BSc. in Computing Science / University of Alberta
Welcome to my portfolio! My academic journey at the University of Alberta has equipped me with a solid foundation and a passion for the intersection of technology and gaming. Proficient in C#, C++, Python, and Java, my hands-on experience with the Unity game engine has fueled my passion for the possibilities in the gaming industry.
My enthusiasm for game development is rooted in the endless possibilities of combining cutting-edge technology with captivating storytelling. I aspire to contribute to the industry's growth by integrating AI and ML systems to create innovative gaming experiences.
Worked on 2 projects:
Here's a look at all the exciting projects I've worked on:
An educational game designed by the FORT Lab that combines farm management gameplay with educational elements focused on teaching the significance of fariness and bias in machine learning.
An intelligent and adaptable StarCraft 2 Protoss bot capable of making strategic decisions regarding army composition using information gathered from scouting.
A habit tracking app for Android with Firebase integration to include social features such as tracking friends' progress.
A distributed social network blogging platform that also allows the import of posts from other sources (GitHub, Twitter, etc.)
Research project centered around generating synthetic data to fill gaps in FA scan sequences. Modified a VCGAN to predict missing frames of FA scans given preceding and succeeding images of sequence.
Completed coursework in:
Adam Elamy, Jacob Paetsch, David Parise, Shivam Rathore, Abeer Waheed. April 2022. "Generation of Synthetic FA Images Within a Sequence." Preprint.
Thank you for visiting! Feel free to contact me for any further enquiries.