Users expressed amazement that an AI could build a full 3D physics engine and quadruped simulator from one prompt, citing advanced features like rigid body dynamics and WASM compilation as genuinely impressive.
Based on 5 visible X reactions from 11 accounts; directional sample.
> ask 5.6 Sol Pro to build a 3D multibody simulator > it implements rigid-body dynamics from scratch > quaternion integration, OBB collision detection with 15-axis SAT contact and friction via sequential impulses > revolute-joint constraints > PD torque motors and a 12-joint quadruped controller > compiles the whole engine to WASM renders it with WebGL > gives me a working standalone HTML simulator one prompt this is getting ridiculous
8:40 AM · Jul 12, 2026physics engine from scratch in c++, ported to browser with webgl and wasm WE ARE SO BACK https://twitter.com/cloneofsimo/status/2076330800036147678
9:48 AM · Jul 12, 2026@cloneofsimo yes! I'm so glad they finally bought some 3d / IK envs and improved RL there - makes my life way less painful
8:44 AM · Jul 12, 2026@cloneofsimo yes! I'm so glad they finally bought some 3d / IK envs and improved RL there - makes my life way less painful
8:44 AM · Jul 12, 2026Users expressed amazement that an AI could build a full 3D physics engine and quadruped simulator from one prompt, citing advanced features like rigid body dynamics and WASM compilation as genuinely impressive.
Based on 5 visible X reactions from 11 accounts; directional sample.