Controls

Next Level
↗  
Head North East during early tests

Prototype Bias Direction

WASDor ↑↓←→ 
mouse left button fire projectile
spacebar zero out physics forcesdebugging
tab reset level debugging
F8 console disabled

BLA BLA
META

web build zipVer : 0.0.36Godot : 4.6.310.6 meg


Template framework

fast action game template
Strict evaluation of engine under stress without creative cost requirements
A game to stress test Godot so other games can be made with this framework
intended and battle-tested framework from ground up for action paced interactives
AI
No generative artificial intelligence. No Large language models or Generative Adversarial Networks are within this game or used to develop / design and produce this work.
No external plugins, everything from first principles thinking primitive creation with simple constructs.
No external dependencies, media is generated by code or procedural functions with randomness
No external media, visual and acoustic media is generated within the engine with code.
No explicit pattern, speed requirements overrides fixed pattern
Original project was desktop oriented, it is currently porting to web and smart devices

FAQ

fullscreen shader placeholderadopt old tv screen 
No damage to player yet activate later no loss of lives yet
no scoring activate later no agent score ranges yet
no powerups : energy speedactivate later no player ranges yet

JOURNEY

player shieldbasic bones0.0.37
RenderingDriver / Depth Prepass DISABLED to match game style0.0.36
game debugfullscreen shader and debug ui panels separated0.0.36
player power upsenergy and others basic start0.0.36
player projectilesize change, life length change0.0.36
enemy tweakstandardise and unify everything to coherent language0.0.35
full screen shadermonitor curve bug two corners top left0.0.34
obstaclesdynamic obstacles neutral inert0.0.33
visualsmix bag of tweaks, maze wall depth0.0.33
enemy tweakfocus on different enemy combinations0.0.33
play spacehalved map size for faster testing purposes0.0.32
build sizeshrunk 11.9 to 10.6 megs with 4.6.3 upgrade0.0.32
engine upgradeupgraded project during development 4.6.30.0.32
screenshotsdisabled for web build0.0.31
player gunbug removed, collider on launch object.0.0.31
bit snowremoved audio, size testing, push pull magnetics0.0.30
exit buttondisabled for web builds0.0.30
audiodynamic bespoke audio patched0.0.29
Updated 9 days ago
Published 26 days ago
StatusPrototype
PlatformsHTML5
Authorcircuitbone
GenreAction
Made withBlender, Godot, Krita
Tags3D, Fast-Paced, No AI, Physics, Prototype, Real-Time, Singleplayer, Project template, Top-Down
Average sessionA few seconds
AccessibilityHigh-contrast
ContentNo generative AI was used

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