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Description
Hi,
Thanks for sharing the source code of your project.
I have the following issue
What steps will reproduce the problem?
1. Desktop PC
- Intel Core i7
- Unity Free 4.6
- NVIDIA Quadro Fx 3800 with 1GB GDDR3 dedicated memory
- Windows 7x64 Professional
- Enabled stereo 3D on NVidia Control Panel
- Projector refresh rate is 120 Hz
- 1 screen
2. I built the project with Visual Studio 2010 and DirectX 11 SDK into Release
applications (I got launcher.exe and module DLL in the Release folder without
any errors). I edited the settings file to put my screen specs
3. I built the CAVEUnity1 project into a Standalone application with Direct3D
I dragged it into launcher.exe, then got an error on the console "failed to
inject" twice...The application runs, but stereo is not activated
Q2: What is the expected output? What do you see instead?
What is the expected output? What do you see instead?
I was expecting active stereo rendering, I get the 3D scene but no stereo
rendering
What version of the product are you using? On what operating system?
Quadifier, Unity 4.6 Free on Windows 7 64 pro
Please provide any additional information below.
Thanks a lot,
Amine
Original issue reported on code.google.com by [email protected] on 3 Apr 2015 at 4:42