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EnamresU_A

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A member registered Jun 06, 2023

Recent community posts

tried to get the bounty on all floors, I got so close but didn't have any hp left to kill all the pink things :(

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I really like this game and the idea of your setup phase being something you need to work around being triggered, but I pray you tweak the floor generation, enemies in a 2x2 formation cannot be killed without items (which the game does not always give you) and can even softlock the game if you spawn into a floor with 2x2 enemies next to the entrance

edit: I did not know you could break walls until now, nor that the game was NOT endless, rlly fun game! no notes

not that hard to modify into the intended solution tho

mikan made an all stars playthrough without any gamebreaking jumps btw. go to 25:15 for bass-side 5
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uhhh, i don't even know what went wrong...

might also wanna clear leaderboards, btw, this bug lets you get infinite points

also softlocked by shooting straight out D:<

managed to put the guys out of bounds XD

dude, it's fine, literally the run right after got me to 100+ xd

also, while you're fixing stuff, do you think you could check the energy bar? when base energy gets decreased, I think the extra energy bars stop displaying correctly

MY 56 HEART RUN!!!! NOOOOOOO

btw, just watched everyone walk away all at once when the first guys timer ran out ;-;

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other bugs:


first overlap glitch already xd


2nd softlock, done when I clicked cancel as a response to his queen sacrifice

No screenshot, but you can cancel advice to get fool souls lool

yo, I think you forgot to account for your final turn being used to sacrifice them to a trapped tile ;-; (got softlocked)

I think you forgot to account for people using wasd and arrow keys at the same time... (try holding d and left arrow at the same time to see what I mean xd)

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oh, I also play it in the browser instead of the app version, so it could be that. I'll test it there

edit: yep, that's definitely it

I'm sorry to be pedantic about this... but does this solution count as "basic"? I forgot to add it to this list of videos, but it doesn't involve any long jumps/any weird falling mechanics.

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dude, you are definitely missing some potential with that swap jump trick!!!!

Other spots I found!!!

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I thought I'd post all my solutions with less swaps than is required for stars (playroom 4 uses a small bug :p)



btw, pieces can just, spawn on top of each other when loading the game up sometimes? ;-;

It seems to just turn the piece into a ghost that you and enemies can just... walk through. managed to get a bunch of free souls from foolish queens in the corner that take up no space xD

was so busy with exams, can't believe I missed an anttihaavikko game drop D:

also, isn't the hierophant just a better version of high priestess since you can chain them with each other? maybe disallow it from gaining extra moves from other hierophants, to prevent just giving yourself 50 moves during the start of each new day

also, also, I find that enemy pieces who have the devil card tend to always either walk on black spaces or attack my pieces, which means when they can't reach a piece of mine, they just keep walking between two spots until they get overexhausted looool

also, also, also, justice activates even if a piece has empress and dodges the death??? fix justice card's description please :pray:

hehe, fallen angles

Y'know, I've been thinking about this comment a lot over the past two weeks, and I just wanna say, what a jerk you are to ask this

please don't take my staus, I need that

oooooooh, so because I had unleveled kris (which only accepted 12) and punch (which only accepted 4), I was basically done for no matter what I did.... that makes so much more sense! thanks!

Lmao, the paper broke because I opened it in fullscreen

I hit him like 30 times and the damage multiplier looks like this now

ooooh, you meant the dice total that causes the damage can only be ones on the wheel. Still was impossible cuz of the wheel showing only 1,5, and 9, but oh well

I feel like I'm being driven mad, cuz the wheel only seems to roll 1,5 and 9, and no matter what amount of damage I deal, they just don't take damage

...DUDE, MOVE!!

Uh, issue with the "imprinting" trait: You can click on items you can't use (such as haggle or earthly weapons if they also have the corporeal trait) and it'll imprint the unused item instead. If this is intentional, very cool.

I took too many die and now my reroll is offscreen and unclickable, probably gonna softlock soon :(

yooo, dude, I can't believe you made a game entirely out of duct tape and hopes and dreams (seriously tho, very buggy. still funny tho, can't wait for more)

jam thumbprint cookie carries, i tell ya. Each win definitely gives you waaay too much money. Short and sweet game either way tho, got something really nice here

Also, I found an invincibility bug, but i dunno how it happened sooo :p
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Mild spoilers below:








It's an incredibly nice game, and I love it to bits, buuuuut, there were some little bugs that I thought were silly and wanted to share

So, here they are, in no particular order:

First, the sliding on snow softlock!

You can get softlocked really easily if there's an abomination near some ice. If you slide off the ice into the abomination, you'll crash into it. This also gives you temporary invincibility. Trying to slide further will cause you to softlock, stuck standing above it all for the rest of eternity

Second, crash storage

A bit nitpicky, but when you crash into the wall, little things on the side of the screen show up. You can actually keep these around by getting a game over or switching screens while you crash. Interesting, but doesn't do anything much, and disappears as soon as you crash again. I do bring it up though because it's a forced encounter of the bug when leaving the ice rink.

Third, the water ghost
If you go under the water, you'll have a couple seconds where the polar bear leaves a hole and goes under the water. During this, walking onto land again is possible, and even lets you speedrun grabbing this riceball

This is also the only way (that I know of) to die underwater!

Fourth, the idle slide

If, when crashing after a slide, you quickly move another direction, you'll slide while idling, simple as that.


Fifth, snowball scam

If you talk to a snowman when you have 1 snowball, they'll say you've recieved  2 snowballs, but your total will say 2 snowballs instead of 3! The snowmen think they can get away with scamming me of my snowballs... (I'm mostly sure this is unintentional, since snowmen have dialogue if you already had 2 snowballs)

Sixth, Ice hitboxes
The abominations walk through ice most of the time


But then this guy politely waits for you to move it?! Unplayable

Seventh AND eighth, Walking on ice and broken buttons

Yeah, this just kinda happens here

Ninth, Repeating win noise

Just push an ice block towards a wall after completing a puzzle, fun sound

Tenth, push to win mechanics

Apparently, on the room before you finally escape the snow, the game just forgets to reset the buttons states when you reset the room, letting you complete the puzzle, reset room, then push a block to instantly unlock the gates.

Oh, and a bonus eleventh one, turns out winning the game doesn't reset gates, so you can just run through the game ignoring all puzzles after winning once. You can fix this by gaming over tho, so be careful

anyways, here's some silly graphics stuff to end it off.

a bed hat!

a see-through tree!

A weird looking corner

Alright, thanks for reading, and byeeee!

also, kinda ruins the experience when you get softlocked

great game, love the gore-y feeling of all the textures, but uh, I don't think the camera is meant to do this. Got pretty annoying since this kinda just happens

just gives no bones, and returns all bones you placed to your deck

question, are you meant to not receive a bone when trashing your last domino?

Not anymore! >:D

apparently also an easy way to crash runs too :/