I'm developing an AR application using the RealSense Unity SDK version 2.39. With Unity version 2019.1.8f1 on Windows 10, I'm experiencing consistent freezes in editor after exiting play mode AND on Standalone Windows Build. Digging deeper, it appears that m_pipeline.Dispose() in RsDevice is deadlocking. The Realsense device is the T265 firmware version 0.2.0.951.