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It took me all night, but I started and finished that prologue chapter with the Dwarves in it, though they're not the main focus of the chapter.

Only thing left to do is actually describe the Dwarves, somehow, given the only scenes they're in are both in darkness. They were briefly described back in book 2, but this prologue is for book 8. I wouldn't expect anyone to remember a vague, one-sentence description of a character with no lines that was simply passing by in that scene after six books, after all. And even if I did, I want to build on that description.

Maybe I can have one of the crowd that gathers be a Dwarf with anti-daylight goggles on. Yeah, I like that. Then we can get a good look at one in the light of the sunrise.
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Bringing Dwarves into the story a bit, for book 8. Pursuant to that...

"Sure, (Dwarves) could see well in the dark, but gemstones and precious metals don’t look very impressive in the dark, even to someone with dark-vision, especially since Dwarves were partially color-blind; they could see browns, some of the darker reds, some yellows, and gray/silver; in fact, the green light of the various glowing life-forms like the glow worms looked white to them. They had names for hundreds of shades of the most common earth tones, but when it came to gemstones, they needed help from surface dwellers with full color vision to identify most of them.

"They could usually tell gold apart from other metals, though since it was so soft, they’d never had much use for it themselves, initially. Once they figured out that making it into things could net them a LOT of resources in exchange, they had gotten really good at using gold to make things for surface-dwellers, with a little help from their surface-dwelling employees."

I'm struggling to figure out if this level of color blindness is realistic. First, is it possible? Second, would a species that lives entirely underground and rarely goes to the surface at all have any color vision at all?

Keep in mind they do have pretty strong dark-vision, but of course there's not really much color in the dark. Sure, they could use various light sources, they even have magical crystals that make light. But their eyes are very sensitive to light, and the light sources they scatter through their tunnels for their surface-dwelling friends and allies are very dim indeed. (Like glow in the dark tape.) Even a first-year student at Fae Springs could easily make a bright enough witch-light to blind a Dwarf, if only temporarily. I'm pretty sure they would need special glasses or a spell over their eyes to be on the surface in the daytime, as they would consider a full moon to be almost unbearably bright.
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"Good morning and welcome back to 103.3 MM 'The Wand', your number one magical radio station covering the Portland metro area. I'm your host, Joshua Alderman; and in case you missed it, our special guest today is Doctor Aldric Johannessen, world-renowned expert in faery sociology.

"Earlier in our broadcast, Dr. Johannessen was telling us all about the various faery species who have been gracing Fae Springs these last few years, with special attention on the Fir Baite and Fir Ghobhar, since two of the new kids this year are outcasts from Fomor. But if you missed that, I'm so sorry to inform you we're doing general faery questions now. If you want to hear what you missed, you'll have to download the podcast version from our website, which is available for free at GTN://www.1033MMTheWand.com/podcast.html

"And with that out of the way, we can get ready to take your calls. Are you ready, Dr. Johannessen?"

"Yes, that I am," said a man with a low and soothing voice.

"Excellent. So let's hear from our callers." (click) "Hello there, you're first. Name and question?"

"Hi Joshua, I'm Ethel. Long time listener, occasional caller.”

“Welcome back, Ethel. What’s your question for the good doctor?”

“Well, I'm calling because I was in the Goblin Market last Saturday, and there was an incident with a Gremlin chasing some Goblins around with an iron skillet nearly as big as she was. I'm still confused about that. I thought faeries are allergic to iron? But the security that handled the situation didn't seem surprised by any of this. Can you explain?"

Answer under the cut, as it's rather lengthy. )
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It took me a lot longer than it should have to read this excellent book, because my depression made reading the ebook version a slog, even though it was extremely good and I knew it. Months later, I listened to the audiobook version, and I finally finished it. And I am so glad I did, because I was right. This book is amazing! I love the characters, I love the magic in it, I love the mystery and the heartbreak and the action. I love the world-building! I love everything about this book!

The story follows Malik, a young black man (seventeen for most of the story) with a history of pain and heartbreak. He is a strongly principled young man, and he has magic. He doesn't know how to use it at first, because he's on his own. But he manages to figure out enough to help his brother so they can start a new life together. In the process, he is found by lost family that have been trying to find him for ten years, a family of fellow magic users. He gets into a school of magic, reluctantly at first, but he needs answers to what happened to his mother. The school of magic he gets into is an HBCU -- a Historically Black College/University, and it is a vibrant and fascinating place, the writing is very well done, the author made the place come alive so powerfully.

The mystery in this story is a wild ride. I was able to put some things together ahead of him. Other things surprised me just as much as they surprised him. I am very, very much looking forward to the next installment, which is currently on hold at my local library. I hope it's at least as good as this one, and I have a lot of faith that it will be.

If you want to read a story about a young man finding his magic and getting involved in fighting the forces of wickedness, and you're tired of it always being a white boy, then I have a strong feeling you will love this, because all the major characters in this book are black, and most of them are magic users. I can only think of one white character at all in the book, a very minor one in the beginning, who didn't even get a name.

Seriously, this is light-years better than Harry Potter, no contest. And none of the bigotry! Along with many black characters, one of Malik's friends at school is a non-binary trans person, and another friend of his is a bisexual dude. I don't know about you, but I consider these things to be big pluses.

If I could give this book ten stars, I would!

https://www.goodreads.com/review/show/6539846073

(I gave it five stars out of five.)
fayanora: FB avatar sass (FB avatar sass)
Came across this video about a post claiming there were no female authors before J. K. Rowling, and the resulting thread providing SO many examples of how wrong that claim is. Like to the point that science fiction, fantasy, and novels in general wouldn't exist without female authors. Also, a female author started the trend of letting children have books that are more than stories to convey morals.

My contribution to the comments:

Rowling wasn't even the first female author to write a series about a young child going to a school of witchcraft with an eccentric headmaster and a stern and irascible potions teacher, featuring a horrible, blond, wealthy, stuck-up antagonist student as the protagonist's foil.

She basically plagiarized "The Worst Witch" series by Jill Murphy, gender-bent a bunch of the most prominent characters (Miss Cackle into Dumbledore, Miss Hardbroom into Severus Snape, Ethel Hallow into Draco Malfoy, and Mildred Hubble into Neville Longbottom), turned the original protagonist Mildred Hubble (gender-bent) into a side character, and spliced in a plot about wizard Nazis while replacing the much more interesting Mildred Hubble with a British children's fiction cliche character of "the poor unlucky orphan." All while being racist, transphobic, whatever you call being racist against the Irish, antisemitic, ultimately making the statement of "slavery is actually good mmkay," and being a bad writer with plot holes you could pilot a 747 through with plenty of room to spare.
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In my Ravenstone story, magical healing isn't always instant. Minor cuts, sure, those close up before your eyes. A broken bone will take at least a few hours to heal, though. And head wounds... well, one character gets a minor concussion and has the same recovery time as a mundane would. Bruises also take at least half an hour after the application of bruise healing cream, though the worse the bruise is, the longer the healing takes.

But yes, magical healing does get used in one of my books to enable torture. Everything has a dark side.

Also, there are conditions in my Ravenstone series known as "magic burn" and "magical exhaustion." Magic burn happens when you channel too much magic through a person's body (usually your own but not always) and the magic starts to damage their nerves and other tissues. It can be healed if it's caught soon enough, but the first step in the treatment is plastering the victim's body with hematite paste and getting them to swallow an anti-magic bolus, to bring their body as close to "zero magic" as possible to interrupt the process. Once the victim has been at zero magic for long enough, you can use small amounts of localized magic to heal any damage, unless they were damaged too much before the magic burn process was interrupted. Truly severe cases can even cause spontaneous human combustion. How much magic it takes to cause magic burn depends on how long you've been a witch and how much of a tolerance for magic you've built up through training. Already, Vedya can do a lot more magic at 15 before risking magic burn than she could at 12. But even at 12, she had more resistance to it than a mid-spectrum witch like Chooli would, even as an adult. (Chooli can't do most spells they teach in magic school; zeer magic mainly works to let zem see spirits and ghosts, and to fight them off if necessary.)

Magical exhaustion is when someone has been pushing their magic too hard and too long, and they're not just exhausted, their magic is exhausted as well. Since magic can keep a person going longer than is normal or safe for them, if someone is so exhausted that their magic was the only thing keeping them going, magical exhaustion can be fatal. (It's not always. Younger witches tend to exhaust their magic before they can reach a fatal point.) The treatment for magical exhaustion is various potions and spells that keep you alive until your body can start to heal, and other potions to aid the healing process.

What's really bad is if you manage to get both magic exhaustion AND magic burn at the same time. The treatment for magical exhaustion is anathema to the treatment for magic burn, after all.

As to trauma and PTSD... the human mind has defenses against magical intrusions, even mundanes. Telepathy and telempathy exist in their magic system, but even those kinds of intrusions can be blocked. Mainly what it means is that changing memories and altering personality traits, or even compulsion spells or other mind control, are so difficult to do that even experts in those magics have to work very hard to get those magics to work. Compulsion spells work best against highly suggestible people, people who struggle with impulse control, etc, but everyone else can usually fight such spells.

Of course, a big side effect of all that is the fact there's no magical solution for PTSD and mental trauma in general. There are some techniques that can help. Memory recorders can help you revisit a memory and get a more objective view of it, since the memories in a memory recorder can be slightly edited to be from an outside perspective. (Artificial dissociation.) That doesn't change the original memories, but viewing the dissociated memories can bring you perspective. Spells and rituals can help you use magic to wander through your own subconscious mind. There may be others, but I haven't really looked into it much in the series, apart from Dalia using the "visit your own subconscious mind" thing in one of the books.
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I need to think of a good slang term for something in the witch world. The something in question is... how to explain this... when shadow-walking1 (teleportation), what the magic is doing is you hide your body so the magic can force your whole body into a macroscopic quantum superposition, so it's technically quantum teleportation on a macro scale; the concealment is to prevent the observer effect from interfering.2 And in very rare instances, sometimes the superposition collapses in a way that the person ceases to exist. I haven't decided yet if that's an actual thing or just exceptionally rare, but either way it's something some witches use to excuse why they don't shadow-walk... they don't want to cease to exist or end up somewhere they can't get back from. That phenomenon, real or not in-world, is what I need a slang term for.

Or at least that's what their best scientists think the magic is doing. Whether they're right or not... I dunno. But I treat it as though it's accurate until I decide otherwise.

The assumption with the phenomenon I need a term for is that either the shadow-walking person couldn't muster enough Will to reappear at their destination while still mustering enough to vanish, or that something else sees them in the stream and snatches them away in the middle of the trip. Which, given the existence in-universe of Shadow People, that isn't an impossibility.

The truth is that, whether it happens at all or not, it would be exceptionally rare regardless, because it takes a LOT of magic to cause something to go into the superposition state to begin with, and the matter "wants" to exist; whether it exists in point A or point B is irrelevant... if the process is interrupted, there's a LOT of weight to existence, so any chance of the matter not existing is so tiny that for all practical purposes, it's zero. But the phenomenon still needs a name because some people are scared of it and so they would still call it something.

The only real evidence for it being real in-world, and not just an urban legend, is the fact that if your thoughts wander when you shadow-walk, there's a possibility you can end up somewhere other than your destination. In the chapter I'm working on, Vedya experiences this first-hand by reappearing near Dalia instead of where she was trying to go, because she had been thinking about Dalia at the last second.


1 = Shadow-walking/light-walking/mist-walking, and also (sort of) with Blinking. Blinking, while it's mistaken for super-fast shadow-walking, is slightly different from shadow-walking, as there's no real concealment. The person literally vanishes in the blink of an eye; the Blinking tattoo speeds up their perception so they can do it at all, and forces observers to blink their eyes when the user is about to vanish.

2 = Yes I am aware that the person teleporting would be an observer, and also it is possible to bring other people along while shadow-walking (but not with Blinking), adding another observer. But the concealment process blinds the observers temporarily. Yes yes, I know, I know, but it works anyway Because Magic.
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Maybe a month or two ago, more or less, the announcement of a TV show by Amazon based on The Murderbot Diaries by Martha Wells caught my attention enough to make me decide to read the first one via audiobook. I love it! The main character, a part-organic construct (like a robot with organic components including a cloned human brain) who calls itself Murderbot, is highly introverted and is very autistic-coded. It hates eye contact, it has powerful social anxiety, and despite what it calls itself, it doesn't actually like killing (though it is very good at killing), and its favorite activity is watching thousands of hours of entertainment media downloaded from the feed. In the first book, it hacks its governor module to free itself from its slavery, but continues to do its job anyway, just watching entertainment media in its spare time, or even sometimes as it's doing its job. Its favorite series is something called "Sanctuary Moon." (I use it/its pronouns for it here because that's what it uses. Though it is definitely male-presenting. But it has no genitals. It's a SecUnit, not a SexUnit. Sec=Security)

Anyway, it's a very good series, each book short enough that the audiobooks are over in three hours, and until a couple days ago, I thought Martha Wells was a new author. But her name was oddly familiar to me the whole time, and a couple days ago I figured out why: she's the same author who wrote a book I read in or around high school, called "City of Bones," which was one of my favorites at the time because the fantasy world was a rare one that took place not in a "medieval Europe" type fantasy world, but was inspired by various Arabian / Muslim cultures with maybe a touch of ancient Egypt thrown in, IIRC. What I loved so much about that book was that it was new, inventive, it had a non-standard setting, and the main character was an artificial human species that had been created to survive the harsh new environment. See, something happened to that world that rendered most of it a desert, and when it happened, the survivors weren't sure they would be able to adapt, so they made this new species. Surprise to them, both species survived and flourished anyway. This new species of humans were marsupials where both sexes have pouches for the babies (or maybe just the men?), they needed less water, and they could always sense true north. There may have been other changes, but it's been so long since I read it. All I remember of the plot was that the main character, one of the marsupial people, was an artifacts smuggler who put artifacts in his pouch sometimes even though it hurt him to do that. Oh and something where some of the artifacts he found had been involved in whatever had turned most of the world into a desert, and he was instrumental in preventing it from happening again, I think? I may need to re-read it.

For whatever reason, even though I adored that book, I never read anything else Martha Wells wrote until finding the Murderbot Diaries, didn't even go looking for anything else she wrote, and I don't recall why. I didn't realize she was the same author who wrote City Of Bones until I looked her up on Goodreads and found that she was a prolific fantasy author before switching to scifi to write the Murderbot series, and spotted City Of Bones on the list. So now I'm planning to look at her other books and find one to read once I get through both Murderbot Diaries and another series I'm reading, "The Extraordinary Adventures of the Athena Club Series" by Theodora Goss.

Now THAT series is basically "many of the classic scifi books from the beginning of scifi are all true and all take place in the same world." The first book starts out focusing on Mary Jekyll, daughter of Doctor Jekyll. We eventually meet daughters of such characters as Mr. Hyde, Dr. Moreau, Dr. Frankenstein, Van Helsing, and others. One of these introduced me to an obscure classic story about a scientist's daughter who spends so much time around poisonous plants that she becomes poisonous herself. https://en.m.wikipedia.org/wiki/Rappaccini%27s_Daughter Oh, and Sherlock Holmes is in the series as well, along with Irene Norton nee Adler. I do wonder if we'll also be meeting people from Sir Doyle's other stories, like Professor Challenger from "The Lost World."

I'm currently on the second book in that series, "European Travel for the Monstrous Gentlewoman." Book one was "The Strange Case of the Alchemist's Daughter."
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Been thinking of creatures that live in the forest of Tirffiniol, not just from folklore but just coming up with ideas, mainly for an upcoming scene in book 7. Deer sized or smaller, magical or mundane, but preferably things that would be terrifying yet mostly harmless. The scene I have in mind is going to be a mostly safe but scary adventure in some woods at night with wards that keep out anything too dangerous to be around kids, with a preliminary scene of the same area of the woods during the daytime for them to see animals that won't scare them off from going in at night.

While some animals there are related to Earth animals by way of Earth animals occasionally falling through the Veil into Tirffiniol and using the high magic there to evolve in many interesting ways, most species there are not related to Earth animals. But they may look like Earth animals or something that could exist on Earth, via convergent evolution.

Even if you can't think of anything specific, I love hearing ideas because then the ideas mix in my brain and give me amazing ideas like some recent ones: carnivorous deer the size of cats that climb trees, something resembling a cross between a monkey and an owl, and spider-like things the size of pomelos.

Also feel free to draw from stories you know of various cryptids, small humanoid creatures, and anything spooky you can think of, especially as doing so might jog my memory of similar stories.

Oh, I also want to note this is in the part of Tirffiniol you can only get to by portalling in from Earth in the pacific northwest region, so I'm shying away from cryptids and mythological beings from places other than North America unless they resemble something we have in North America such as how a peryton is a winged deer (and also I have griffins of various sizes), and also selecting for roughly the same sort of ecosystem/climate/landscape as the Pacific Northwest, IE mostly forested, hilly and interspersed with mountains and buttes, and has a wet season; just a little bit drier and interspersed with fields of what looks like grass but only looks that way because of convergent evolution. (These "grass" fields are big enough that massive, elephant-sized unicorns graze in these fields, only going through the wooded areas to get to more grazing areas. But Fae Springs is on top of a cliff on the other side of a ravine from most of these grassy areas, and leans more towards the forested side.)

But that's more for me to worry about. Just hit me up with ideas if you feel like it.

Kitsune

Apr. 13th, 2025 03:43 pm
fayanora: Ravenstone2 (Ravenstone2)
Ravenstone series species facts: Kitsune.

Kitsune (sapient talking dire foxes that can take human form) have no cisgender males. They only have cis females, trans men (assigned female at birth), and intersex women with various different modes of insemination, depending on the individual's specific genetics. Only the intersex women can impregnate other Kitsune, but all cis women and most intersex women in their species can get pregnant. Despite this, they have low breeding numbers because they are very long lived and their breeding season is always decades after the last one. They also have a system by which those who wish to have a child need to save lots of money in order to purchase the permission to make the attempt from their local lord or lady.

As such, there are no entirely heterosexual pairings in their species (from a human perspective), since a trans man with a cis woman or intersex woman is still a queer relationship, and the trans man / cis woman pairing would still require the assistance of an intersex woman to produce children. (A service that can be paid for if you have the coin for it, no different really from a sperm bank.)
fayanora: ravenstone (ravenstone)
This is an interesting YouTube video (only a minute long) that talks about ways to have disability in a D&D setting, but could be adapted to other fantasy settings.

A comment I left there:

Another way to do it is with the mechanic of "curses that cause damage that can't be fixed." In my main fantasy series, in addition to magic being unable to fix congenital issues, some curses and even some kinds of magic cause damage that cannot be fixed even after the curse is dispelled.

There is also a condition called "magic burn" that is basically "too much magic use over too short a period of time can cause something like radiation burns." Especially with combat magic. This condition, if not treated in time, can do anything from causing lesions on the skin, to nerve damage, muscle damage, or even death. How easy it is to get magic burn depends on your skill level and giving your body time to work up to a certain level. That is, even if you learned how to do an advanced spell very early on, using it or just using it too much can be deadly at a low level even if it's not deadly at a higher level, because the higher level mages have had longer to adapt their bodies to the higher magic amounts. And if you get magic burn, the treatment involves removing the magic from your body to stop making the damage worse. Yes, some of the damage can be fixed with healing magic later once your body has had a bit of time to recover, but sometimes the damage is too extensive to fix. Especially if performing too difficult of a healing spell was the cause of the magic burn, then more healing magic would just make things worse.

Also there's "magical exhaustion," when your use of magic has exhausted you physically and/or mentally enough to hurt you. It's a lot harder to die of this condition, but not impossible.

Another thing I use is that magic can't fix delicate structures like eyes and the inner ear, or else any fixes done to those parts is limited, or the magical surgery to fix it is super expensive because the number of people with the skills to effectively do such delicate work are few and far between. This is how I justify having deaf people in my fantasy setting. Well, that and some people are born deaf, and again, magic in that world can't fix congenital issues. (Well technically it can, but it takes years of regular sessions and is super expensive unless you've got a friend willing and able to do it for free. The skills to do so are not common, though.)

~ End comment ~

Obviously I was talking about my Ravenstone series. This gets mentioned as early as like, the first or second chapter of book one, after someone sees baby Dalia with her congenitally missing left foot. Her parents mention it could be "fixed," and they know someone who would do it for them for free, but the process takes so long that she would already be used to functioning without it before any changes would be able to manifest.

I will also add that while it is sometimes doable and relatively easy to regrow a lost limb, the process of losing a limb you previously had (if no curses were involved) takes between a few days and a few weeks. This is because, while it is technically possible to do it in less than an hour, the process is tortuously painful if done too quickly, and some people have even died from the stress of it. So it gets done slowly when possible, to make the pain more bearable. Also, on Earth the level of magic available for witch use varies by location and by who is in the area... some people's bodies generate a lot of magic that can be used by other people as well; on the other end of the spectrum, some people don't generate much of their own magic and are largely dependent on ambient magic for spells past a certain threshold. So whether you even have the magic available to attempt to regrow a limb depends on those factors. Desert areas like the American Southwest are notorious for being magic dead zones largely dependent on human-body magic generation, reservoirs of magic deep in the earth coming from other parts of the world (which take special practices to access), or open portals to one of the faery realms if you want to do anything as magic-heavy as any kind of healing magic. (Because life, especially sentient life and ESPECIALLY sapient life, is what generates magic, at least in that part of the multiverse. Humans and faeries and other sapient beings capable of tool use and civilization generate the most magic of all.)

Oh and I haven't even gotten, in the books, to trying to repair or replace entire organs with magic. Though thinking about it now, I think the easiest thing would be to do a mundane organ transplant and then use spells and potions to keep the body from rejecting the organ. Or, if you have enough time and money, have someone use blood alchemy to grow a replacement organ from your own stem cells.

And like the original video says, some conditions are either with you at birth or come later because they're in your DNA. There's no magical cure for Ehlers–Danlos syndrome, for instance; one character who has it, the only thing they can do is use spells that either help keep their skeleton in the right configuration, or if something happens like their shoulder popping out of its socket, using a spell to put the bone back into its socket. Another character has epilepsy, and there doesn't appear so far to be anything magic can do for her, apart from cushioning spells to keep her from hurting herself during a seizure. Asthma is another one that doesn't have any magical treatments.

And, naturally, there are no magical cures or treatments for most mental illnesses or differing neurotypes. Some potions exist for anxiety or depression, but most of those are just using magic to make mundane ingredients / medications more effective, and/or to stretch out the supply of a mundane medication (put one pill into a gallon of the right potion, and you effectively turn one pill into 100 doses of potion with the same strength as the original pill, so I can see witches in the US buying exactly one pill of some expensive drug and using said potion to have enough of the medication to last a few weeks or months.) Mundanes are much further along with treatments for mental illnesses than witches are, so witches usually just use the mundane solutions there. Hell, a lot of illnesses have better mundane treatments than magical ones. Magic, in the medical field in general, is best used for healing injuries and fixing things done by other spells.

Oh and I almost forgot: healing magic works best if the person being healed A. Isn't fighting the process, and B. Is focusing their Will on helping the healing process. So healing magic is more effective on older witches who are cooperative than it would be on, say, an infant or other young child, especially given that healing magic often causes pain while it's happening, if for no other reason than the tissues being moved around to heal them effectively. So even if you opted to try to quickly "fix" something like Dalia's missing foot when she was an infant or toddler, her young Will would work against you because all she'd know is she was in pain. Such resistance isn't as effective in kids who haven't started doing magic unintentionally yet, but it's still a stumbling block.
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If you had concrete proof the multiverse was real, in the form of three multiverse doubles of yourself visiting you in person, which would freak you out more:

A. A multiverse double who is physically identical to you down to their DNA and life choices except for some minor difference like they currently have a job and you don't (or vice versa).

B. A multiverse double who is physically identical to you down to their DNA but has some major personality differences from you, for instance you're introverted and they're extroverted, you wear glasses and they don't, and/or they're bubbly and you're not. (Or vice versa on any of these.)

C. Someone who looks absolutely nothing like you apart from being the same gender, but whose life history and choices, their name, their family members' names, their friends' names, their personality, every place they've worked, every school they've gone to, and their memories are essentially carbon copies of yours, while these other people in their lives that are life history doubles of the ones in your life also look nothing like their multiverse doubles. (Think Marvel multiverse variants like the various Peter Parkers played by different actors, but who all share a multiverse.)

Can you think of any other kind of multiverse variants of yourself that would be very disturbing? (Apart from obvious things like evil doppelgangers.)
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I feel like, in the absence of their gods, some other religions would have risen up to fill the void. Sure, the goauld were horrible evil nasties, but people still worshiped them, and real people in the real world have put up with much worse abuses from religions through history and continued to be faithful. We know from history (cough cough Christianity, Islam, Scientology cough cough) that some of those can get pretty culty. Given the way in which the goauld were taken out, I could easily see a mix of things rising:

* Humans pretending to be a goauld (specific or someone new) and raising a cult around themselves.
* Humans claiming to be, like, ascended Ancients or just "true gods" or prophets of true gods to raise a cult around themselves. All they'd really need is enough charm, maybe some other tricks, but people would be desperate for something to believe in. They could be modeled after megachurh pastors.
* Humans coming up with new religions with new gods you can't see or hear because they're too good for this whole "base material world" thing similar to gnostic Christianity.
* LOTS of people continuing to worship dead goaulds, insisting their god simply Ascended or something. (Or maybe going the Hindu route of "oh that guy was just the latest incarnation of our god. He'll be back in a new body." Which TBH the goauld did a lot sometimes anyway, taking hosts was their whole deal.)
* As much as the Ori were interesting, I think it would have made more sense and been a better message for a monotheistic or bitheistic religion or ten to have risen up organically the way Christianity did, and then end up just as bad as the goauld because TBH that's how most monotheistic religions end up anyway. At least the ones that get enough power.
* No doubt some people would worship the members of SG1 as saviors. I can easily see people worshiping Daniel Jackson especially, as he literally did Ascend and then return. (OMG can you imagine the chaos if he had Ascended in front of some of those impressionable people?) This would be even more likely after he also helped take out the Ori.
* Possibly a few "cargo cults" popping up? People worshiping p-90's?
* The most harmless groups would probably just be like "frick it, we're worshiping the sun and the moon. At least they're real, do real good for us, and are not especially cruel."

In short, instead of one group rising to the top so easily, it should've been decades or centuries of chaos as a bunch of new religions duke it out. Especially when you consider the fact most people don't know how to operate goauld tech, and even if they did, they wouldn't be able to repair it or replace it. That could leave the stargates the only viable option for travel between worlds, isolating most planets somewhat. And at least some of those people might be like "You know, we don't want anyone else coming here and messing up what we got by trying to conquer us, let's bury the gate."

And another thing: even the jaffa filling the power void would have made more sense than the Lucian Alliance, since they were the hands of the goauld to begin with.
fayanora: qrcode (Default)
I love taking inspiration from fossils for Fomor. Just came up with something based loosely on Hallucigenia, called the spiral spikefish. Its an eel shaped fish that's covered in spikes that are like little curved swords. When it rolls itself around, it becomes like a spinning saw-blade sort of weapon. It's something that could conceivably evolve on Earth.
fayanora: qrcode (Default)
I just watched several theramin videos, and now my ADHD brain has me wondering about magical instruments.
fayanora: ravenstone (ravenstone)
Science/weather/climate savvy people, I have a question. I have this planet I'm working on, maybe slightly larger than Earth, that its surface is mostly ocean. There's a single continent the size of Australia, and a lot of islands. I know enough about weather to know the hurricanes could last months without hitting enough land to stop, but my question is this:

What do you think are the odds of a hurricane/cyclone on that planet lasting years, or even centuries? Like it just keeps missing the continent or brushing against it and never stops, like the great red spot on Jupiter?

It would be a fun bit of lore if there was a centuries-old storm there, where everyone was just like "oh yeah, that's the Eternal Gyre. Try to avoid it if you can." So I'm hoping it's possible without resorting to a magical explanation.
fayanora: qrcode (Default)
I'm having a LOT of fun writing a chapter where the protagonist of the chapter meets undisguised High Elves for the first time ever. Whatever you're picturing at the words "High Elves," you're most likely wrong. High Elves, in the Ravenstone storyverse, are extremely bizarre looking with very weird bodies and with faces that are deeply and firmly in the uncanny valley. To the point where this character who normally prefers being around Faeries is so disturbed by them that he's thinking he's going to have nightmares about their faces, and he is regretting the life choices that led him to these circumstances. Luckily for him, he's only passing through their territory on his way to somewhere else.

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