Content deleted Content added
Wikiminds34 (talk | contribs) Tags: Mobile edit Mobile web edit |
Rescuing 4 sources and tagging 0 as dead.) #IABot (v2.0.9.5 |
||
(31 intermediate revisions by 26 users not shown) | |||
Line 11:
| transistors5 =
| transistors6 =
| entry =
| midrange =
Line 17 ⟶ 16:
| enthusiast =
| openglversion = [[OpenGL#OpenGL 2.1|OpenGL 2.1]]<ref name="supportedapi">{{cite web|url=http://www.intel.com/support/graphics/sb/CS-033757.htm|publisher=Intel|title=Supported Graphics APIs and Features}}</ref>
| d3dversion = [[
| openclversion = N/A<ref name="supportedapi" />
| predecessor = [[Intel Extreme Graphics]]
| successor = [[Intel HD and Iris Graphics]]
}}
The '''Intel Graphics Media Accelerator''' ('''GMA''') is a series of [[integrated graphics processor]]s introduced in 2004 by [[Intel]], replacing the earlier [[Intel Extreme Graphics]] series and being succeeded by the [[Intel HD and Iris Graphics]] series.
This series targets the market of low-cost graphics solutions. The products in this series are integrated onto the motherboard, have limited graphics processing power, and use the computer's [[main memory]] for storage instead of a dedicated [[video memory]]. They
== History ==
{{More citations needed section|date=August 2011}}
The GMA line of GPUs replaces the earlier [[Intel Extreme Graphics]], and the [[Intel740]] line, the latter of which was a discrete unit in the form of [[Accelerated Graphics Port|AGP]] and [[Conventional PCI|PCI]] cards with technology that evolved from companies [[Real3D]] and [[Lockheed Martin]]. Later, Intel integrated the i740 core into the [[Intel 810]] [[northbridge (computing)|northbridge]].<ref>{{Cite web|url=https://www.tomshardware.com/amp/picturestory/693-intel-graphics-evolution.html|title=Evolution Of Intel Graphics: i740 To Iris Pro
The original architecture of GMA systems supported only a few functions in hardware, and relied on the host CPU to handle at least some of the graphics pipeline, further decreasing performance. However, with the introduction of Intel's 4th generation of GMA architecture ([[#GMA X3000|GMA X3000]]) in 2006, many of the functions are now built into the hardware, providing an increase in performance. The 4th generation of GMA combines fixed function capabilities with a threaded array of programmable executions units, providing advantages to both graphics and video performance. Many of the advantages of the new GMA architecture come from the ability to flexibly switch as needed between executing graphics-related tasks or video-related tasks. While GMA performance has been widely criticized in the past as being too slow for [[computer games]], sometimes being derogatorily nicknamed Intel 'GMD' (Graphics Media Decelerator) and being essentially referred to as the world's first "graphics decelerator" since the low-performing [[S3 ViRGE]], the latest GMA generation should ease many of those concerns for the casual gamer.
Despite similarities, Intel's main series of GMA Integrated Graphics Processors (IGPs) is not based on the [[PowerVR]] technology Intel licensed from Imagination Technologies. Intel used the low-power [[PowerVR#MBX|PowerVR MBX]] designs in chipsets supporting their [[XScale]] platform, and since the sale of XScale in 2006 has licensed the [[PowerVR#Series 5 (SGX)|PowerVR SGX]] and used it in the [[#GMA 500|GMA 500]] IGP for use with their [[Intel Atom|Atom]] platform.
Line 39 ⟶ 36:
With the introduction of the [[Platform Controller Hub]], the Graphics Media Accelerator series ceased, and the CPU-based [[Intel HD and Iris Graphics]] series was created.
==
{{anchor|Gen3}}
The GMA 900 was the first graphics core produced under Intel's ''Graphics Media Accelerator'' product name, and was incorporated in the [[Intel 910GL|Intel 910G, 915G, and 915Gx chipsets]].
Line 55 ⟶ 48:
The processor uses different separate clock generators for display and render cores. The display unit includes a 400 MHz [[RAMDAC]], two 25–200 Mpixel/s serial DVO ports, and two display controllers. In mobile chipsets, up to two 18-bit 25–112 MHz [[LVDS|LVDS transmitters]] are included.
The GMA 950 was the second graphics core produced under Intel's ''Graphics Media Accelerator'' product name, and was incorporated in the [[List of Intel chipsets#Core.2FCore 2 mobile chipsets|Intel 945G chipsets]].
Line 62 ⟶ 55:
3D-wise, GMA 950 supports up to four pixels per clock rendering, Microsoft DirectX 9.0 hardware acceleration & Vertex shader 3.0 and OpenGL 1.4 with ARB extensions on Windows.
Integrated graphics found on Q33, Q35, G31 and G33 chipsets. It supports Pixel Shader 2.0 with OpenGL 1.4, but Hardware Vertex Shader isn't supported.
Found in Intel Atom D4xx, D5xx, N4xx and N5xx (codenamed ''[[Pineview (microprocessor)|Pineview]]'') processors. Like GMA 3100 and GMA 3000, this is a very close relative of the GMA900/950, completely different from the GMA X3000 series. Supports up to 384 MB video memory (
{{anchor|Gen4}}
The 946GZ, Q963 and Q965 chipsets use the GMA 3000 graphics core.<ref name="Intel_946GZ">{{cite web|url=http://www.intel.com/products/chipsets/946PL_946GZ/prodbrief.pdf|title=Product brief: The Intel 946GZ Express Chipset|access-date=2007-06-28
The memory controller can now address a maximum of 256 MB of system memory, and the integrated serial DVO ports have increased top speed to 270 Mpixel/s.
The GMA X3000 for desktop was "substantially redesigned" when compared to previous GMA iterations<ref>{{cite web|url=http://www.extremetech.com/article2/0,2845,2121189,00.asp |title=Intel G965 with GMA X3000 Integrated Graphics — Intel GMA X3000 Graphics Subsystem — CPUs, Boards & Components by ExtremeTech |publisher=Extremetech.com |access-date=2009-09-17}}</ref> and it is used in the [[Intel G33|Intel G965]] north bridge controller.<ref>{{cite web |last=Waldock |first=Leo |url=http://www.reghardware.co.uk/2007/12/05/review_asus_p5e_vm_hdmi/ |title=Asus P5E-VM HDMI motherboard
The processor consists of different clock domains, meaning that the entire chip does not operate the same clock speed. This causes some difficulty when measuring peak throughput of its various functions. Further adding to the confusion, it is listed as 667 MHz in Intel G965 white paper, but listed as 400 MHz in Intel G965 datasheet. There are various rules that define the IGP's processing capabilities.<ref name=TRG965 />
Line 83 ⟶ 76:
Memory controller can now address maximum 384 MB memory according to white paper, but only 256 MB in datasheet.
GMA X3500 is an upgrade of the GMA X3000 and used in the desktop [[G35 (chipset)|G35]]. The shaders support shader model 4.0 features. Architecturally, the GMA X3500 is very similar to the GMA X3000,<ref name=autogenerated1>{{cite web|last=Waldock |first=Leo |url=http://www.reghardware.co.uk/2007/12/05/review_asus_p5e_vm_hdmi/page2.html |title=Asus P5E-VM HDMI motherboard
The GMA X3100 is the mobile version of the GMA X3500 used in the Intel GL960/GM965 chipsets and also in the GS965 chipset. The X3100 supports hardware transform and lighting, up to eight programmable shader units, and up to 384 MB video memory. Its display cores can run up to 333 MHz on GM965 and 320 MHz on GL960. Its render cores can run up to 500 MHz on GM965 and 400 MHz on GL960. The X3100 display unit includes a 300 MHz RAMDAC, two 25–112 MHz LVDS transmitters, 2 DVO encoders, and a TV encoder. Under Windows, the driver supports DirectX 10.0,<ref name="Intel_guide">
{{cite web
Line 92 ⟶ 85:
|title = Intel Graphics — Built for mainstream Desktop and Mobile PC Users
|access-date = 2007-06-08
|url-status = dead
|archive-url = https://web.archive.org/web/20071128133825/http://download.intel.com/products/graphics/intel_graphics_guide.pdf
Line 98 ⟶ 90:
}}</ref><ref name="X3100 supports DirectX 10.0 and Unified Shader Model 4.0">Intel, [[Comparison of Intel graphics processing units#Fourth generation|X3100 supports DirectX 10.0 and Shader Model 4.0]], retrieved February 10, 2013</ref> Shader Model 4.0 and OpenGL 1.5.<ref name="X3100 supports DirectX 10.0 and Unified Shader Model 4.0" /><ref name="Intel_82GM965_GL_Compatibility">Intel, [http://www.intel.com/support/graphics/sb/cs-010479.htm Intel 82GM965 OpenGL compatibility], retrieved January 16, 2010 {{webarchive |url=https://web.archive.org/web/20100324123414/http://www.intel.com/support/graphics/sb/cs-010479.htm |date=March 24, 2010 }}</ref> Under Linux, OpenGL 2.1 is supported.
Integrated graphics found on B43, [[G35 (chipset)|Q43 and Q45 chipsets]].<ref>{{cite web |last=Smith |first=Tony |url=http://www.reghardware.co.uk/2008/03/07/intel_talks_up_gma_x4500_hd/ |title=Intel talks up 'Eaglelake' DX10 chipset GPU tech
{| class="wikitable"
! Model number !! Year !! Tier !! Execution units !! Boost Clock (MHz) !! max GFLOPS
|-
| GMA 4500 || 2008||
|}
The '''GMA X4500''' and the '''GMA X4500HD''' for desktop platforms<ref name=autogenerated6>{{cite web|url=http://www.intel.com/products/desktop/chipsets/g45/g45-overview.htm |title=Intel G45 Express Chipset — Overview |publisher=Intel.com |access-date=2009-09-17}}</ref> were launched in June 2008.<ref name=autogenerated2>{{cite web |last=Smith |first=Tony |url=http://www.reghardware.co.uk/2008/06/04/intel_launches_g45_g43_chipsets/ |title=Intel touts G45 chipset's full Blu-ray support
The difference between the GMA X4500 and the GMA X4500HD is that the GMA X4500HD is capable of ''"full [[1080p]] high-definition video playback, including [[Blu-ray]] disc movies"''
Like the X3500, X4500 supports DirectX 10 and Shader Model 4.0 features. Intel designed the GMA X4500 to be 200% faster than the GMA 3100 ([[G35 (chipset)|G33 chipset]]) in 3DMark06 performance<ref>{{cite web|url=http://www.fudzilla.com/index.php?option=com_content&task=view&id=3828&Itemid=1|title=G45 IGP runs 3Dmark06 3X faster|access-date=2007-12-10| archive-url = https://web.archive.org/web/20071126144045/http://www.fudzilla.com/index.php?option=com_content&task=view&id=3828&Itemid=1| archive-date = November 26, 2007}}</ref> and 70% faster than the GMA X3500 ([[G35 (chipset)|G35 chipset]]).<ref>{{cite web|url=http://vr-zone.com/articles/intel-gma-x4500hd-x4500-4500-info/5505.html |title=Intel GMA X4500HD, X4500 & 4500 Info |publisher=VR-Zone |date=2008-01-16 |access-date=2013-06-20}}</ref>
Line 120 ⟶ 112:
|}
The '''GMA 4500MHD''' for laptops was launched on July 16, 2008. Featurewise, the 4500MHD is identical to its desktop cousin, the X4500HD.{{Citation needed|date=July 2008}} The GMA 4500MHD is used in
The '''GMA X4700MHD''' for laptops was launched in October 2008. It is the last product of '''Intel GMA'''. In a way, it belongs to the 4500MHD series, and it is used in the GM47 chipsets, '''Montevina'''.
It features 80 shading units, 10 [[texture mapping unit]]s, and 1 ROPs. Compared to the 4500MHD, the frequency is increased to 640 MHz.
Intel developed a new set of low power graphics architecture based on [[PowerVR]].
The available Linux drivers do not support much of this.<ref name="Poulsbo - ArchWiki">{{Cite web|url=https://wiki.archlinux.org/index.php/Poulsbo|title=ArchWiki:Archive - ArchWiki|website=wiki.archlinux.org}}</ref>
The Intel SCH (System Controller Hub; codenamed ''[[Poulsbo (chipset)|Poulsbo]]'') for the Atom processor Z5xx series features a GMA 500 graphic system. Rather than being developed in-house, this core is a [[PowerVR]] SGX 535 core licensed from Imagination Technologies.<ref>{{cite web|url=http://www.imgtec.com/News/Release/index.asp?NewsID=712|title=Imagination Technologies confirms new Intel Centrino Atom processor technology utilises POWERVR graphics and video technologies|access-date=2008-04-03|archive-date=2008-04-06|archive-url=https://web.archive.org/web/20080406184234/http://www.imgtec.com/News/Release/index.asp?NewsID=712|url-status=dead}}</ref>
Intel describes this as "a flexible, programmable architecture that supports shader-based technology, 2D, 3D and advanced 3D graphics, high-definition video decode, and image processing. Features include screen tiling, internal true color processing, zero overhead anti-aliasing, programmable shader 3D accelerator, and [[32-bit floating-point]] operations."<ref>{{cite web|url=http://download.intel.com/design/chipsets/embedded/prodbrf/319545.pdf|title=US15W Product Brief|access-date=2008-04-03
Intel launched the Atom Z24xx ([[Mobile Internet device#Medfield platform (2012)|Medfield]]) platform as a series of ultra-low power processors for smartphones. While Intel indicates that this chip contains an Intel Graphics Media Accelerator, they do not specify a GPU model number.<ref>{{cite web |title=Intel Atom Processor Z2460 Product Brief |url=http://download.intel.com/newsroom/kits/ces/2012/pdfs/AtomprocessorZ2460.pdf |access-date=8 September 2019}}</ref> This GPU is known to be a [[List of Intel graphics processing units#PowerVR based|PowerVR SGX540]].
A revised version of the previous Intel SCH (System Controller Hub) for the Atom Z6xx series CPU codenamed ''[[Lincroft (microprocessor)|Lincroft]]''. Essentially, this is the same graphic system as the GMA 500, but clocked at double the speed. (From 200 MHz to 400 MHz).<ref>{{cite web|url=http://www.notebookcheck.net/Intel-Graphics-Media-Accelerator-GMA-600.31181.0.html|title=Intel Graphics Media Accelerator (GMA) 600|access-date=2012-03-24}}</ref>
This integrated graphics system was released in Intel Atom (Cedar Trail, 32 nm) and based on [[PowerVR#Series 5|PowerVR SGX545]]. Unlike the original PowerVR solution, this model is clocked at 400 MHz instead of 200 MHz.<ref name="linuxtech1">{{cite web|url=http://www.linuxtech.net/reviews/intel_DN2800MT_cedarview_atom_power_draw.html |title=Reviews - Intel DN2800MT (CedarView Atom) power draw test |publisher=LinuxTECH.NET |date=2012-03-13 |access-date=2014-01-13}}</ref> It is specifically found in the Intel Atom N2600 processor<ref>{{cite web|url=http://ark.intel.com/products/58916 |title=ARK
Similar to the GMA 3600, but this version is clocked at 640 MHz.<ref name="linuxtech1"/> It is found in Atom N2800, Atom D2550, Atom D2500, Atom D2600 and Atom D2700 models. It supports DirectX version 9.0c.
Line 158 ⟶ 150:
== Protected Audio Video Path ==
Protected Audio Video Path (PAVP) restricts the data path within a computer during video playback (e.g., Blu-ray discs). It is supported by newer [[chipsets]] (e.g. [[Intel chipset#Core 2 chipsets|Intel G45]]) and operating systems (since [[Windows Vista]]).<ref>{{Cite web|url=http://www.intel.com/support/graphics/sb/CS-029871.htm|title=Frequently Asked Questions for Blu-ray Disk Playback with Intel
PAVP can be configured in the [[BIOS]]. Different modes are supported:
Line 181 ⟶ 173:
Apple removed the 64-bit GMA X3100 drivers later, and thus affected Macs were forced back to the 32-bit kernel despite being 64-bit clean in terms of hardware and firmware. No 64-bit drivers were offered in OS X Lion. Subsequently, OS X Mountain Lion dropped 32-bit kernel booting. The combination of these two changes in graphics driver code resulted in many Mac revisions being unable to upgrade to Mountain Lion, as their GPUs cannot be replaced.
For a while MacBook and MacBook Pro notebooks instead shipped with a far more powerful<ref>{{cite web|url=http://www.tomshardware.com/reviews/nvidia-ion-atom,2153-6.html |title=Nvidia's Ion: Lending Atom Some Wings — Tom's Hardware |date=6 February 2009 |publisher=Tomshardware.com |access-date=2009-09-17}}</ref> NVIDIA GeForce 9400M,<ref>{{cite web|url=http://www.nvidia.com/object/product_geforce_9400m_g_us.html |title=GeForce 9400M motherboard GPU |publisher=Nvidia.com |access-date=2009-09-17}}</ref> and the 15" and 17" MacBook Pro notebooks shipped with an additional GeForce 9600GT supporting hybrid power to switch between GPUs. The NVIDIA GeForce 9400M chipset implemented in Apple MacBooks did not support composite or S-video output.<ref>{{Cite web|url=http://support.apple.com/kb/HT3413|title=MacBook: Mini-DVI to video adapter compatibility - Apple Support}}</ref>
=== FreeBSD ===
Line 188 ⟶ 180:
=== Linux ===
{{See also|Free and open-source device drivers: graphics#Intel}}
In August 2006, Intel added support to the open-source [[X.Org Server|X.Org]]/[[XFree86]] drivers for the latest 965 series that include the GMA (X)3000 core.<ref>{{Cite web|url=http://www.intellinuxgraphics.org|title=Intel
In May 2007, version 2.0 of the driver (xorg-video-intel) was released, which added support for the 965GM chipset. In addition, the 2.0 driver added native video mode programming support for all chipsets from i830 forward. This version added support for automatic video mode detection and selection, monitor hot plug, dynamic extended and merged desktops and per-monitor screen rotation. These features are built into the X.Org 7.3 X server release and will eventually be supported across most of the open source X.Org video drivers.<ref>{{cite web |author=Cook |url= https://lwn.net/Articles/233868/ |title=Free software drivers for the Intel 965GM Express Chipset |publisher=Lwn.net |date=2007-05-10 |access-date=2009-09-17}}</ref> Version 2.1, released in July 2007, added support for the G33, Q33 and Q35 chipsets.<ref>{{cite web|url=http://lists.freedesktop.org/archives/xorg-announce/2007-July/000318.html|title=X.Org mailing list: xf86-video-intel 2.1.0|author=Eric Anholt|access-date=2007-07-09}}</ref> G35 is also supported by the Linux driver.<ref>{{cite web|url=http://intellinuxgraphics.org/documentation.html|title=Driver Documentation|access-date=2008-02-01|archive-date=2006-08-14|archive-url=https://web.archive.org/web/20060814222903/http://intellinuxgraphics.org/documentation.html|url-status=dead}}</ref>
As is common for X.Org drivers on Linux, the license is a combination of [[GNU General Public License|GPL]] (for the Linux kernel parts) and [[MIT License|MIT]] (for all other parts).<ref>{{cite web |author=Linux Graphics Drivers from Intel |url=http://intellinuxgraphics.org/license.html |title=Open Source Graphics Drivers from Intel — Licence |publisher=Intellinuxgraphics.org |access-date=2009-09-17 |url-status=dead |archive-url=https://web.archive.org/web/20100227095740/http://intellinuxgraphics.org/license.html |archive-date=2010-02-27 }}</ref>
Line 208 ⟶ 200:
|publisher=[[Phoronix]] Media
|access-date=2009-11-11}}</ref>
In May 2009, Intel employee
|url=http://anholt.livejournal.com/41132.html
|author=
|title=I fixed 8xx 3D rendering
|date=May 29, 2009
Line 221 ⟶ 213:
==== H.264 acceleration via VA-API ====
{{Main article|Video Acceleration API}}
Linux support for hardware accelerated H.264 playback is available and working for X4500HD and X4500MHD using VAAPI and the g45-h264 branch.<ref>{{cite web|url=http://www.emmolution.org/?p=192 |title=Intel G45 with VA API on Ubuntu 11.10 « |publisher=Emmolution.org |date=2012-02-16 |access-date=2014-01-13}}</ref><ref>{{Cite web|url=https://01.org/linuxgraphics|archiveurl=https://web.archive.org/web/20120620155937/http://intellinuxgraphics.org/h264.html|url-status=dead|title=Intel
==== PowerVR based chips on Linux ====
Line 230 ⟶ 222:
[[Joli OS]], a Linux-based OS optimized for netbooks, has a driver for the GMA500 built in.
PixieLive, a
Intel releases official Linux drivers through the IEGD (Intel Embedded Graphic Driver) supporting some Linux distributions dedicated to the embedded market.<ref>{{Cite web|url=https://www.intel.com/content/www/us/en/design/resource-design-center.html|title=Resource & Design Center for Development with Intel|website=Intel}}</ref>
Line 254 ⟶ 246:
The GMA 900 is theoretically capable of running Windows Vista's (and 7's) [[Windows Aero|Aero]] interface and is certified as DirectX 9 compliant. However, no WHQL certified WDDM driver has been made available. Presumably this is due to the lack of a "hardware scheduler" in the GPU.<ref>[http://forum.beyond3d.com/showthread.php?t=35048 Intel excuse for no GMA900 WDDM driver: no "HW Scheduler" no driver], Beyond3D, October 26, 2006.</ref> The Intel GMA 900 is also the first Intel integrated GPU not to have support or drivers for [[Windows 9x]] operating systems (including [[Windows 98|98]] and [[Windows ME|ME]]).
Many owners of GMA900 hardware believed they would be able to run Aero on their systems as early release candidates of Vista permitted XDDM drivers to run Aero. Intel, however, contends that Microsoft's final specs for Aero/WDDM certification did not permit releasing a WDDM driver for GMA900 (due to issues with the hardware scheduler, as mentioned above), so when the final version of Vista was released, no WDDM driver was released.<ref>{{cite web |url=http://softwarecommunity.intel.com/isn/Community/en-US/forums/30233994/ShowThread.aspx#30233994 |title=
In Windows 8, Aero effects are enabled with VGA compatibility driver via software rendering. There are no native GMA900 drivers available for Windows 8 since XDDM support is removed from this operating system.
Line 262 ⟶ 254:
This IGP is capable of displaying the [[Windows Aero|Aero]] interface for [[Windows Vista]]. Drivers are shipped with Windows Vista since beta versions became available in mid-2006. It can also run [[Windows 7]]'s Aero interface since Intel released drivers for Windows 7 in mid-June 2009.
The GMA 950 is integrated into many [[netbook]]s built on Intel 945GSE Express chipset, and is able to display a resolution up to
Most of the reviews about this IGP were negative, since many games (such as ''[[Splinter Cell: Chaos Theory]]'' or ''[[The Elder Scrolls IV: Oblivion|Oblivion]]'') need Pixel Shader 2.0 or higher, that is supported in hardware, and Vertex Shader 2.0, that is software-emulated. Other games such as ''[[Crysis]]'' will start, but with frame rates below acceptable.
==== GMA X3000/X3100 on Windows ====
T&L and Vertex Shaders 3.0 are supported by Intel's newest 15.6 drivers for Windows Vista as of September 2, 2007. XP support for VS3 and T&L was introduced on August 10, 2007. Intel announced in March 2007 that beta drivers would be available in June 2007.<ref>{{Cite web|url=https://www.intel.com/content/www/us/en/homepage.html|archiveurl=https://web.archive.org/web/20070430032718/http://www.intel.com/support/graphics/intelg965/sb/CS-025665.htm|url-status=dead|title=Intel
On June 1, 2007 "pre-beta" (or Early Beta) drivers were released for Windows XP (but not for Vista).<ref>{{Cite web |url=http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&Inst=Yes&ProductID=2576&DwnldID=13515&strOSs=All&OSFullName=All%20Operating%20Systems&lang=eng |title=Pre-Beta XP Drivers |access-date=2007-06-18 |archive-url=https://web.archive.org/web/20110807180307/http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&Inst=Yes&ProductID=2576&DwnldID=13515&strOSs=All&OSFullName=All%20Operating%20Systems&lang=eng |archive-date=2011-08-07 |url-status=dead }}</ref> Beta drivers for Vista and XP were released on June 19.<ref>{{Cite web |url=http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&Inst=Yes&ProductID=2800&DwnldID=13638&strOSs=44&OSFullName=Windows*%20XP%20Professional&lang=eng |title=Mobile Intel 965 Express Chipset Family Intel Graphics Media Accelerator Beta Driver for Windows* XP (zip)<!-- Bot generated title --> |access-date=2007-07-01 |archive-url=https://web.archive.org/web/20080107015555/http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&Inst=Yes&ProductID=2800&DwnldID=13638&strOSs=44&OSFullName=Windows*%20XP%20Professional&lang=eng |archive-date=2008-01-07 |url-status=dead }}</ref> Since hardware T&L and vertex shading has been enabled in drivers individual applications can be forced to fall back to software rendering,<ref>{{cite web|url=http://www.intel.com/assets/pdf/whitepaper/318888.pdf |title=Vertex Processing Selection Capability White Paper for Intel G965, G35, and GM965 Express Chipsets
Intel has released production version drivers for [https://web.archive.org/web/20070514040700/http://downloadfinder.intel.com/scripts-df-external/Detail_Desc.aspx?agr=N&ProductID=2576&DwnldID=12415&strOSs=163&OSFullName=Windows%20Vista*&lang=eng 32-bit] and [https://web.archive.org/web/20070514040634/http://downloadfinder.intel.com/scripts-df-external/Detail_Desc.aspx?agr=N&ProductID=2576&DwnldID=12417&strOSs=150&OSFullName=Windows%20Vista*%2064&lang=eng 64-bit] [[Windows Vista]] that enable the [[Windows Aero|Aero]] graphics.
Line 286 ⟶ 278:
== Modern gaming ==
The performance and functionality of GMA processors are limited, attaining the performance of only low-cost discrete GPUs at best and very old [[DirectX 6]] GPUs (Such as the [[RIVA TNT2]]) at the worst. Thus, they're sometimes even dubbed "Graphics Media Decelerators" though the actual performance depended on the CPU as well as RAM amount and speed. For example, an [[Atom N450]] CPU and GMA 3150 will perform comparably to a 10 years older RIVA TNT2 PC with a Tualatin Pentium 3, even worse, the GPU was sometimes even underclocked, hindering the already poor performance even further.<ref>{{cite web|url=http://www.techpowerup.com/reviews/Intel/Core_i5_2500K_GPU/10.html |title=Intel Core i5-2500K Sandy Bridge GPU Performance Review |publisher=techPowerUp |date=2011-01-02 |access-date=2014-01-13}}</ref> Some features of games and other 3D applications may be unsupported by GMAs, particularly older ones. The GMA X3x00's unified shader design allows for more complete hardware functionality, but the line still has issues with some games and has significantly limited performance.<ref>Waldock, Leo. [http://www.reghardware.co.uk/2007/12/05/review_asus_p5e_vm_hdmi/ Asus P5E-VM HDMI motherboard] {{Webarchive|url=https://web.archive.org/web/20071217091923/http://www.reghardware.co.uk/2007/12/05/review_asus_p5e_vm_hdmi/ |date=2007-12-17 }}, Register Hardware, December 5, 2007.</ref>
Intel has put up a page with 'Known Issues & Solutions' for each version.<ref>{{cite web|url=http://www.intel.com/support/graphics/ |title=Intel Graphics home page |publisher=Intel.com |access-date=2009-09-17}}</ref> For Intel Graphics Media Accelerator Software Development concerns, there is the Integrated Graphics Software Development Forum.<ref>[http://softwareforums.intel.com/ISN/Community/en-US/Forums/ Intel Software Network Forums] {{webarchive|url=https://web.archive.org/web/20070106010305/http://softwareforums.intel.com/isn/Community/en-US/Forums/ |date=2007-01-06 }}</ref>
Line 293 ⟶ 285:
=== GMA X3000 review ===
A review conducted in April 2007 by [[The Tech Report]] determined that the GMA X3000 had performance comparable to the [[Comparison of Nvidia graphics processing units#GeForce 6 series|Nvidia GeForce 6150]].<ref name=autogenerated5>{{cite web|url=http://techreport.com/articles.x/12195/17 |title=Intel's G965 Express chipset — The Tech Report — Page 17 |date=6 April 2007 |publisher=The Tech Report |access-date=2009-09-17}}</ref> During that review the GMA X3000 was unable to run the [[PC games]] ''[[Battlefield 2]]'' and ''[[The Elder Scrolls IV: Oblivion|Oblivion]]''.<ref>{{cite web|url=http://techreport.com/articles.x/12195/9 |title=Intel's G965 Express chipset — The Tech Report — Page 9 |date=6 April 2007 |publisher=The Tech Report |access-date=2009-09-17}}</ref> However, the [[ExtremeTech]] review found that games which aren't as graphically demanding, such as ''[[The Sims 2]]'' and ''[[Civilization IV]]'', "look good" when the GMA X3000 is used to run them.<ref>{{cite web |url=http://www.extremetech.com/article2/0,2845,2121192,00.asp |title=Intel G965 with GMA X3000 Integrated Graphics — Media Encoding and Game Benchmarks — CPUs, Boards & Components by ExtremeTech |publisher=Extremetech.com |access-date=2009-09-17 |archive-date=2010-09-27 |archive-url=https://web.archive.org/web/20100927110618/http://www.extremetech.com/article2/0,2845,2121192,00.asp |url-status=dead }}</ref>
Reviews performed by The Tech Report, by ExtremeTech and by [[Anandtech]] all concluded that the [[AMD]]'s [[AMD 690G#690G|Radeon X1250]] [[Integrated graphics#Integrated graphics
=== GMA X3500 review ===
In a review performed by Register Hardware in December 2007,<ref name=autogenerated1 /> author Leo Waldock argued that because the GMA X3500 is not capable of running any PC game that requires [[DirectX 10]], the addition of DirectX 10 support to the GMA X3500 was "irrelevant".<ref name=autogenerated4>{{cite web|last=Waldock |first=Leo |url=http://www.reghardware.co.uk/2007/12/05/review_asus_p5e_vm_hdmi/page4.html |title=Asus P5E-VM HDMI motherboard
=== GMA X4500 review ===
Line 331 ⟶ 323:
[[Category:Graphics processing units]]
[[Category:Graphics hardware]]
[[Category:
[[Category:Graphics microarchitectures]]
[[Category:Intel microarchitectures]]
|