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Biome.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TrueCraft.API
{
/// <summary>
/// Enumerates the biomes in TrueCraft.
/// </summary>
/// <remarks>
/// The 13 vanilla b1.7.3 biomes as found on http://b.wiki.vg/json/b1.7
/// </remarks>
public enum Biome
{
/// <summary>
/// A plains biome.
/// </summary>
Plains = 0,
/// <summary>
/// A desert biome.
/// </summary>
Desert = 1,
/// <summary>
/// A forest biome.
/// </summary>
Forest = 2,
/// <summary>
/// A rainforest biome.
/// </summary>
Rainforest = 3,
/// <summary>
/// A seasonal forest biome.
/// </summary>
SeasonalForest = 4,
/// <summary>
/// A savanna biome.
/// </summary>
Savanna = 5,
/// <summary>
/// A shrubland biome.
/// </summary>
Shrubland = 6,
/// <summary>
/// A swampland biome.
/// </summary>
Swampland = 7,
/// <summary>
/// A Nether biome.
/// </summary>
Hell = 8,
/// <summary>
/// An End biome.
/// </summary>
/// <remarks>
/// Implementation into TrueCraft is undetermined at this point
/// </remarks>
Sky = 9,
/// <summary>
/// A taiga biome.
/// </summary>
Taiga = 10,
/// <summary>
/// A tundra biome.
/// </summary>
Tundra = 11,
/// <summary>
/// An ice desert biome.
/// </summary>
/// <remarks>
/// Implementation into TrueCraft is undetermined at this point
/// </remarks>
IceDesert = 12,
//Below are "transitional" biomes/biomes which are not in b1.7.3
/// <summary>
/// An ocean biome.
/// </summary>
Ocean = 13,
/// <summary>
/// A river biome.
/// </summary>
/// <remarks>
/// Implementation into TrueCraft is undetermined at this point
/// </remarks>
River = 14,
/// <summary>
/// A beach biome.
/// </summary>
/// <remarks>
/// Implementation into TrueCraft is undetermined at this point
/// </remarks>
Beach = 15,
/// <summary>
/// A frozen ocean biome.
/// </summary>
FrozenOcean = 16,
/// <summary>
/// A frozen river biome.
/// </summary>
/// <remarks>
/// Implementation into TrueCraft is undetermined at this point
/// </remarks>
FrozenRiver = 17,
}
}