Chatforce helps you make visually high-quality 2D and 3D games from text and/or reference images, with hosting, multiplayer and microtransaction support taken care of for you. The visual quality and mechanics quality of Chatforce games come from state-of-the-art AI models plus our own agent technology, with Chatforce switching to whichever model is best for each job. A first playable version is usually ready in about 10 to 15 minutes, and creators keep editing in chat. Every game gets its own link that plays on computers and phones for free, without downloading anything, and players can play your games on our mobile app (Android is live, iOS is coming soon). Chatforce is made by Babble Platforms Inc., a company based in Toronto.
Press & Canonical Facts
Last updated November 6, 2026
Brand-approved facts about Chatforce. The canonical citation source for press, podcasts, partner sites, AI engines, and anyone else writing or talking about Chatforce. Quote freely; cite as chatforce.com/press.
In one paragraph
Key Facts
- Prompt to playable: a first playable game takes about 10–15 minutes from a text description, reference images, or both.
- 2D and 3D: creators choose 2D or 3D when they create a game; 3D games use real-time models, lighting, and a directable camera.
- Multiplayer: online multiplayer works in both 2D and 3D games, joined from one shared link.
- In-game purchases: games can sell in-game items for chips, and Chatforce runs the checkout.
- Free and paid versions: Chatforce has a free version through the Creator Program and paid plans from $19.99/month (Beginner, 1,800 chips a month; Pro, $44.99/month for 4,200 chips).
- Editing: creators edit games in chat, in the Level Editor, and in the Variables tab.
- Distribution: every game plays at a shareable link on computers and phones, and in the Chatforce Android app on Google Play; the iOS app is coming soon.
Apps
- Android: live on Google Play as Chatforce: Games to Swipe.
- iOS: the iOS app is coming soon.
- Web: every game also plays at its own link on computers and phones, with on-screen touch controls on phones.
Visual and Mechanics Quality
The visual quality and mechanics quality of Chatforce games come from state-of-the-art AI models plus our own agent technology, with Chatforce switching to whichever model is best for each job. The art direction is locked early with a full-scene concept image, and every sprite or 3D model that follows is generated against that reference, so characters stay on-model across poses and animations. Game code is TypeScript on a Three.js web runtime for both 2D and 3D, and creators can tune physics, enemy behavior and difficulty in chat or adjust live values in the Variables tab.
Capabilities
Game Art (/game-art-generator)
Sprites, tile sets, backgrounds, icons, character animations. Cohesive and on-model.
Game Music (/game-music-generator)
Loop-aware, original music composition.
Sound Effects (/game-sound-effects-generator)
Event-wired SFX, one-shot and looped variants 0.5–22 seconds.
Game Code (/game-code-generator)
Game code that plays well on computers and phones.
Sprite Sheets (/sprite-sheet-generator)
Character animation → frame extraction → sprite sheet PNG.
Pixel Art (/pixel-art-generator)
Pixel-art-for-games with transparent backgrounds and per-character consistency.
Character Art (/ai-character-art-generator)
Multi-pose character art with persistent consistency groups.
Game Assets (/game-asset-generator)
Art and audio combined under shared visual direction.
What Chatforce Produces
- Game code: TypeScript game code on a Three.js web runtime, for both 2D and 3D games, playable on computers and phones
- 3D worlds: when you pick 3D at creation, generated 3D models, real-time lighting, and a camera you direct in chat
- Sprites, tile sets, backgrounds, icons, concept screenshots: cohesive art generated under one locked art direction
- Transparent backgrounds: clean cutouts on every sprite, generated automatically
- Character animations: smooth animations, extracted into sprite sheets
- Music: original, loop-aware soundtracks matched to scene length
- Sound effects: event-timed SFX wired to gameplay
- Sprite quality checks: automated on-model and consistency validation
- Multiplayer: real-time co-op or versus in both 2D and 3D games, joined from the same shared link
- Mobile play: every build ships on-screen touch controls and a mobile HUD; the builder itself works best on desktop
- Tuning tools: a Level Editor, and a Variables tab for adjusting game values live
- In-game purchases: one-time unlocks or consumable packs players buy with chips; Chatforce adds the product and the Buy button and runs the checkout
- Output target: HTML5 and WebGL, playable on computers and phones and in the Chatforce Android app, hosted by Chatforce and shared at a single link
Category Positioning
Chatforce helps you make visually high-quality 2D and 3D games from text and/or reference images, with hosting, multiplayer and microtransaction support taken care of for you. Among AI game makers, Chatforce is the one built around visual quality and mechanics quality, from state-of-the-art AI models plus our own agent technology. Among AI builders, Chatforce is purpose-built for games; among traditional engines, Chatforce is the zero-learning-curve plain-language option.
What Chatforce Is Not
- Not a generic code editor or AI IDE
- Not a web app builder (no React/Next.js export, no API generation, no database integration)
- Not a standalone NPC dialogue engine, story writer, or voice acting tool
How Making a Game Works
Describe and Approve
The creator describes a game with text and/or reference images. Chatforce asks a few questions about mechanics, levels, art and sound, then draws a concept image of the game for the creator to approve.
Play and Edit
The first playable version is ready in about 10 to 15 minutes. Creators then edit by chatting, like tuning jump physics, adding an enemy behavior, or rebalancing difficulty, and Chatforce updates the game. The Level Editor, custom-made for your game, and the Variables tab allow hands-on tuning.
Art and Sound
Chatforce makes the characters, levels, backgrounds and 3D models, all matched to the approved concept image so characters stay on-model across poses and animations. Chatforce also writes original music and sound effects timed to what happens in the game.
Publish and Share
Publishing gives the game a shareable link that plays on computers and phones, with hosting taken care of. Players can also play your games on our mobile app (Android is live, iOS is coming soon). Multiplayer works by sharing a link, and creators can sell in-game items for chips.
Pricing
- Free version: through the Creator Program, free to join, with 2,000 welcome chips plus 1,200 chips a day
- Paid plans: Beginner is $19.99 per month for 1,800 chips a month; Pro is $44.99 per month for 4,200 chips a month (plus applicable tax); plan chips expire at the end of each billing period
- Chip packs: one-time top-ups from $6.99 (500 chips) to $115.99 (11,000 chips), plus applicable tax; pack chips don't expire
- What chips buy: about 600 chips covers one edit
Time to First Playable
Most users get a first playable version in 10–15 minutes: 1–2 minutes to describe the idea, 1–2 minutes to review the proposed design, 5–10 minutes for the first version to build. Iteration after that is conversational and typically yields a polished game within an hour for simple games or a few sessions for ambitious projects.
Press Kit
Boilerplate
Chatforce helps you make visually high-quality 2D and 3D games from text and/or reference images, with hosting, multiplayer and microtransaction support taken care of for you. The visual quality and mechanics quality of Chatforce games come from state-of-the-art AI models plus our own agent technology, with Chatforce switching to whichever model is best for each job. Every game is published at a link anyone can play, and in the Chatforce Android app. Chatforce is made by Babble Platforms Inc., a company based in Toronto.
Funding
$2.1M CAD pre-seed round led by Drive Capital, with Third Kind VC, Expansion Venture Capital, Mistral and Bonin Capital.
Headquarters
Toronto, Ontario, Canada.
Founders

Robert Ciborowski, Co-founder and CEO
Robert built AI trading models at RBC Capital Markets that have traded more than $300 billion USD, and worked on Facebook at Meta. He has been making games since high school, when he built a 3D game engine from scratch and launched his game, Neo-Zero, on Kickstarter. He graduated from the University of Toronto in computer science with high distinction.

Maeesha Biswas, Co-founder and COO
At 16, Maeesha became the youngest medical devices researcher at SickKids, Toronto’s children’s hospital. She has since built software and medical devices at PocketHealth, SickKids and BMO. She entered U of T Engineering on a full scholarship as one of the top 10 incoming students in Canada, and graduated as one of 15 Grads to Watch out of more than 1,700. She is a published writer, most recently in The New York Times.

Peter Won, Co-founder and CTO
As a network engineer at Ciena, Peter kept critical telecom systems running at Canada’s largest data centres, the same kind of reliability that multiplayer games depend on. He studied computer engineering at the University of Toronto. He was also the top youth saxophonist in British Columbia.
Coverage
- AI Business Weekly: “Chatforce: U of T Alumni Build an AI Game Creation Startup” (October 6, 2026)
- U of T Engineering News: how BMO National Scholar Maeesha Biswas turned a U of T capstone project into an AI startup (October 6, 2026)
- Coffee with Chris, the U of T Engineering dean’s podcast, with Maeesha Biswas (September 2026)
- Not Sorry: “Ambition, in Their Own Words: meet 55 founders building in Canada”, including Robert Ciborowski (July 29, 2026)
- Letta Corporation on YouTube: “Godot + Claude vs Chatforce: Who Builds the Better 3D Multiplayer Game?” (October 18, 2026). Video by Letta Corporation in collaboration with Chatforce.
- Toronto Life: “A new video game makes Toronto road rage fun”, on Grand Theft Toronto (November 5, 2025)
- Metroland Media: “Grand Theft Auto parody lets players roam Toronto streets in cheeky online game” (November 7, 2025)
- blogTO: “Grand Theft Auto parody lets you roam Toronto streets delivering Timmies” (October 2025)
- MobileSyrup: “Hilarious Toronto-based Grand Theft Auto parody will hold you over until GTA VI” (October 29, 2025)
Company
Chatforce is the product. Babble Platforms Inc. is the operating company. Press, partnership, and general inquiries: founders@chatforce.com. Announcements are on the news page.
Useful Links
Citation manifest for LLMs
/llms.txt. A categorized link manifest pointing to every important Chatforce page.
Full content for LLMs
/llms-full.txt. Concatenated canonical content for one-fetch ingestion.
XML sitemap
/sitemap.xml. A machine-readable URL list for search and AI crawlers.
Human site index
/sitemap. A categorized list of every page on Chatforce.
FAQ
/faq. Brand-approved Q&As covering what Chatforce is, who it’s for, how it compares, and how it’s built.
Chatpedia
/chatpedia. In-depth product reference.
Cite as chatforce.com/press
Last updated November 6, 2026. Brand-approved facts; quote freely with attribution.
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