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| 1 | +/* |
| 2 | + File: EAGLView.h |
| 3 | + Abstract: |
| 4 | + Version: 1.5 |
| 5 | + |
| 6 | + Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple |
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| 9 | + this Apple software constitutes acceptance of these terms. If you do |
| 10 | + not agree with these terms, please do not use, install, modify or |
| 11 | + redistribute this Apple software. |
| 12 | + |
| 13 | + In consideration of your agreement to abide by the following terms, and |
| 14 | + subject to these terms, Apple grants you a personal, non-exclusive |
| 15 | + license, under Apple's copyrights in this original Apple software (the |
| 16 | + "Apple Software"), to use, reproduce, modify and redistribute the Apple |
| 17 | + Software, with or without modifications, in source and/or binary forms; |
| 18 | + provided that if you redistribute the Apple Software in its entirety and |
| 19 | + without modifications, you must retain this notice and the following |
| 20 | + text and disclaimers in all such redistributions of the Apple Software. |
| 21 | + Neither the name, trademarks, service marks or logos of Apple Inc. may |
| 22 | + be used to endorse or promote products derived from the Apple Software |
| 23 | + without specific prior written permission from Apple. Except as |
| 24 | + expressly stated in this notice, no other rights or licenses, express or |
| 25 | + implied, are granted by Apple herein, including but not limited to any |
| 26 | + patent rights that may be infringed by your derivative works or by other |
| 27 | + works in which the Apple Software may be incorporated. |
| 28 | + |
| 29 | + The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
| 30 | + MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
| 31 | + THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
| 32 | + FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
| 33 | + OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
| 34 | + |
| 35 | + IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
| 36 | + OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 37 | + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 38 | + INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, |
| 39 | + MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED |
| 40 | + AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), |
| 41 | + STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE |
| 42 | + POSSIBILITY OF SUCH DAMAGE. |
| 43 | + |
| 44 | + Copyright (C) 2010 Apple Inc. All Rights Reserved. |
| 45 | + |
| 46 | + */ |
| 47 | + |
| 48 | +#import <UIKit/UIKit.h> |
| 49 | +#import <OpenGLES/EAGL.h> |
| 50 | +#import <OpenGLES/ES1/gl.h> |
| 51 | +#import <OpenGLES/ES1/glext.h> |
| 52 | + |
| 53 | +#import "PVRTexture.h" |
| 54 | + |
| 55 | +/* |
| 56 | +This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass. |
| 57 | +The view content is basically an EAGL surface you render your OpenGL scene into. |
| 58 | +Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel. |
| 59 | +*/ |
| 60 | +@interface EAGLView : UIView { |
| 61 | + |
| 62 | +@private |
| 63 | + /* The pixel dimensions of the backbuffer */ |
| 64 | + GLint backingWidth; |
| 65 | + GLint backingHeight; |
| 66 | + |
| 67 | + EAGLContext *context; |
| 68 | + |
| 69 | + /* OpenGL names for the renderbuffer and framebuffers used to render to this view */ |
| 70 | + GLuint viewRenderbuffer, viewFramebuffer; |
| 71 | + |
| 72 | + /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */ |
| 73 | + GLuint depthRenderbuffer; |
| 74 | + |
| 75 | + GLint widthScaleIndex, frameCount; //to simulate the fly effect |
| 76 | + |
| 77 | + GLuint textureAtlas; |
| 78 | + PVRTexture *pvrTextureAtlas; |
| 79 | + |
| 80 | + Boolean init; |
| 81 | + |
| 82 | + BOOL animating; |
| 83 | + BOOL displayLinkSupported; |
| 84 | + NSInteger animationFrameInterval; |
| 85 | + // Use of the CADisplayLink class is the preferred method for controlling your animation timing. |
| 86 | + // CADisplayLink will link to the main display and fire every vsync when added to a given run-loop. |
| 87 | + // The NSTimer class is used only as fallback when running on a pre 3.1 device where CADisplayLink |
| 88 | + // isn't available. |
| 89 | + id displayLink; |
| 90 | + NSTimer *animationTimer; |
| 91 | +} |
| 92 | + |
| 93 | +@property (readonly, nonatomic, getter=isAnimating) BOOL animating; |
| 94 | +@property (nonatomic) NSInteger animationFrameInterval; |
| 95 | + |
| 96 | +- (void)startAnimation; |
| 97 | +- (void)stopAnimation; |
| 98 | +- (void)drawView; |
| 99 | + |
| 100 | +@end |
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