73+
def start_game(ai_settings, screen, stats, sb, ship, aliens, bullets):
74+
"""开始游戏,重置信息,清空列表,并绘制飞船和外星人"""
75+
# 隐藏光标
76+
pygame.mouse.set_visible(False)
5477

78+
# 重置游戏统计信息
79+
stats.reset_stats()
80+
stats.game_active = True
81+
82+
# 重置记分牌图像
83+
sb.prep_score()
84+
sb.prep_high_score()
85+
sb.prep_level()
86+
sb.prep_ships()
87+
88+
# 清空外星人列表和子弹列表
89+
aliens.empty()
90+
bullets.empty()
91+
92+
# 创建一群新的外星人,并让飞船居中
93+
create_fleet(ai_settings, screen, ship, aliens)
94+
ship.center_ship()
95+
96+
97+
def update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets,
98+
play_button):
99+
"""更新屏幕上的图像,并切换到新屏幕"""
55100
# 每次循环时都重绘屏幕
56101
screen.fill(ai_settings.bg_color)
57102

@@ -62,13 +107,19 @@ def update_screen(ai_settings, screen, ship, aliens, bullets):
62107
ship.blitme()
63108
aliens.draw(screen)
64109

110+
# 显示得分
111+
sb.show_score()
112+
113+
# 如果游戏处于非活动状态,就绘制Play按钮
114+
if not stats.game_active:
115+
play_button.draw_button()
116+
65117
# 让最近绘制的屏幕可见
66118
pygame.display.flip()
67119

68120

69-
def update_bullets(ai_settings, screen, ship, aliens, bullets):
121+
def update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets):
70122
"""更新子弹的位置,并删除已消失的子弹"""
71-
72123
# 更新子弹的位置
73124
bullets.update()
74125

@@ -77,32 +128,45 @@ def update_bullets(ai_settings, screen, ship, aliens, bullets):
77128
if bullet.rect.bottom <= 0:
78129
bullets.remove(bullet)
79130

80-
check_bullet_alien_collisions(ai_settings, screen, ship, aliens, bullets)
131+
check_bullet_alien_collisions(ai_settings, screen, stats, sb, ship,
132+
aliens, bullets)
81133

82134

83-
def check_bullet_alien_collisions(ai_settings, screen, ship, aliens, bullets):
135+
def check_bullet_alien_collisions(ai_settings, screen, stats, sb, ship,
136+
aliens, bullets):
84137
"""响应子弹和外星人的碰撞"""
85-
86138
# 删除发生碰撞的子弹和外星人
87139
collisions = pygame.sprite.groupcollide(bullets, aliens, True, True)
88140

141+
if collisions:
142+
for aliens in collisions.values():
143+
stats.score += ai_settings.alien_points * len(aliens)
144+
sb.prep_score()
145+
check_high_score(stats, sb)
146+
89147
if len(aliens) == 0:
90-
# 删除现有的子弹并新建一群外星人
148+
# 如果整群外星人都被消灭,就提高一个等级
149+
# 清空子弹列表,加快游戏速度
91150
bullets.empty()
151+
ai_settings.increase_speed()
152+
153+
# 提高等级
154+
stats.level += 1
155+
sb.prep_level()
156+
157+
# 重新创建一批外星人
92158
create_fleet(ai_settings, screen, ship, aliens)
93159

94160

95161
def get_number_aliens_x(ai_settings, alien_width):
96162
"""计算每行可容纳多少个外星人"""
97-
98163
available_space_x = ai_settings.screen_width - 2 * alien_width
99164
number_aliens_x = int(available_space_x / (2 * alien_width))
100165
return number_aliens_x
101166

102167

103168
def get_number_rows(ai_settings, ship_height, alien_height):
104169
"""计算屏幕可容纳多少行外星人"""
105-
106170
available_space_y = (ai_settings.screen_height - (3 * alien_height) -
107171
ship_height)
108172
number_rows = int(available_space_y / (2 * alien_height))
@@ -121,7 +185,6 @@ def create_alien(ai_settings, screen, aliens, alien_number, row_number):
121185

122186
def create_fleet(ai_settings, screen, ship, aliens):
123187
"""创建外星人群"""
124-
125188
# 创建一个外星人,并计算一行可容纳多少个外星人
126189
alien = Alien(ai_settings, screen)
127190
number_aliens_x = get_number_aliens_x(ai_settings, alien.rect.width)
@@ -131,7 +194,8 @@ def create_fleet(ai_settings, screen, ship, aliens):
131194
# 创建外星人群
132195
for row_number in range(number_rows):
133196
for alien_number in range(number_aliens_x):
134-
create_alien(ai_settings, screen, aliens, alien_number, row_number)
197+
create_alien(ai_settings, screen, aliens, alien_number,
198+
row_number)
135199

136200

137201
def check_fleet_edges(ai_settings, aliens):
@@ -144,19 +208,20 @@ def check_fleet_edges(ai_settings, aliens):
144208

145209
def change_fleet_direction(ai_settings, aliens):
146210
"""将整群外星人下移,并改变它们的方向"""
147-
148211
for alien in aliens.sprites():
149212
alien.rect.y += ai_settings.fleet_drop_speed
150213
ai_settings.fleet_direction *= -1
151214

152215

153-
def ship_hit(ai_settings, stats, screen, ship, aliens, bullets):
216+
def ship_hit(ai_settings, stats, screen, sb, ship, aliens, bullets):
154217
"""响应被外星人撞到的飞船"""
155-
156218
if stats.ships_left > 0:
157219
# 将ships_left减1
158220
stats.ships_left -= 1
159221

222+
# 更新记分牌
223+
sb.prep_ships()
224+
160225
# 清空外星人列表和子弹列表
161226
aliens.empty()
162227
bullets.empty()
@@ -170,20 +235,21 @@ def ship_hit(ai_settings, stats, screen, ship, aliens, bullets):
170235

171236
else:
172237
stats.game_active = False
238+
pygame.mouse.set_visible(True)
173239

174240

175-
def check_aliens_bottom(ai_settings, stats, screen, ship, aliens, bullets):
241+
def check_aliens_bottom(ai_settings, stats, screen, sb, ship, aliens,
242+
bullets):
176243
"""检查是否有外星人到达屏幕底端"""
177-
178244
screen_rect = screen.get_rect()
179245
for alien in aliens.sprites():
180246
if alien.rect.bottom >= screen_rect.bottom:
181247
# 像飞船被撞到一样进行处理
182-
ship_hit(ai_settings, stats, screen, ship, aliens, bullets)
248+
ship_hit(ai_settings, stats, screen, sb, ship, aliens, bullets)
183249
break
184250

185251

186-
def update_aliens(ai_settings, stats, screen, ship, aliens, bullets):
252+
def update_aliens(ai_settings, stats, screen, sb, ship, aliens, bullets):
187253
"""
188254
检查是否右外星人位于屏幕边缘,并更新整群外星人的位置
189255
"""
@@ -193,7 +259,15 @@ def update_aliens(ai_settings, stats, screen, ship, aliens, bullets):
193259

194260
# 检测外星人和飞船之间的碰撞
195261
if pygame.sprite.spritecollideany(ship, aliens):
196-
ship_hit(ai_settings, stats, screen, ship, aliens, bullets)
262+
ship_hit(ai_settings, stats, screen, sb, ship, aliens, bullets)
263+
264+
# 检查是否有外星人到达屏幕底端
265+
check_aliens_bottom(ai_settings, stats, screen, sb, ship, aliens,
266+
bullets)
267+
197268

198-
#检查是否有外星人到达屏幕底端
199-
check_aliens_bottom(ai_settings, stats, screen, ship, aliens, bullets)
269+
def check_high_score(stats, sb):
270+
"""检查是否诞生了新的最高得分"""
271+
if stats.score > stats.high_score:
272+
stats.high_score = stats.score
273+
sb.prep_high_score()

game_stats.py

Lines changed: 7 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -6,9 +6,14 @@ def __init__(self, ai_settings):
66
self.ai_settings = ai_settings
77
self.reset_stats()
88

9-
# 游戏刚启动时处于活动状态
10-
self.game_active = True
9+
# 让游戏一开始处于非活动状态
10+
self.game_active = False
11+
12+
# 在任何情况下都不应重置最高得分
13+
self.high_score = 0
1114

1215
def reset_stats(self):
1316
"""初始化在游戏运行期间可能变化的统计信息"""
1417
self.ships_left = self.ai_settings.ship_limit
18+
self.score = 0
19+
self.level = 1

0 commit comments

Comments
 (0)