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HTML5 export for Godot 4.x takes 1-2 minutes to load on macOS #70691

@Luzzotica

Description

@Luzzotica

Bugsquad note: This issue has been confirmed several times already. No need to confirm it further.
Bugsquad note2: Also, please avoid asking when this will be fixed. The issue is confirmed to be with the version of ANGLE used by Chromium, so we are all waiting for Google to ship the fix.


Godot version

4.0.beta10

System information

MacOS Monterey 12.2.1

Issue description

Godot games block the main thread (And potentially crashes it) on MacOS.

Untested for Windows or Linux.

This happens from both a generic build and when you run the project in a browser from the engine.

Steps to reproduce

Create a new project for Godot Beta 10.

Add a UI Button to the screen.

Have it print things out, whatever you wish.

Add an HTML5 export, install the HTML5 export library if necessary.

Click the run on HTML5 button on the top right.

Proceed to wait for 1-2 minutes before the game will fully load.

Minimal reproduction project

TestGodot4Web.zip

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