Move and Reorganize Project Files#46
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Reviewer's Guide by SourceryThis PR implements a major reorganization of the project's file structure to improve legibility and maintainability. The changes include moving files into more logical locations, standardizing naming conventions to follow Godot's style, and cleaning up unused files. The reorganization particularly focuses on grouping related functionality together and establishing a clearer separation of concerns. No diagrams generated as the changes look simple and do not need a visual representation. File-Level Changes
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- scenes/prefabs/ -> common/ - globals/ -> autoloads/ - graph_nodes/ -> modules/
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The pull request #46 has too many files changed.
We can only review pull requests with up to 300 changed files, and this pull request has 336.
RailKill
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I fixed some path changes which were missed. There was also a problem where file renaming such as "Action.svg" to "action.svg" was not picked up by git. Part of this is because Windows filenames are case-insensitive. Before my commits, you can see that the "Examples" folder is still uppercase in GitHub.
This case inconsistency can cause some problems in our scripts, so I fixed it with commands like git mv or git rm so that git is aware of this change, forcing the files to be renamed to lowercase.
The purpose of this pull request is to reorganise the project files to make their location more legible and logical.
I took the opportunity to delete some unused and obsolete files that were still lying around.
Here is a tree showing what the project tree looks like with the modifications (other changes are to be made).
Summary by Sourcery
Reorganize and clean up project files by moving them into a more logical directory structure and removing obsolete files.
Enhancements:
Chores: