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Cushee_FooFee

52
Posts
3
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2
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A member registered Jul 13, 2024

Recent community posts

No idea how long "fully loaded" is, but this has happened when I was playing for hours and THEN tried to sleep. Surely the game had loaded fully after a few hours.

That said, I hit sleep, the screen turns grey, and then it shows the offline window to show how much time I had offline and sets me back as if I just imported my save, instead of sleeping.

Here's my save actually: https://pastebin.com/cF53W2NB 

I am on Firefox browser (I have the dark reader, CanvasBlocker, and Ublock origin, extensions if those matter), as well as using Fedora Linux as my OS.

Alright the game is actually unplayable now.


No matter what I do, I can't actually sleep. I hit sleep, I hit yes, and then nothing happens.

Will the demo be released to Steam any time soon?

You must hate me coming back and immediately finding these bugs/issues.

I got the curse mark on me or something.

Is that on the website or download version?

Because this is what the gear icon in the main menu shows me.


So uh, I have the portable spell count thing going on, but I can't seem to remove any spells or move them around.


If I end up getting a bad spell in those slots, does that mean I am stuck with those spells forever?

I would really love the ability to switch out spells, especially during a run, but at the very least to change the spells in the saved spell slot area.

I'm playing on the browser, and for privacy/security reasons I generally have my data deleted on most websites after shutting down my PC.

I noticed there's an export function, which I have used, but how do I import the save?

Either that or I am insanely unlucky.

Oh yeah, I also noticed with the swiftstrike spell, if I die, the enemy hits me with the spell after I respawn, but if I have the spell, I DON'T hit the enemy with the spell after I respawn.

(1 edit)

Yeah a whole lot happened in my life and played some other games and what not.

Pretty cool updates so far, looks a lot more polished.

I am curious how you calculate that dodge change. I had around 74% dodge chance on an enemy, and that enemy hit (And killed, not sure if that affects things) me 35 times in a row before missing. If I multiply 0.25 to itself 35 times, that would give me a 1 in 8.470329473×10⁻²² chance of that happening.

I'm starting to think the hit mechanics in practice do not align with the stat counter. 

Edit: I just added fresh new gear, got a 95% dodge chance, and I am still getting hit like 10-20 times in a row. Not sure if it's a problem with gear or respawning or what. The enemy has the Bloodloss Maximum damage perk thingy.

So I did a spellcraft, made NHCD + Thrn Maximum damage.

It multiplies my max damage just fine, but doesn't seem to damage the enemy whenever my character is hit.

When you walk all the way to the left and fall off the map.

Will completing the main puzzles give any benefit to the main game? Perhaps your units more lotally follow orders or something like that?

So I tried playing yesterday, thought the game was unplayable, and just left.

Checked to see if there was an update, no update, but I found out the problem.

When making a character, if you open up the stats menu, then you can't create a name. If you can't create a name, then you can't create a fighter. That's why I thought the game was unplayable as I wasn't able to create a character.

Let's GOOOOO!!!!!!!!!!!!!

Any plans for patches/hotfixes, or is this the last you will touch this game?

How do you export your save?

My browser data gets deleted a lot.

I enjoy the idea of having massive scale wars, although it does seem to slow down on the web version (I assume downloaded would run better).

Enemy variety is lacking, since there's only 1 enemy type so far.

Some characters I would love to see would be snipers that have insane range, perhaps even having piercing attacks.

Mages that do nasty AOE damage would be good.

Necromancers that summon skeletons would be fun, and gives reason to use the back part of the map.

Does the multitasking perk work for offline mode? I don't think I am getting the books, exp, or the exp multiplier with compounding knowledge.

Firefox browser. I have things set to remove data after restarting my PC to reduce the likelihood of tracking and spyware (Not perfect but who is?). And that ends up removing the save file too.

No save export?

Speedrunner easy win strategy!?!?!? :O

Pope skip is going to be HUGE.

I hope the pope dialogue wasn't important, because the news of my troops beating the neighbor kingdom went ontop of the pope dialogue and then the pope dialogue disappeared once I finished the war dialogue.

Game doesn't full load on FireFox it seems.

Oh yeah, there's some down arrow button at the bottom of the screen, but without a fullscreen I can't see it, and no way to scroll down.

H-how bad is "Star Game" difficulty?!?!? O_O

Oh hey you fixed the bug where if I can't build anything then I can't progress. Makes the game a lot better.

Huh, found a bug.

Once the water meter reaches 0, you aren't able to collect more water, water the tree, or even chop down the tree.

I click play, black screen, nothing happens. 

I try waiting for 1 whole minute, nothing loads, just a black screen.

Browser: Firefox.

OS: Linux, Fedora distro.

Well you need energy indirectly to create the item. I assume later in the game there's more efficient energy sources, but maybe say the general amount of energy units itself is required to generate the thing?

Oh it needs energy.

Any reason there's no empty energy gauge/bar on the Iron plate recipe thing?

I see the recipe requires raw iron, so when I get that and nothing happens I think the game is just broken. 

I can click it, and numbers change, it's just that I had to use the tab trick to highlight the invisible button.

Theoretical is cool and all, but how do I bottleneck iron plates? Isn't that the first thing for factories? 

(1 edit)

Wait, the button to add a factory is INVISIBLE?!?!?! 

That explains why I got stuck...

Edit: NVM apparently even having 3 factories to try and produce metal plates, showing 1.2/s means 0 production. Same with copper actually.

X2 damage, then a X5 damage on top. So now my starter damage is... 5? 

5X2 = 10, no?

Yeah all it takes is going for the right stats.

I would say the biggest issue is the lack of content. Specifically, you fight the same enemies, without really any end goal besides get to the next generic boss. That's probably the biggest weakness of the game, because even if you add a few more enemies, that itself doesn't really fix the game, it's just prolonging the inevitable. 

It could use more to the gameplay. Not like making it a clicker game or anything, but adding different routes perhaps.

Having enemies look different would help a little, but it's still the same basic formula of basic attack and try not to get hit. Adding more active spells might help, such as freezing the opponent, mirage clones, getting attacked by muliple enemies at the same time, etc. 

I know these fixes wouldn't really fix the main core issue of the game, but I'm not entirely sure your vision, so I don't know how to give the best advice for fixing the main problem of lacking content, besides just throwing in random filler (But that wouldn't really provide anything of value if it's just haphazrdly thrown in).

Going to more technical quirks, I noticed that the 5x multipliers also multiply other multipliers. So if I have 1 speed, and then 1 control after it, the control 5X the speed stat as well,

Also, even if anything reduces my magic stat, it doesn't matter because my damage somehow scales with the enemy, so it's better if I have 0 magic stat so I use only 1 stamina per hit. 
I also want my stamina at base level, so if I die I don't take forever healing up.

But yeah, even end game progression, it's all about getting skills, but nothing really concrete for the character itself, besides the one keeping the skill slots. 

Getting rid of the delay would help, but what would be better is if you could condense enemies, or at least waves, so you can progress faster instead of wasting so much time fighting canon fodder. 

So I noticed that with really high attack speed, there's actually a long delay where my character waits doing nothing.

Well, long compared to attack speed. So I think like half a second is wasted every fight as my character isn't doing anything. That means if that delay was removed, my character would be able to kill enemies a lot faster. So yeah my character's potential is quite limited right now.