The Escaping Malaysia page has gotten a bit unwieldy, so after an early 2026 trip to JB, I’m finally giving JB and KL rooms their own separate posts.
If you’re a regular visitor to JB (and you’re reading this blog), you’ve probably already tried their escape rooms. But even if you rarely visit, it’s worth braving the Causeway crossing for an affordable escape-room-filled day trip.
LOST in JB
http://lostinjb.com/
No relation to the similarly-named chain from Hong Kong, LOST in JB has branches in JB itself, Melaka, and KL — as well as in Australia. They’re related to Singapore’s Xcape, with some Xcape rooms available in Malaysia too.
Eco Galleria
In February 2026, I visited LOST in JB’s Eco Galleria branch with three friends, and played all four of their live-actor-featuring rooms. (There were another two rooms without live actors, which we didn’t try.) The outlet is about 30 minutes from the checkpoint by car, in a huge mall with many eating options.
We particularly enjoyed two of the rooms (Midnight in the Museum and The Nun) for their atmospheric setting, strong narrative, and great live actors — but all four rooms are worth playing if you’re there anyway. The 90-minute durations are on the generous side; we finished the rooms in around 45 minutes on average.
The puzzles are mostly fair and logical, though they aren’t the focus — enjoy the immersive experience, instead, especially with the actors. Overall, LOST in JB’s Eco Galleria branch is HIGHLY RECOMMENDED.
Be warned that most of the rooms use strobe lights at certain points, which could be uncomfortable (and are definitely bad for people with epilepsy). While the rooms aren’t physically demanding, their layouts mean that they aren’t for players with mobility issues.
Top rec for this outlet: Midnight in the Museum
Staff: Friendly and helpful.
Hints: Apparently unlimited hints, given through walkie-talkies.
Will your group be combined with strangers? No
Rooms tried: 4 out of 6 at LOST in JB Eco Galleria
Recommended team size: 3 to 5 people
Midnight in the Museum
This was easily our favourite room here, thanks to the lively and entertaining actor; a fun and impressive set; cool special effects; and a greater focus on puzzles than the other rooms. Highly recommended.
Difficulty: 3.5/5
Logic: 4/5
Suggested players: 3 to 5
Ninja
The narrative was probably my favourite part of this room, particularly in the actor-enabled endgame. The puzzles were less exciting, but the room is still worth a try. There’s one slightly dangerous physical task.
Difficulty: 3/5
Logic: 4/5
Suggested players: 3 or 4; might be crowded with more than that
No Entry
This room has some fun (and scary) interactions with the convincingly creepy actor. The puzzles are weaker, and the props show some wear-and-tear, but the finale elevates it enough to be recommended.
Difficulty: 3/5
Logic: 4/5
Suggested players: 2 to 4; might be crowded with more than that
The Nun
The scariest of Eco Galleria’s rooms, and enjoyably so. The puzzles were fine, but I mostly appreciated the narrative and the endgame. Highly recommended even for cowards.
Difficulty: 2.5/5
Logic: 3/5
Suggested players: 3 to 5
Eco Palladium
I haven’t played here yet, but would like to do so..!
The Haunted House (Sutera)
On a Sunday in April 2018, I went to LOST in JB’s Haunted House branch in Sutera with Escapist X from Singapore Escape Room Reviews and three other friends. The outlet is about 30 minutes from the checkpoint by car, with eating places nearby and Sutera Mall just a short walk away.
Even though some of us (including myself) were cowards, we had a great time — arguably better than at the former Mount Austin branch. The rooms feel more polished and are in a better state of repair, with smooth functioning and no technical problems.
This is, of course, particularly important in rooms which set out to scare you. These rooms were creepy and occasionally terrifying, without being incapacitating. Some scares were creative, and some of the best ones relied on narrative and atmosphere instead of cheap shocks. Indeed, strong central narratives were a highlight of most of the rooms. I also appreciated that darkness was not used to artificially increase difficulty.
Many of the rooms include one or two physically adventurous aspects, with Survivor having the most intense physical aspect I’ve ever seen. Sadly, this means most rooms (except School Murder) are not for players with mobility issues.
The puzzles themselves were solid, with clever or complex ones in the mix — even if you have no interest in horror, some of these rooms are worth playing for puzzles alone. In all, The Haunted House at Sutera is HIGHLY RECOMMENDED, even for cowards.
Top rec for this outlet: Silence
Staff: Friendly and chill. Briefings happen in English or Chinese. Staff may sometimes explain an entire puzzle instead of just giving a hint, so watch out for that.
Hints: Apparently unlimited hints, given through walkie-talkies or handheld intercom phones.
Will your group be combined with strangers? No
Rooms tried: 4 (and the KL version of a 5th room) out of 7 at The Haunted House (Sutera)
Recommended team size: 3 to 5 people
Before Midnight
Highlights include a strong narrative and some interesting room interactions. The puzzles are particularly rigorous and multi-layered, making this room recommended even if you don’t like horror. (The scary aspects don’t interfere with puzzle-solving.)
Difficulty: 3.5/5
Logic: 4/5
Suggested players: 2 to 5
School Murder
This is the shortest of the rooms we played, but it packs a satisfyingly complete narrative and decent puzzles into its compact run-time. The realistic setting adds to the atmosphere. Solidly worth a try, and recommended if you like horror.
Difficulty: 2/5
Logic: 4/5
Suggested players: 2 to 5
Silence
Of the games we played, this was the newest, most narratively-driven, and most extensive. Many cool moments, some effectively scary ones. Highly recommended and a must-play if you’re visiting this branch.
Difficulty: 4/5
Logic: 4/5
Suggested players: 3 to 5
Survivor
This room has a very cool setpiece that’s also the most intense physical task of any room I’ve ever played. Unfortunately, it then has middling puzzles and a tedious and anticlimactic finale. Recommended purely for that cool/physical aspect; just adjust your expectations afterwards. If you don’t care about coolness at all, then skip this room.
Difficulty: 2.5/5
Logic: 4/5
Suggested players: 3 to 5
Her Soul (played at LOST in KL)
Has some cool touches, but the puzzles don’t feel too inspired. Worth a try, especially if you like horror, but perhaps my least favourite of the company’s horror rooms.
Difficulty: 2.5/5
Logic: 4/5
Suggested players: 2 to 4