ball
Controls
Next Level
↗ Head North East during early tests
Prototype Bias Direction
| WASD | or | ↑↓←→ |
| mouse | left button | fire projectile |
| spacebar | zero out physics forces | debugging |
| tab | reset level | debugging |
| disabled |
BLA BLA
META
| web build zip | Ver : 0.0.36 | Godot : 4.6.3 | 10.6 meg |
Template framework
| fast action game template |
| Strict evaluation of engine under stress without creative cost requirements A game to stress test Godot so other games can be made with this framework |
No generative artificial intelligence. No Large language models or Generative Adversarial Networks are within this game or used to develop / design and produce this work. No external plugins, everything from first principles thinking primitive creation with simple constructs. No external dependencies, media is generated by code or procedural functions with randomness No external media, visual and acoustic media is generated within the engine with code. No explicit pattern, speed requirements overrides fixed pattern Original project was desktop oriented, it is currently porting to web and smart devices |
FAQ
| fullscreen shader | placeholder | adopt old tv screen |
| No damage to player yet | activate later | no loss of lives yet |
| no scoring | activate later | no agent score ranges yet |
| no powerups : energy speed | activate later | no player ranges yet |
JOURNEY
| player shield | basic bones | 0.0.37 |
| Rendering | Driver / Depth Prepass DISABLED to match game style | 0.0.36 |
| game debug | fullscreen shader and debug ui panels separated | 0.0.36 |
| player power ups | energy and others basic start | 0.0.36 |
| player projectile | size change, life length change | 0.0.36 |
| enemy tweak | standardise and unify everything to coherent language | 0.0.35 |
| full screen shader | monitor curve bug two corners top left | 0.0.34 |
| obstacles | dynamic obstacles neutral inert | 0.0.33 |
| visuals | mix bag of tweaks, maze wall depth | 0.0.33 |
| enemy tweak | focus on different enemy combinations | 0.0.33 |
| play space | halved map size for faster testing purposes | 0.0.32 |
| build size | shrunk 11.9 to 10.6 megs with 4.6.3 upgrade | 0.0.32 |
| engine upgrade | upgraded project during development 4.6.3 | 0.0.32 |
| screenshots | disabled for web build | 0.0.31 |
| player gun | bug removed, collider on launch object. | 0.0.31 |
| bit snow | removed audio, size testing, push pull magnetics | 0.0.30 |
| exit button | disabled for web builds | 0.0.30 |
| audio | dynamic bespoke audio patched | 0.0.29 |
| Updated | 9 days ago |
| Published | 26 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | circuitbone |
| Genre | Action |
| Made with | Blender, Godot, Krita |
| Tags | 3D, Fast-Paced, No AI, Physics, Prototype, Real-Time, Singleplayer, Project template, Top-Down |
| Average session | A few seconds |
| Accessibility | High-contrast |
| Content | No generative AI was used |

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