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== Development and release ==
== Development and release ==
''Wardner'' was released on arcades worldwide by Taito in 1987, while the North American version was distributed under the name ''Pyros''.<ref name="ah"/> The game ran on a proprietary arcade board manufactured by Toaplan, which used two [[Zilog Z80]] and the [[Texas Instruments TMS320|TMS320C10]], as well as a [[Yamaha YM3812]] chip for sound, while its visuals were rendered at 320 x 240 pixels with 1792 colors.<ref name="ah"/><ref name="s16"/><ref name="WnMptu">{{cite web|url=http://privat.bahnhof.se/wb831590/toaplansite/allyourbase/hardware/index.html#wardner|title=Toaplan Hardware - Wardner (Pyros) PCB|website=The Toaplan Museum|access-date=2019-10-28|archive-url=https://web.archive.org/web/20170217125851/http://privat.bahnhof.se/wb831590/toaplansite/allyourbase/hardware/index.html#wardner|archive-date=17 February 2017|url-status=live}}</ref> Osamu Ōta served as [[Video game music#Composers|composer]] for the title's [[Soundtrack#Video game soundtracks|soundtrack]] under the alias "Ree" in one of his first roles on the [[video game industry]] prior to ''[[Twin Hawk]]'' and ''[[Snow Bros.]]''<ref name="ah"/><ref name="PSGv10">{{cite magazine|last=Abeto|first=Kobatsu|title=東亜プランインタビュー|magazine=PSG|volume=10|publisher=FSG|date=September 1989|page=|lang=ja}} ([http://shmuplations.com/toaplan-psg/ Translation] by Shmuplations. {{Webarchive|url=https://web.archive.org/web/20170531193430/http://shmuplations.com/toaplan-psg/|date=2017-05-31}}).</ref><ref name="STGv4b">{{cite magazine|last1=Kiyoshi|first1=Tane|author2=hally (VORC)|last3=Yūsaku|first3=Yamamoto|title=東亜プラン特集 - 元・東亜プラン 開発者インタビュー: 弓削雅稔|magazine=Shooting Gameside|volume=4|publisher=Micro Magazine|date=3 February 2012|pages=|lang=ja|ISBN=978-4896373844}} ([http://shmuplations.com/toaplan-yuge1/ Translation] by Shmuplations. {{Webarchive|url=https://web.archive.org/web/20190906023744/http://shmuplations.com/toaplan-yuge1/|date=2019-09-06}}).</ref><ref name="VGMDB">{{cite web|url=https://vgmdb.net/album/5540|title=H24X-10005 &#124; TATSUJIN ~TOA PLAN GAME MUSIC SCENE ONE~|work=vgmdb.net|publisher=VGMdb|access-date=2019-10-26|archive-url=https://web.archive.org/web/20190508223350/https://vgmdb.net/album/5540|archive-date=8 May 2019|url-status=live}} ([http://shmuplations.com/toaplanmusic/ Translation] by Shmuplations. {{Webarchive|url=https://web.archive.org/web/20191022183049/http://shmuplations.com/toaplanmusic/|date=2019-10-22}}).</ref><ref name="vgmoWNMP">{{cite web|last=Kotowski|first=Don|url=http://www.vgmonline.net/truxton/|title=Truxton -Toaplan Game Music Scene-|website=vgmonline.net|publisher=Video Game Music Online|date=1 August 2012|access-date=2019-10-28}}</ref> Former Toaplan composer Masahiro Yuge stated in a [[2012 in video gaming|2012]] interview with Japanese publications ''Shooting Gameside'' that Ōta joined the company when their staff was small, while [[Tatsuya Uemura]] stated in a [[2009 in video gaming|2009]] interview that the project was created by Etsuhiro Wada and was also influenced by ''[[Wizardry]]''.<ref name="STGv4b"/><ref name="THf25v9d">{{cite magazine|author1=Iona|author2=VHS|author3=K-HEX|title=東亜プラン FOREVER (4/5)|magazine=Floor 25|volume=9|publisher=|date=June 2009|page=|lang=ja}} ([https://www.gamengai.com/cmnt_inf.php?id=2332&type=translation&p=4 Translation] by Gamengai. {{Webarchive|url=https://archive.today/20130423011505/https://www.gamengai.com/cmnt_inf.php?id=2332&type=translation&p=4|date=2013-04-23}}).</ref> On 25 June [[1989 in video gaming|1989]], an album containing music from the title and other Toaplan games was published exclusively in Japan by [[Datam Polystar]].<ref name="VGMDB"/><ref name="vgmoWNMP"/>
''Wardner'' was released on arcades worldwide by Taito in 1987, while the North American version was distributed under the name ''Pyros''.<ref name="ah"/> The game ran on a proprietary arcade board manufactured by Toaplan, which used two [[Zilog Z80]] and the [[Texas Instruments TMS320|TMS320C10]], as well as a [[Yamaha YM3812]] chip for sound, while its visuals were rendered at 320 x 240 pixels with 1792 colors.<ref name="ah"/><ref name="s16"/><ref name="WnMptu">{{cite web|url=http://privat.bahnhof.se/wb831590/toaplansite/allyourbase/hardware/index.html#wardner|title=Toaplan Hardware - Wardner (Pyros) PCB|website=The Toaplan Museum|access-date=2019-10-28|archive-url=https://web.archive.org/web/20170217125851/http://privat.bahnhof.se/wb831590/toaplansite/allyourbase/hardware/index.html#wardner|archive-date=17 February 2017|url-status=live}}</ref> Osamu Ōta served as [[Video game music#Composers|composer]] for the title's [[Soundtrack#Video game soundtracks|soundtrack]] under the alias "Ree" in one of his first roles on the [[video game industry]] prior to ''[[Twin Hawk]]'' and ''[[Snow Bros.]]''<ref name="ah"/><ref name="PSGv10">{{cite magazine|last=Abeto|first=Kobatsu|title=東亜プランインタビュー|magazine=PSG|volume=10|publisher=FSG|date=September 1989|page=|lang=ja}} ([http://shmuplations.com/toaplan-psg/ Translation] by Shmuplations. {{Webarchive|url=https://web.archive.org/web/20170531193430/http://shmuplations.com/toaplan-psg/|date=2017-05-31}}).</ref><ref name="STGv4b">{{cite magazine|last1=Kiyoshi|first1=Tane|author2=hally (VORC)|last3=Yūsaku|first3=Yamamoto|title=東亜プラン特集 - 元・東亜プラン 開発者インタビュー: 弓削雅稔|magazine=Shooting Gameside|volume=4|publisher=Micro Magazine|date=3 February 2012|pages=41-48|lang=ja|ISBN=978-4896373844}} ([http://shmuplations.com/toaplan-yuge1/ Translation] by Shmuplations. {{Webarchive|url=https://web.archive.org/web/20190906023744/http://shmuplations.com/toaplan-yuge1/|date=2019-09-06}}).</ref><ref name="VGMDB">{{cite web|url=https://vgmdb.net/album/5540|title=H24X-10005 &#124; TATSUJIN ~TOA PLAN GAME MUSIC SCENE ONE~|work=vgmdb.net|publisher=VGMdb|access-date=2019-10-26|archive-url=https://web.archive.org/web/20190508223350/https://vgmdb.net/album/5540|archive-date=8 May 2019|url-status=live}} ([http://shmuplations.com/toaplanmusic/ Translation] by Shmuplations. {{Webarchive|url=https://web.archive.org/web/20191022183049/http://shmuplations.com/toaplanmusic/|date=2019-10-22}}).</ref><ref name="vgmoWNMP">{{cite web|last=Kotowski|first=Don|url=http://www.vgmonline.net/truxton/|title=Truxton -Toaplan Game Music Scene-|website=vgmonline.net|publisher=Video Game Music Online|date=1 August 2012|access-date=2019-10-28}}</ref> Former Toaplan composer Masahiro Yuge stated in a [[2012 in video gaming|2012]] interview with Japanese publications ''Shooting Gameside'' that Ōta joined the company when their staff was small, while [[Tatsuya Uemura]] stated in a [[2009 in video gaming|2009]] interview that the project was created by Etsuhiro Wada and was also influenced by ''[[Wizardry]]''.<ref name="STGv4b"/><ref name="THf25v9d">{{cite magazine|author1=Iona|author2=VHS|author3=K-HEX|title=東亜プラン FOREVER (4/5)|magazine=Floor 25|volume=9|publisher=|date=June 2009|page=|lang=ja}} ([https://www.gamengai.com/cmnt_inf.php?id=2332&type=translation&p=4 Translation] by Gamengai. {{Webarchive|url=https://archive.today/20130423011505/https://www.gamengai.com/cmnt_inf.php?id=2332&type=translation&p=4|date=2013-04-23}}).</ref> On 25 June [[1989 in video gaming|1989]], an album containing music from the title and other Toaplan games was published exclusively in Japan by [[Datam Polystar]].<ref name="VGMDB"/><ref name="vgmoWNMP"/>


=== 8-bit versions ===
=== 8-bit versions ===

Revision as of 11:16, 26 March 2020

Wardner
North American Arcade flyer
Developer(s)Toaplan
Publisher(s)Taito
Designer(s)Etsuhiro Wada
Composer(s)Osamu Ōta
Platform(s)Arcade
Release
Genre(s)Action, platform
Mode(s)
Arcade systemToaplan Unique[2]

Wardner[a] is a 1987 side-scrolling action-platform arcade video game originally developed by Toaplan and published worldwide by Taito.[1][3][4]

In Wardner, players assume the role of a young child named Dover on a journey to rescue his kidnapped girlfriend Mia from the titular warlock. Initially released for the arcades, the title was later ported to other platforms by different third-party developers including the Famicom Disk System and Sega Genesis, with each one featuring several changes and additions compared to the original version. Conversions for both the Nintendo Entertainment System and PC Engine were also in development but never released.

Wardner was met with positive reception from video game magazines since its release in arcades, though reviewers drew comparison with Capcom's Ghosts 'n Goblins due to its gameplay style, while the Genesis version was met with mixed reviews after launch. As of 2019, the rights to the title is owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturer exA-Arcadia alongside many other Toaplan IPs.

Gameplay

Arcade version screenshot.

Wardner is a side-scrolling action-platform game similar to Ghosts 'n Goblins and Rastan where the players takes control of Dover, the main protagonist through five stages (six in the Genesis version) of varying themes set in a fantasy land, with the main objective being rescuing his girlfriend Mia from the titular antagonist by defeating his servants, some of which that act as a boss at the end of the stage in order to progress further on the journey.[5][6]

Some of the levels featured are linear in nature, populated with obstacles and enemies, requiring the player to traverse the stage by running, jumping, climbing, shooting or dodging enemies, while other levels that are featured later in the game become more mazelike and exploratory, making the player take different routes to reach the end. Along the way, gold orbs can be picked up by defeating enemies to increase the player character's firepower, as well as money that is used in shops at the end of each stage to acquire protective items and new attacks, though some of them can also be obtained during the level.

The game hosts a number of hidden bonus secrets to be found on certain setpieces within the scenery, which is also crucial for reaching high-scores to obtain extra lives. The title uses a checkpoint system in which a downed single player will respawn at the beginning of the checkpoint they managed to reach before dying. Getting hit by enemy fire, colliding against solid stage obstacles, falling off the stage or running out of time will result in losing a live and once all lives are lost, the game is over unless the players insert more credits into the arcade machine to continue playing.

Development and release

Wardner was released on arcades worldwide by Taito in 1987, while the North American version was distributed under the name Pyros.[1] The game ran on a proprietary arcade board manufactured by Toaplan, which used two Zilog Z80 and the TMS320C10, as well as a Yamaha YM3812 chip for sound, while its visuals were rendered at 320 x 240 pixels with 1792 colors.[1][2][7] Osamu Ōta served as composer for the title's soundtrack under the alias "Ree" in one of his first roles on the video game industry prior to Twin Hawk and Snow Bros.[1][8][9][10][11] Former Toaplan composer Masahiro Yuge stated in a 2012 interview with Japanese publications Shooting Gameside that Ōta joined the company when their staff was small, while Tatsuya Uemura stated in a 2009 interview that the project was created by Etsuhiro Wada and was also influenced by Wizardry.[9][12] On 25 June 1989, an album containing music from the title and other Toaplan games was published exclusively in Japan by Datam Polystar.[10][11]

8-bit versions

On 25 March 1988, a port of Wardner developed by Daiei Seisakusho was released exclusively in Japan for the Famicom Disk System by Taito.[13][14] A version for the Nintendo Entertainment System was developed and planned to be published by Sammy in North America under the name Pyross.[15][16] Despite being showcased to the public during the Summer Consumer Electronics Show 1990, this version of the game was never officially released for unknown reasons.[15]

16-bit versions

On 26 April 1991, a reworked port of the game was developed for the Sega Genesis by Dragnet and first released in Japan by Visco Corporation under the name Wardner no Mori Special, while a North American release by Mentrix Software occurred later on May of the same year.[17][18][19][20] In 1988, a version for the PC Engine was announced to be in development by NEC Avenue under the helm of Prototype founder Toshio Tabeta and despite being previewed, the project was then moved on to the PC Engine CD-ROM² and ultimately to the PC Engine Super CD-ROM² before being cancelled after multiple delays, despite work on the port being completed.[21][22][23][24]

Reception and legacy

Wardner was met with positive reception from critics since its release in the arcades and compared the game with Ghosts 'n Goblins by Capcom. Mike Pattenden of Commodore User praised the presentation, visuals and challenge.[32] Clare Edgeley of Computer and Video Games gave positive remarks to the gameplay and level design.[50] Likewise, both Robin Hogg and Cameron Pound from The Games Machine commended the visuals, action and gameplay.[51] Although Crash's Steve Jarratt and Julian Rignall noted its lack of originality, they praised the gameplay.[52] Den of Geek, however, regarded it to be a soild but forgettable title from Toaplan.[53]

Wardner was received with a more mixed reception on Sega Genesis from reviewers. In their respective retrospective review,[54] gaming website HonestGamers felt mixed about the Genesis port.[36]

In more recent years, the rights to the game and many other IPs from Toaplan are now owned by Tatsujin, a company named after Truxton's Japanese title that was founded in 2017 by Yuge, who are now affiliated with arcade manufacturer exA-Arcadia.[55][56][57][58][59]

Notes

  1. ^ Also known as Forest of Wardner (Japanese: ワードナの森, Hepburn: Wardner no Mori) in Japan and Pyros in North America on the arcades.

References

  1. ^ a b c d e f "Wardner [TP-009]". arcade-history.com. Archived from the original on 6 April 2016. Retrieved 25 October 2019.
  2. ^ a b c d "Toaplan Unique Hardware (Other)". system16.com. Archived from the original on 16 September 2019. Retrieved 25 October 2019.
  3. ^ "東亜プラン". Gamest (in Japanese). No. 49. Shinseisha. September 1990. (Translation by Shmuplations. Archived 2019-11-07 at the Wayback Machine).
  4. ^ Wovou (2019). "L'histoire de Toaplan". neo-arcadia.com (in French). Neo-Arcadia. Archived from the original on 30 October 2019. Retrieved 6 November 2019.
  5. ^ "ワードナの森" (in Japanese). Shooting Star. Retrieved 28 October 2019.
  6. ^ Wardner instruction manual (Sega Genesis, US)
  7. ^ "Toaplan Hardware - Wardner (Pyros) PCB". The Toaplan Museum. Archived from the original on 17 February 2017. Retrieved 28 October 2019.
  8. ^ Abeto, Kobatsu (September 1989). "東亜プランインタビュー". PSG (in Japanese). Vol. 10. FSG. (Translation by Shmuplations. Archived 2017-05-31 at the Wayback Machine).
  9. ^ a b Kiyoshi, Tane; hally (VORC); Yūsaku, Yamamoto (3 February 2012). "東亜プラン特集 - 元・東亜プラン 開発者インタビュー: 弓削雅稔". Shooting Gameside (in Japanese). Vol. 4. Micro Magazine. pp. 41–48. ISBN 978-4896373844. (Translation by Shmuplations. Archived 2019-09-06 at the Wayback Machine).
  10. ^ a b "H24X-10005 | TATSUJIN ~TOA PLAN GAME MUSIC SCENE ONE~". vgmdb.net. VGMdb. Archived from the original on 8 May 2019. Retrieved 26 October 2019. (Translation by Shmuplations. Archived 2019-10-22 at the Wayback Machine).
  11. ^ a b Kotowski, Don (1 August 2012). "Truxton -Toaplan Game Music Scene-". vgmonline.net. Video Game Music Online. Retrieved 28 October 2019.
  12. ^ Iona; VHS; K-HEX (June 2009). "東亜プラン FOREVER (4/5)". Floor 25 (in Japanese). Vol. 9. (Translation by Gamengai. Archived 2013-04-23 at archive.today).
  13. ^ "FAMICOM Soft > 1988" (in Japanese). GAME Data Room. Archived from the original on 1 October 2018. Retrieved 25 October 2019.
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  18. ^ "New - ワードナの森 SPECIAL". Mega Drive Fan (in Japanese). No. 15. Tokuma Shoten. April 1991. pp. 34–35.
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  20. ^ CRV (27 February 2012). "Dragnet". gdri.smspower.org. Archived from the original on 9 October 2016. Retrieved 26 October 2019.
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  22. ^ "Gametronix". Electronic Gaming Monthly. No. 29. Sendai Publishing. December 1991. pp. 54–55.
  23. ^ "The Schedule: PC (PCエンジン) - ワードナの森". Famitsu (in Japanese). No. 226. ASCII. 16 April 1993. pp. 138–139.
  24. ^ "プロデューサー 多部田俊雄氏インタビュー". Yūgē (in Japanese). Vol. 7, no. 8. Kill Time Communication. 1 May 2003. pp. 94–96.
  25. ^ "Wardner for Genesis". GameRankings. CBS Interactive. 2019. Archived from the original on 9 March 2019. Retrieved 27 October 2019.
  26. ^ "ワードナの森 (ファミコン) - ファミ通.com". Famitsu (in Japanese). ASCII. 1988. Retrieved 27 October 2019.
  27. ^ "ワードナの森 スペシャル (メガドライブ) - ファミ通.com". Famitsu (in Japanese). No. 130. ASCII. 2 May 1991. Retrieved 27 October 2019.
  28. ^ David, Upchurch (August 1991). "Screentest - Console - Wardner Special: Should CapCom be told? VISCO go battling ghosts 'n' ghouls..." ACE. No. 47. EMAP. pp. 64–65.
  29. ^ Suck, Michael (August–September 1991). "Konsolen - Forest Wardner (Mega Drive)". Aktueller Software Markt (in German). No. 55. Tronic Verlag. p. 116.
  30. ^ "Lançamentos Internationales - Wardner (Genesis/Mega Drive)". Ação Games (in Portuguese). No. 3. Editora Azul. July 1991. p. 43.
  31. ^ "BEメガ•ドッグレース – ワードナの森 SPECIAL". Beep! MegaDrive (in Japanese). No. 19. SoftBank Creative. April 1991. p. 28.
  32. ^ a b Pattenden, Mike (November 1987). "Arcade: Wardner - Taito (2 x 10p)". Commodore User. No. 50. EMAP. p. 119.
  33. ^ "Famicom Disk Card (188本) Gameboy (178本) Super Famicom (17本) All Catalog 5月24日号特別付録 - ワードナの森". Famimaga (in Japanese). Vol. 7, no. 10. Tokuma Shoten. 24 May 1991. p. 33.
  34. ^ "Wardner". Games-X. No. 11. Europress. 4–10 July 1991.
  35. ^ Querleux, Philippe (July–August 1991). "Console Test – Wardner (Visco)". Génération 4 (in French). No. 35. Computec Media France. p. 130.
  36. ^ a b Golding, Marc (22 December 2003). "Wardner (Genesis) review". HonestGamers. Archived from the original on 9 March 2019. Retrieved 27 October 2019.
  37. ^ Demoly, Jean-Marc (June 1991). "Tests - Megadrive - Wardner". Joystick (in French). No. 17. Anuman Interactive. p. 132.
  38. ^ "Console News - Megadrive: Wardner". Joystick (in French). No. Hors-Serie 3. Anuman Interactive. July–August 1991. p. 137.
  39. ^ Julian; Matt (July 1991). "Megadrive Review - Wardner". Mean Machines. No. 10. EMAP. pp. 70–72. Archived from the original on 15 March 2017. Retrieved 27 October 2019.
  40. ^ "Beat'Em-Up Round-Up: Down The Pan - Wardner Special". Mega Drive Advanced Gaming. No. 3. Maverick Magazines. November 1992. p. 79.
  41. ^ a b "Review: Wardner". Mega Drive Advanced Gaming. No. 5. Maverick Magazines. January 1993. p. 95.
  42. ^ "Mega Drive & Game Gear All Catalog '93 - ワードナの森 SPECIAL". Mega Drive Fan (in Japanese). No. 42. Tokuma Shoten. 15 July 1993. p. 34.
  43. ^ "Game Index - Wardner". MegaTech. No. 1. EMAP. December 1991. p. 81.
  44. ^ Forster, Winfried (August 1991). "Videospiele / Tests - Wardner". Power Play (in German). No. 41. Future Verlag. p. 118.
  45. ^ Jarratt, Steve (October 1991). "The Hard Line – Wardner Special (Import)". Sega Power. No. 23. Future plc. p. 55.
  46. ^ South, Phil (December 1991). "Power Review - Wardner". Sega Power. No. 25. Future plc. p. 37.
  47. ^ "The A-Z of Sega Games – Wardner Special (Mega Drive)". Sega Pro. No. 6. Paragon Publishing. April 1992. p. 31.
  48. ^ a b "Mega Drive – ProReview: Wardner Special". Sega Pro. No. 18. Paragon Publishing. April 1993. p. 68.
  49. ^ Harbonn, Jacques (July–August 1991). "Hits - Wardner -- Megadrive". Tilt (in French). No. 92. Jean-Pierre Roger. pp. 51–52. Archived from the original on 19 September 2017. Retrieved 27 October 2019.
  50. ^ Edgeley, Clare (December 1987). "Arcade Action - Wardner". Computer and Video Games. No. 74. Future Publishing. p. 137.
  51. ^ Hogg, Robin; Pound, Cameron (February 1988). "Arcades: Coin-Op Confrontation - Wardner". The Games Machine. No. 3. Newsfield Publications. p. 71.
  52. ^ Jarratt, Steve; Rignall, Julian (May 1988). "A Fistful Of Coin-Ops - Wardner". Crash. No. 52. Newsfield Publications. p. 34.
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  54. ^ Neuhaus, Jeremy (7 November 2008). "Genesis Reviews – Wardner". sega-16.com. Archived from the original on 16 April 2019. Retrieved 27 October 2019.
  55. ^ "ライセンス事業" (in Japanese). TATSUJIN Co., Ltd. 2019. Archived from the original on 25 December 2018. Retrieved 25 October 2019.
  56. ^ Bravo, Roberto (12 September 2018). "Nueva compañía «Tatsujin» asegura tener gran parte de las IPs de la extinta Toaplan" (in Spanish). Gamercafe. Archived from the original on 21 October 2019. Retrieved 25 October 2019.
  57. ^ "Tatsujin". exA-Arcadia. 2019. Archived from the original on 21 October 2019. Retrieved 25 October 2019.
  58. ^ Bravo, Roberto (25 January 2019). "Tatsujin, los dueños de Toaplan, anuncian que están trabajando para exA-Arcadia" (in Spanish). Gamercafe. Archived from the original on 21 October 2019. Retrieved 25 October 2019.
  59. ^ "[JAEPO2019]TATSUJINやナツメアタリの参入が発表されたexA-Arcadia。出展コーナーの模様を紹介". 4Gamer.net (in Japanese). Aetas Inc. 26 January 2019. Archived from the original on 21 October 2019. Retrieved 25 October 2019.