
I am a programmer who also enjoys designing game mechanics. Most of my games were made using the Godot engine.
Since the beginning of my computer science studies, I have been regularly attending game jams and developing other game projects. I have created quite a few games that you can check out and play right now!
I am an active member of student game development clubs, such as 2Immerse at UKEN and AGH Industry. Video games are my main hobby, and I genuinely enjoy discussing them with others who share the same passion.

My favorite game engine is Godot. I enjoy working with it because it is easy to learn and use. Its simplicity and lightweight nature make it perfect for game jams and hobby projects.
Besides game jam games, I am also involved in developing some bigger scope projects.
My current main project is "Wszyjsko do ziymie wrôcô" (All Things Return to the Soil) which is an ethnographic art game that explores the experience of incongruity at the core of the identity of people inhabiting modern Silesia. It seeks to depict the region’s multilayered, scarred social, architectural, and environmental landscape. The project is a collaboration between ethnographers, artists, and programmers, and is grounded in interviews and field research conducted with the participation of local communities.

This project is founded by Polish Institute of Creative Industries (Instytut Przemysłów Kreatywnych).
You can check out project site by clicking this link.
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