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//------------------------------------------------------------------------ // Readme.txt //------------------------------------------------------------------------ This project is configure to get you up and running quickly using CodeWarrior with the Freescale M52233DEMO board. Sample code for the following language: - C //------------------------------------------------------------------------ // Memory Maps //------------------------------------------------------------------------ The Hardware has the following memory map: # MCF52233 Derivative Memory map definitions from linker command files: # __IPSBAR, __RAMBAR, __RAMBAR_SIZE, __FLASHBAR, __FLASHBAR_SIZE linker # symbols must be defined in the linker command file. # Memory Mapped Registers (IPSBAR= 0x40000000) ___IPSBAR = 0x40000000; # 32 Kbytes Internal SRAM ___RAMBAR = 0x20000000; ___RAMBAR_SIZE = 0x00008000; # 256 KByte Internal Flash Memory ___FLASHBAR = 0x00000000; ___FLASHBAR_SIZE = 0x00040000; //------------------------------------------------------------------------ // Project Structure //------------------------------------------------------------------------ The project generated contains various files/groups: - readme.txt: information for this project - Sources: application source codes - Support Files: all application startup code, user customizable startup code, derivative and board header files, runtime and libs - Linker Command Files: linker command files for the different build targets - Debugger Files: the initialization and memory configuration files for the hardware debugging. These files are local copies, modifying them will not affect other projects. //------------------------------------------------------------------------ // Build Targets //------------------------------------------------------------------------ - CONSOLE_RAM: This project target is setup to load and debug code from RAM. It should be used during your application development. The application outputs to the CodeWarrior's console window. This build target is also setup to demonstrate exception capture: For some of the Protocol plugin allows the use of the Exceptions target settings panel to capture various exceptions. After the code is downloaded, the plugin attempts to overwrite the vector table entries and install its own handler at locations VBR+0x408-0x40B to capture those selected exceptions. - RAM: This project target is setup to load and debug code from RAM. It should be used during your application development. This is the very basic project that outputs to the UART. You needs to connect a Terminal Program to see the output. - INTERNAL_FLASH: This project target is setup to load and debug code in Internal FLASH. This is the very basic project that outputs to the UART. User needs to connect the terminal to see the output. =================================================================== WARNING regarding code located in RAM =================================================================== Many possible ColdFire target processors have an external bus, so you can use large external RAM devices for debugging applications during development. But some processors do not have an external bus, so you must accommodate applications in on-chip memory. Although this on-chip RAM accommodates this CodeWarrior project, it probably is too small for full development of your application. Accordingly, for a processor without external bus, you should locate your applications in flash memory. //------------------------------------------------------------------------ // Flashing the code //------------------------------------------------------------------------ 1. Select the appropriate project target and build it 2. Make sure the correct remote connection is selected in the Remote Connection debugger panel 3. In the CodeWarrior IDE menu, select Project > Set Default Project and select your project 4. In the CodeWarrior IDE menu, select Project > Set Default Target and select the project target that has the code you want to flash 5. In the CodeWarrior IDE menu, select Tools > Flash Programmer 6. Go to the flash programmer Target Configuration panel, click Load Settings 7. Browse to the bin\Plugins\Support\Flash_Programmer\ColdFire folder and select the flash settings xml file for your EVB 8. Check that Use Custom Settings checkbox is not selected 9. Go to the Erase/Blank Check panel, select the All Sectors option and click Erase 10. Go to Program/Verify panel, click Program 11. Your code should now be flashed //------------------------------------------------------------------------ // Terminal Settings //------------------------------------------------------------------------ In case the UART is supported, the terminal is using the settings defined in M52233DEMO_board.h. Please check this file in the project. //------------------------------------------------------------------------ // Getting Started //------------------------------------------------------------------------ To build/debug your project, use the CodeWarrior IDE menu Project > Debug or press F5. This will launch the debugger. Press again F5 in the debugger (or the CodeWarrior IDE menu Project > Run) to start the application. The CodeWarrior IDE menu Project > Break stops the application. //------------------------------------------------------------------------ // Adding your own code //------------------------------------------------------------------------ Once everything is working as expected, you can begin adding your own code to the project. Keep in mind that we provide this as an example of how to get up and running quickly with CodeWarrior. There are certainly other ways to handle interrupts and set up your linker command file. Feel free to modify any of the source files provided. //------------------------------------------------------------------------ // Additional documentation //------------------------------------------------------------------------ Read the online documentation provided. In CodeWarrior IDE menu, select Help > CodeWarrior Help. //------------------------------------------------------------------------ // Contacting Freescale //------------------------------------------------------------------------ For bug reports, technical questions, and suggestions, please use the forms installed in the Release_Notes folder.