Showing posts with label internet. Show all posts
Showing posts with label internet. Show all posts

Thursday, April 6, 2017

On The Merits of QUIC for HTTP


I am often asked why the Internet HTTP community is working on an IETF based QUIC when HTTP/2 (RFC 7540) is less than 2 years old. There are good answers! This work is essentially part two of a planned evolution to improve speed, reliability, security, responsiveness, and architecture. These needs were understood when HTTP/2 was standardized but the community decided to defer larger architectural changes to the next version. That next version is arriving now in the form of QUIC.

Flashback to HTTP/2 Development


HTTP/2 development consciously constrained its own work in two ways. One was to preserve HTTP/1 semantics, and the other was to limit the work to what could be done within a traditional TLS/TCP stack.

The choice to use TLS/TCP in HTTP/2 was not a forgone conclusion. During the pre-HTTP/2 bakeoff phase there was quite a bit of side channel chatter about whether anyone would propose a different approach such as the SCTP/UDP/[D]TLS stack RTC DataChannels was contemporaneously considering for standardization.

In the end folks felt that experience and running code were top tier properties for the next revision of HTTP. That argued for TCP/TLS. Using the traditional stack lowered the risk of boiling the ocean, improved the latency of getting something deployed, and captured the meaningful low hanging fruit of multiplexing and priority that HTTP/2 was focused on.

Issues that could not be addressed with TCP/TLS 1.2 were deemed out of scope for that round of development. The mechanisms of ALPN and Alternative Services were created to facilitate successor protocols.

I think our operational experience has proven HTTP/2's choices to be a good decision. It is a big win for a lot of cases, it is now the majority HTTPS protocol, and I don't think we could have done too much better within the constraints applied.

The successor protocol turns out to be QUIC. It is a good sign for the vibrancy of HTTP/2 that the QUIC charter explicitly seeks to map HTTP/2 into its new ecosystem. QUIC is taking on exactly the items that were foreseen when scoping HTTP/2.

This post aims to highlight the benefits of QUIC as it applies to the HTTP ecosystem. I hope it is useful even for those that already understand the protocol mechanics. It, however, does not attempt to fully explain QUIC. The IETF editor's drafts or Jana's recent tutorial might be good references for that.

Fixing the TCP In-Order Penalty


The chief performance frustration with HTTP/2 happens during higher than normal packet loss. The in-order property of TCP spans multiplexed HTTP messages. A single packet loss in one message prevents subsequent unrelated messages from being delivered until the loss is repaired. This is because TCP delays received data in order to provide in-order delivery of the whole stream.

For a simple example imagine images A and B each delivered in two parts in this order: A1, A2, B1, and B2. If only A1 were to suffer a packet loss under TCP that would also delay A2, B1, and B2. While image A is unavoidably damaged by this loss, image B is also impacted even though all of its data was successfully transferred the first time.

This is something that was understood during the development of RFC 7540 and was correctly identified as a tradeoff favoring connections with lower loss rates. Our community has seen some good data on how this has played out "in the wild" recently from both Akamai and Fastly. For most HTTP/2 connections this strategy has been beneficial, but there is a tail population that actually regresses in performance compared to HTTP/1 under high levels of loss because of this.

QUIC fixes this problem through multistreaming onto one connection in a way very familiar to 7540 but with an added twist. It also gives each stream its own ordering context analagous to a TCP sequence number. These streams can be delivered independently to the application because in-order only applies to each stream instead of the whole connection in QUIC.

I believe fixing this issue is the highest impact feature of QUIC.

Starting Faster


HTTP/2 starts much faster than HTTP/1 due to its ability to send multiple requests in the first round trip and its superior connection management results in fewer connection establishments. However, new connections using the TCP/TLS stack still incur 2 or 3 round trips of delay before any HTTP/2 data can be sent.

In order to address this QUIC eschews layers in favor of a component architecture that allows sending encrypted application data immediately. QUIC still uses TLS for security establishment and has a transport connection concept, but these components are not forced into layers that require their own round trips to be initialized. Instead the transport session, the HTTP requests, and the TLS context are all combined into the first packet flight when doing session resumption (i.e. you are returning to a server you have seen before). A key part of this is integration with TLS 1.3  and in particular the 0-RTT (aka Early Data) handshake feature.

The HTTP/2 world, given enough time, will be able to capture some of the same benefits using both TLS 1.3 and TCP Fast Open. Some of that work is made impractical by dependencies on Operating System configurations and the occasional interference from middleboxes unhappy with TCP extensions.

However, even at full deployment of TLS 1.3 and TCP Fast Open, that approach will lag QUIC performance because QUIC can utilize the full flight of data in the first round trip while Fast Open limits the amount of data that can be carried to the roughly 1460 bytes available in a single TCP SYN packet. That packet also needs to include the TLS Client Hello and HTTP SETTINGS information along with any HTTP requests. That single packet runs out of room quickly if you need to encode more than one request or any message body. Any excess needs to wait a round trip.

Harmonizing with TLS


When used with HTTP/1 and HTTP/2, TLS generally operates as a simple pipe. During encryption cleartext streams of bytes go in one side and a stream of encrypted bytes come out the other and are then fed to TCP. The reverse happens when decrypting. Unfortunately, the TLS layer operates internally on multi-byte records instead of a byte stream and the mismatch creates a significant performance problem.

The records can be up to 64KB and a wide variety of sizes are used in practice. In order to enforce data integrity, one of the fundamental security properties of TLS, the entire record must be received before it can be decoded. When the record spans multiple packets a problem similar to the "TCP in-order penalty" discussed earlier appears.

A loss to any packet in the record delays decoding and delivery of the other correctly delivered packets while the loss is repaired. In this case the problem is actually a bit worse as any loss impacts the whole record not just the portion of the stream following the loss. Further, because application delivery of the first byte of the record is always dependent on the receipt of the last byte of the record simple serialization delays or common TCP congestion-control stalls add latency to application delivery even with 0% packet loss.

The 'obvious fix' of placing an independent record in each packet turns out to work much better with QUIC than TCP. This is because TCP's API is a simple byte stream. Applications, including TLS, have no sense of where packets begin or end and have no reliable control over it. Furthermore, TCP proxies or even HTTP proxies commonly rearrange TCP packets while leaving the byte stream in tact (a proof of the practical value of end to end integrity protection!).

Even the absurd-um solution of 1 byte records does not work because the record overhead creates multibyte sequences that will still span packet boundaries. Such a naive approach would also drown in its own overhead.

QUIC shines here by using its component architecture rather than the traditional layers. The QUIC transport layer receives plaintext from the application and consults its own transport information regarding packet numbers, PMTU, and the TLS keying information. It combines all of this to form the encrypted packets that can be decrypted atomically with the equivalent of one record per UDP packet. Intermediaries are unable to mess with the framing because even the transport layer is integrity protected in QUIC during this same process - a significant security bonus! Any loss events will only impact delivery of the lost packet.

No More TCP RST Data Loss


As many HTTP developers will tell you, TCP RST is one of the most painful parts of the existing ecosystem. Its pain comes in many forms, but the data loss is the worst.

The circumstances for an operating system generating a RST and how they respond to them can vary by implementation. One common scenario is a server close()ing a connection that has received another request that the HTTP server has not yet read and is unaware of. This is a routine case for HTTP/1 and HTTP/2 applications. Most kernels will react to the closing of a socket with unconsumed data by sending a RST to the peer.

That RST will be processed out of order when received. In practice this means if the original client does a recv() to consume ordinary data that was sent by the server before the server invoked close() the client will incur an unrecoverable failure if the RST has also already arrived and that data cannot ever be read. This is true even if the kernel has sent a TCP ack for it! The problem gets worse when combined with larger TLS record sizes as often the last bit of data is what is needed to decode the whole record and substantial data loss of up to 64KB occurs.

The QUIC RST equivalent is not part of the orderly shutdown of application streams and it is not expected to ever force the loss of already acknowledged data.

Better Responsiveness through Buffer Management


The primary goal of HTTP/2 was the introduction of multiplexing into a single connection and it was understood that you cannot have meaningful multiplexing without also introducing a priority scheme. HTTP/1 illustrates the problem well - it multiplexes the path through unprioritized TCP parallelism which routinely gives poor results. The final RFC contained both multiplexing and priority mechanisms which for the most part work well.

However, successful prioritization requires you to buffer before serializing the byte stream into TLS and TCP because once sent to TCP those messages cannot be reordered in the case of higher priority data presenting itself.  Unfortunately high latency TCP, requires a significant amount of buffering at the socket layer in order to run as fast as possible. These two competing interests make it difficult to judge how much buffering an HTTP/2 sender should use. While there are some Operating System specific oracles that give some clues, TCP itself does not provide any useful guidance to the application for reasonably sizing its socket buffers.

This combination has made it challenging for applications to determine the appropriate level of socket buffering and in turn they sometimes have overbuffered in order to make TCP run at line rate. This results in poor responsiveness to the priority schedule and the inability for a server to recognize individual streams being canceled (which happens more than you may think) because they have already been buffered.

The blending of transport and application components creates the opportunity for QUIC implementations to do a better job on priority. They do this by buffering application data with its priority information outside of the transmission layer. This allows the late binding of the packet transmission to the data that is highest priority at that moment.

Relatedly, whenever a retransmission is required QUIC retransmits the original data in one or more new packets (with new packet identifiers) instead of retransmitting a copy of the lost packet as TCP does. This creates an opportunity to reprioritize, or even drop canceled streams, during retransmission. This compares favorably to TCP which is sentenced to retransmitting the oldest (and perhaps now irrelevant) data first due to its single sequence number and in-order properties.

UDP means Universal DePloyment


QUIC is not inherently either a user space or kernel space protocol - it is quite possible to deploy it in either configuration. However, UDP based applications are often deployed in userspace configurations and do not require special configurations or permissions to run there. It is fair to expect a number of user space based QUIC implementations.

Time will tell exactly what that looks like, but I anticipate it will be a combination of self-updating evergreen applications such as web servers and browsers and also a small set of well maintained libraries akin to the role openssl plays in distributions.

Decoupling functionality traditionally performed by TCP from the operating system creates an opportunity for deploying software faster, updating it more regularly, and iterating on its algorithms in a tight loop. The long replacement and maintenance schedules of operating systems, sometimes measured in decades, create barriers to deploying new approaches to networking.

This new freedom applies both QUIC itself, but also to some of its embedded techniques that have equivalents in the TCP universe that have traditionally been difficult to deploy. Thanks to user space distribution packet pacing, fast open, and loss discovery improvements like RACK will see greater deployment than ever before.

Userspace will mean faster evolution in networking and greater distribution of the resulting best practices.
 
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The IETF QUIC effort is informed by Google's efforts on its own preceding protocol. While it is not the same effort it does owe a debt to a number of Google folk. I'm not privy to all of the internal machinations at G but, at the inevitable risk of omitting an important contribution, it is worth calling out Jim Roskind, Jana Iyengar, Ian Swett, Adam Langley, and Ryan Hamilton both for their work and their willingness to evangelize and discuss it with me. Thanks! We're making a better Internet together.

This post was originally drafted as a post to the IETF HTTP Working Group by Patrick McManus ,

Monday, January 23, 2012

HTTP-WG Proposal to tackle HTTP/2.0

Huzzah to Mark Nottingham, chair of the IETF HTTP Working Group. He proposes rechartering the group to "specify (sic) HTTP/2.0 an improved binding of HTTP's semantics to the underlying transport."

That's welcome news - the scalability, efficiency, and robustness issues with HTTP/1 are severe problems that deserve attention in an open standards body forum. The HTTP-WG is the right place.

SPDY will certainly be offered as an input to that process and in my opinion it touches on the right answers. But whatever the outcome it is great to see momentum around open standardization of solutions to the transport problems HTTP/1 suffers from.

Friday, September 23, 2011

SPDY: What I Like About You.

I've been working on implementing SPDY as an experiment in Firefox lately. We'll have to see how it plays out, but so far I really like it.

Development and benchmarking is still a work in progress, though interop seems to be complete. There are several significant to-do items left that have the potential to improve things even further. The couple of anecdotal benchmarks I have collected are broadly similar to the page load time based reports Google has shared at the IETF and velocity conf over the last few months.

tl;dr; Faster is all well and good (and I mean that!) but I'm going to make a long argument that SPDY is good for the Internet beyond faster page load times. Compared to HTTP, it is more scalable, plays nicer with other Internet traffic and brings web security forward.

SPDY: What I Like About You

#1: Infinite Parallelism with Shared Congestion Control.

You probably know that SPDY allows multiplexing of multiple HTTP resources inside one TCP stream. Unlike the related HTTP mechanisms of pipelining concurrent requests on one TCP stream, the SPDY resources can be returned in any order and even mixed together in small chunks so that head of line blocking is never an issue and you never need more than one connection to each real server. This is great for high latency environments because a resource never needs to be queued on either the client or the server for any reason other than network congestion limits.

Normal HTTP achieves transaction parallelism through parallel TCP connections. Browsers limit you to 6 parallel connections per host. Servers achieve greater parallelism by sharding their resources across a variety of host names. Often these host names are aliases for the same host, implemented explicitly to bypass the 6 connection limitation. For example, lh3.googleusercontent.com and lh4.googleusercontent.com are actually DNS CNAMEs for the same server. It is not uncommon to see performance oriented sites, like the Google properties, shard things over as many as 6 host names in order to allow 36 parallel HTTP sessions.

Parallelism is a must-have for performance. I'm looking at a trace right now that uses the afore mentioned 36 parallel HTTP sessions and its page load completes in 16.5 seconds. If I restrict it to just 1 connection per host (i.e. 6 overall), the same page takes 27.7 seconds to load. If I restrict that even further to just 1 connection in total in takes a mind numbing 94 seconds to load. And this is on 40ms RTT broadband - high latency environments such as mobile would suffer much much worse! Keep this in mind when I start saying bad things about parallel connections below, they really do great things and the web we have with them enables much more impressive applications than a single connection HTTP web ever could.

Of course using multiple parallel HTTP connections is not perfect - if they were perfect we wouldn't try to limit them to 6 at a time. There are two main problems. The first is that each connection requires a TCP handshake which incurs an extra RTT (or maybe 3 if you are using SSL) before the connection can be used. The TCP handshake is also relatively computationally hard compared to moving data (servers easily move millions of packets per second, while connection termination is generally measured in the tens of thousands), the SSL handshake even harder. Reducing the number of connections reduces this burden. But in all honesty this is becoming less of a problem over time - the cost of maintaining persistent connections is going down (which amortizes the handshake cost) and servers are getting pretty good at executing the handshakes (both SSL and vanilla) sometimes by employing the help of multi-tiered architectures for busy deployments.

The architectural problem lies in HTTP's interaction with TCP congestion control. HTTP flows are generally pretty short (a few packets per transaction), tend to stop and start a lot, and more or less play poorly with the congestion control model. The model works really well for long flows like a FTP download - that TCP stream will automatically adapt to the available bandwidth of the network and transfer at a fairly steady rate for its duration after a little bit of acclimation time. HTTP flows are generally too short to ever acclimate properly.

A SPDY flow, being the aggregation of all the parallel HTTP connections, looks to be a lot longer, busier, and more consistent than any of the individual parallel HTTP flows would be. Simply put - that makes it work better because all of that TCP congestion logic is applied to one flow instead of being repeated independently across all the parallel HTTP mini flows.

Less simply, when an idle HTTP session begins to send a response it has to guess at how much data should be put onto the wire. It does this without awareness of all the other flows. Let's say it guesses "4 packets" but there are no other active flows. In this case 4 packets is way too few and the network is under utilized and the page loads poorly. But what if 35 other flows are activated at the same time - this means 140 packets get injected into the network at the same time which is way too many. Under that scenario one of two things happen - both of them are bad:
  1. Packet Loss. TCP reacts poorly to packet loss, especially on short flows. While 140 packets in aggregate is a pretty decent flow, remember that total transmission is made up of 35 different congestion control blocks - each one covering a packet flow of only 4 packets. A loss is devastating to performance because most of the TCP recovery strategies don't work well in that environment.
  2. Over Buffering. This is what Jim Gettys calls bufferbloat. The giant fast moving 140 packet burst arrives at your cable modem head where the bandwidth is stepped down and most of those packets get in a long buffer to wait for their turn on your LAN. That works OK, certainly better than packet loss recovery does in practice, but the deep queue creates a giant problem for any interactive traffic that is sharing that link. Packets for those other applications (such as VOIP, gaming, video chat, etc..) now have to sit in this long queue resulting in interactive lag. Lag sucks for the Internet. The HTTP streams themselves also become non-responsive to cancel events because the only way to clear those queues is to wait them out - so clicking on a link to a new page is significantly delayed while the old page that you have already abandoned continues to consume your bandwidth.
This describes a real dilemma - if you guess more aggressive send windows then you will have a better chance of filling the network but you will also have a better chance of packet loss or over buffering. If you guess more conservative windows then loss and buffering happens less often but nothing ever runs very quickly. In the face of all those flows with independent congestion control blocks, there just isn't enough information available. (This of course is related to the famous Initial Window 10 proposal, which I support, but that's another non SPDY story.)

I'm sure you can see where this is going now. SPDY's parallelism, by virtue of being on a single TCP stream, leverages one busy shared congestion control block instead of dealing with 36 independent tiny ones. Because the stream is much busier it rarely has to guess at how much to send (you only need to guess when you're idle, SPDY is more likely to be getting active feedback), if it should drop a packet it reacts to that loss much better via the various fast recovery mechanisms of TCP, and when it is competing for bandwidth at a choke point it is much more responsive to the signals of other streams - reducing the over buffering problem.

It is for these reasons that SPDY is really exciting to me. Parallel connections work great - they work so great that it is hard to have SPDY significantly improve on the page load time of highly sharded site unless there is a very high amount of latency present.  But the structural advantages of SPDY enable important efforts like RTCWeb as well as provide better network utilization and help servers scale when compared to HTTP. Even if page load times only stay at par, those other good for the Internet attributes make it worth deploying.


#2: SPDY is over SSL every time.

I greatly lament that I am late to the school of SSL-all-the-time. I spent many years trying to eek the greatest amount of server responses per watt that was possible. I looked at SSL and saw impediments. That stayed with me.

I was right about the impediments, and I've learned a lot about dealing with them, but what I didn't get was that it is simply worth the cost. As we have all seen lately, SSL isn't perfect - but having a layer of protection against an entire class of eavesdropping attacks is a property that should be able to be relied upon in every protocol as generic as HTTP. HTTP does not provide that guarantee - but SPDY does.

huzzah.

As a incentive to make the transition to SSL all the time, this makes it worth deploying by itself.

#3:Header compression. 

SPDY compresses all the HTTP-equivalent headers using a specialized dictionary and a compression context that is reserved only for the headers so it does not get diluted with non-header references. This specialized scheme performs very well.

At first I really didn't think that would matter very much - but it is really a significant savings. HTTP's statelessness had its upsides, but the resulting on the wire redundancy was really over the top.

As a sample, I am looking right now at a trace of 1900 resources (that's about 40 pages). 760KB of total downstream plain text header bytes were received as 88KB compressed bytes, and upstream 949KB of plain text headers were compressed as just 65KB. I'll take 1.56MB (82%) in total overhead savings!  I even have a todo item that will make this slightly better.

Tuesday, February 15, 2011

Note to Self: The Web is Slow

I've made a living dealing with fast networks and servers that run at really impressive transaction rates using all manner of nifty interconnects and parallelism. Sometimes I forget that the day to day web isn't all that fast in comparison.

My local copy of Firefox is annotated to dump a bunch of network stats when shutting down. One of them is a CDF of HTTP handshake times. This is from my desktop, which is connected to a premium cable broadband consumer Internet service. It's not as awesome as FIOS, but its still at the top portion of what a home consumer will have in the US, which in turn has certain geographic advantages when connection to many hosting companies. Its fair to say my performance is going to be at least a bit better than the average Internet user. And it is still slow. (We of course need to work to be able to better characterize what the real spectrum of experience is.)

This isn't scientific. It is where I happen to browse, and its just one datapoint although I can tell you my gut says it is pretty typical output - gathered over 15,000 connections.


Only about half of my handshakes are where I want them to be: < 100ms. Most of the rest fall in the next 300ms. To be fair there is a little skew in here because the code doesn't separate https from http, and SSL has an extra RTT in there. But SSL is a small fraction of the overall sample.

And this is the desktop. Think mobile and wireless.

Latency matters.

Wednesday, September 1, 2010

Long Out Of Order Queueing Delays

Last week I posted about a kernel patch that records how long out of order TCP packets are kept hidden from userspace while the kernel tries to fill in the necessary holes to create an in-order stream.

These packets are especially frustrating - they have arrived at the host but the application does not have access to them until the kernel can create an in-order stream. Some applications that are really doing messaging over TCP (which might be sensible if you're looking for congestion control, maybe layered security, maybe multiplexing different semantic streams onto one TCP stream and the loss is localized to one of them, etc..) might be capable of moving on with their lives (and their data) more quickly if they had access to the missing sequence numbers. So the question is, how long are these kinds of applications waiting for in-order data when out-of-order data is already at their host?

I ran that code for about 10 days on my desktop which runs typical American broadband with normal RTTs anywhere from 40 to 150ms. The host is even SACK enabled. Here is what I found:

* 38,881 web flows (port 80 or 443)

* 164 flows that contained reordered packets. That is 4.1 per thousand.

* 915K total packets. 18,169 of them reordered. That is 19.8 per thousand.

* The flows with reordering account for just .4% of the flows, but 40% of the total packets. Obviously, the bigger you are the more likely you are to experience a reordering event.. but furthermore small flows sometimes don't reorder at all because any loss that impacts them is more likely to be repaired with an empty window and a timeout.

* If you select for just the .41% of flows that experience reordering a whopping 4.6% of the packets in that flow are reordered on average. Indeed this average flow is pretty large - 2418 packets and 110 of them are delayed due to being out of order. The average size of a flow that did not experience any reordering was just 24 data packets long. The fact that reordering events are such large clusters is probably good news - it likely means that we were seeing big windows of data on the wire and just a small amount of the early packets in that window were lost.. the rest of the window is counted as out-of-order. We want to see big windows in flight - so I'm good with that.

* The average length of a reordered packet is 1424 bytes. Over 97% of these reordered packets are at least 1300 bytes long. This isn't that interesting, but I wrote it down - so here it is.

When I talk about "N packets long" I mean my host received N packets with data in them.. bare acks and control packets are not counted.

So far, that's not too bad. Big flows have this happen all the time. Reordering is basically a pre-requisite for doing any kind of TCP fast recovery in the face of packet loss so it looks good. If we assume that the reordering is due to small packet losses which can be repaired with fast-retransmit algorithms, which seems to make sense, then the out of order problem should be repaired in a little over 1 RTT, right?

Unfortunately, when I plotted the delays incurred they look a lot bigger than the distribution of RTTs I see from my dekstop. A lot bigger.



There is a really long tail on that graph - and it only captures the best 97% of the data points. The longest I saw any packet wait in the reorder queue (and make it out again) was a full 2.5 minutes.

Even though 2.5 minutes is an aberration, the normal cases are still pretty awful. The median time out of order packets spend queued in the kernel while waiting for an in-order stream is 293 milliseconds! Ouch.

Let's zoom in on that graph - this shows the 90% of the packets that waited the shortest amount of time:



That's pretty ugly, you need to budget a full second wait to get 80% of the reordered packets out of their kernel limbo.

It is much much uglier than I expected.

It's not the reordering that bothers me - big reordering runs are to be perfectly expected in the face of a little packet loss and it is good to use that bandwidth while the loss is repaired.

But why is it taking so long to repair?

Friday, August 20, 2010

Characterizing Delays Caused by TCP in-order

If packet N+1 of a TCP flow arrives before packet N, the receiving application does not see any data until packet N gets there. That's what we mean when we say TCP guarantees in-order delivery. That is also true if N+1 through N+100 get there before N - nobody gets through until they can all be delivered in-order.

At least using the BSD socket API.

I got to thinking about the impact of this when discussing a multiplexing implementation of various logical streams on top of TCP. For instance, SPDY and BEEP do things along those lines in order to create efficiencies in terms of more accurate congestion control data. But as someone objected, that creates a certain amount of fate sharing between the different streams that wouldn't exist if they were on separate TCP channels. A packet loss in one of them creates a delay for them both even though throughput might very well be maintained using some variation of fast-retransmit and large windows.

So the question: how often are packets received but the data in them is delayed by he kernel because the stream isn't yet in order? And how long are those delays?

I don't know yet, but I wrote some crude linux kernel patches to find out. When a skb is moved out of the out of order queue a structure with 2 timestamps (in queue, out of queue) is passed to userspace through the netlink connector mechanism. It also reports the total number of received data packets on each TCP stream. That way we can find out, how often and how long.

I'm running the hack on my desktop now.

Wednesday, February 24, 2010

Forwarding Decisions with Bloom Filters

Really neat paper: "Hash, Don't Cache: fast packet forwarding for enterprise edge routers". The paper and abstract are both available on line. The authors are Minlan Yu, and Jennifer Rexford - both of Princeton.

The authors share a lament of mine - caching forwarding decisions is attractive but no longer realistic as an implementation. The diversity of addresses (including those generated randomly by attackers) pollutes the cache and sends way too much traffic to slow fallback processing paths. So we end up with routers with one class of memory and no caches. Generally their memory is made totally from the really expensive fast stuff.

But the suggestion in this paper of using hashed bloom filters instead of caches is a really cool one. Essentially maintain one filter per interface in fast memory (sram probably) and evaluate those at forwarding time in parallel if you can. You probably just get a single hit and can forward the packet onwards.. you do this with only needing enough fast ram for the hash filters (i.e. not much).. whereas all the traditional trie data and routing update code can live in slow and cheap dram.

of course, due to the false positive nature of bloomies it is possible that you'll get more than one match that is going to require some kind of (probably slower) fallback plan for that packet. But the problem is nowhere near as dire as it is with caches.. with caches the misses force all the valid entries out of the cache and then all traffic is slowed down as the cache rate drops - with bloomies only the packets with the false positives are impacted, almost all of the traffic goes through the fast path unimpacted. The paper puts the false positive rate somewhere on the order of 1 in tens of thousands (depending on a bunch of factors - but that gives a feel for it.) Furthermore a cache can be intentionally attacked with a diversity of addresses in order to flood the cache and impact service for everyone - where under bloom filters such an attack is no more or less likely to impact service than any other kind of packet.

What can't you apply a bloom filter to? It's all pretty cool. The paper has a number of other details on how to minimize false positives and efficiently process route updates.

There is a related work from the same authors on a "buffalo" architecture which, after just a quick glance, appears to apply similar principles to LAN switching.

J Rexford is also an author of Web Protocols and Practice: HTTP/1.1, Networking Protocols, Caching, and Traffic Measurement which is probably the most practical description of the major web protocol I've ever seen.

Tuesday, February 16, 2010

Googling Harder

A while back I mentioned that Google thinks TCP ought to be more aggressive.

I must admit, this matches my own bias. I can barely count the number of applications I have watched wait for network I/O when there was plenty of CPU and idle bandwidth available. It's maddening. Sometimes it's slow start or another aspect of congestion control, sometimes it is outdated things like the nagle algorithm.

Well, Google is back at it with this slide set. (PDF)

They make the argument for increasing the initial cwnd. More provocatively, they argue that the Web has already done so in a defacto way by going to aggressive numbers of independent parallel HTTP connections (where you essentially get new cwnd credits just for opening a new TCP stream). Clever argument. Maybe you want to pace the data after 3 or 4 packets based on the RTT of the handshake - so you don't overrun any buffers un-necessarily.

Frankly, this kind of thing can be implemented on the server side without ever telling the peer. It would make some sense for Google to just do this for a few different values of cwnd on a tiny fraction of their traffic and see if the packet loss rates change and then publish that.

Tuesday, July 21, 2009

Caution - (S)Low Bridge Ahead

This post will not be satisfying. Someone has posted some great datapoints about virtualized packet forwarding, which is great. But they don't make a lot of sense. Which is not great. Nor is it satisfying.

Oh well, I'm sure there will be a followup sometime in the future.

In this thread, Or Gerlitz posts a new networking type for qemu (and by extension) kvm which are of course popular linux host virtualization packages. The networking type is "raw" and the driver couldn't be more simple - a (v)lan interface on the host is opened with a AF_PACKET socket and all of the packets that appear there are shoved through to the guest interface, and vice versa.

This is a pretty direct way of doing things, but it has the unfortunate side effect that all of the guests and the host itself are aggregated onto one upstream switch port without any kind of bridge, switch, or router in between. This means that unless the upstream switch can do a u-turn when forwarding (and most of them will not), all of the guests and the host are isolated from each other. The normal way of doing things is to attach the guests and host together with a tun/tap socket and run a bridge on host. This bridge will do all the necessary forwarding so that everybody has full connectivity, and it lets you run iptables and ebtables on the host to boot.

That's all well and good, but the really interesting part was the motivation for running around tun/tap/bridge anyhow: the poster runs a test with short udp transmissions over gige.. running it between two real (non-vm) hosts he sees 450K packets per second. The post doesn't mention what hardware is involved, so we'll just take it as a black box baseline. Switching the sender to be a qemu guest with traditional tap/bridge networking it plummets to just 195K. The "raw" interface gets that back up to 240K - which is still a far cry from 450, eh?

Tap mode has 3 times the context switches than the raw version. I don't think I saw a number for the non-vm test. Other than that nothing, including the profiles, really jumps out.

The whole thread is worth reading - but the main data points are here and here

Monday, July 20, 2009

What is eating those Google SYN-ACKs?

In this post, I mentioned google was seeing huge packet loss on syn-acks from their servers. At the time it looked like 2%. That sounded nuts.

It still sounds nuts.

Someone else on the mailing list posted about that, and Jerry Chu of Google confirmed it:

Our overall pkt retransmission rate often goes over 1%. I was
wondering if SYN/SYN-ACK pkts are less likely to be dropped
by some routers due to their smaller size so we collected traces
and computed SYN-ACK retransmissions rate on some servers.
We confirmed it to be consistent with the overall pkt drop rate,
i.e., > 1% often.


You could imagine why the overall retransmission rate might be higher than the real drop rate due to jitter and various fast retransmit algorithms that might retransmit things that just hadn't been acknowledged quite yet. Even SYNs might be dropped at the host (instead of the network) due to queue overflows and such.. but we're talking about SYN-ACKs from busy servers towards what one would expect would be pretty idle google-searching clients. And these SYN-ACKs have giant timeouts (3 seconds - which is why Jerry was writing in the first place) so it certainly isn't a matter of over-aggressive retransmit. The only explanation seems to be packet loss. At greater than 1%

wow.

This probably has more to do with the global nature of google's audience than anything else. But still, TCP can really suck at loss rates that high. It must be very different than the desktop Internet I know (which is a fair-to-middlin cable service, not a fancy Fiber-To-The-Home setup which is becoming more common.)

I wonder exactly where those losses happen.

Tuesday, July 14, 2009

Google Thinks TCP should be more Aggressive by Default

Really interesting post from Jerry Chu of Google. He says Google has data which shows that we ought to lower the initial RTO, increase the initial CWND, drop the min RTO, and reduced the delayed ack time out in TCP.

Based on my own anecdotal data, I've done stuff like that in products I've worked on. Let's face it - 3 seconds is a freaking eternity. Processors, networks, and busses have all scaled but these constants remain the same. Jerry says Google has data that shows this is important. As the google data set is no doubt much more extensive than any I worked with, that's a really welcome post.

Probably the most important data point Jerry shares is that "up to a few percentage points" in his data set exhibit a SYN-ACK retransmission from the google servers. Wow. (at least) 1 in 50 syn-acks needs to be retransmitted? That's not my experience at all, and if true on google scale it is absolutely fascinating. Are they generally seeing 2% packet loss on google tx? There's no way that they are seeing that.. google would appear to suck! So what's going on... ? Why is syn-ack rexmitted more than anything else? (and I'm assuming they are indeed lost, because otherwise lowering the timeout wouldn't be the right remedy..)

Friday, February 6, 2009

Increasing Upload Speed from Firefox on Windows

Sometimes bugs are more interesting to work on than features - they have that mysterious quality about them and give a satisfying feeling when you figure it out.

This one was brought to my attention by Mark Finkle.

It basically boiled down to HTTP POSTs from Firefox on Windows being slower than they are in Internet Explorer, and also slower than they are in Firefox on OS X or Linux. (IE on windows and the non-windows platforms all perform about the same, with FF on windows lagging behind).

The culprit turned out to be the TCP congestion window. Firefox never had more than 8KB of un-acked data outstanding. If you have a network path with a high bandwidth-delay product, that isn't going to cut it.

Windows (up to and including Vista) has an 8KB default sending window. Or so I found out thanks to Google.

Autotuning that buffer size is standard practice on OS X and Linux and has been for a long while. Vista autotunes the receive buffer (but not XP according to what I read), but the send buffer is a small fixed value. IE, realizing that its a web 2.0 kinda world out there full of User Generated Content, must increase that value from its default - because I can look at the IE tcpdump traces and see >80KB of un-acknowledged data (there would be more, but the max window size is not the limit at whatever value they have it set to) in the same way I do with a trace of Firefox on Linux.

The Linux default is 128KB for any reasonably modern machine.

Fortunately that can be controlled on a system wide basis through a registry preference, or on a per socket basis by setting SO_SNDBUF. I submitted a patch that does the latter if the network.tcp.sendbuffer preference is set - the patch also sets the pref for windows.

If you would suffer from this, I see three options:
1] Wait until my patch (or a later rev of it) ends up in an official build
2] Set the registry property to change it for your whole Windows install - KB 950326.
3] you might be able to build a k3wl binary add-on that does the same thing as my patch in a crazy way. Fame, fortune, and faster flickr and picasa uploads await you.

Friday, January 30, 2009

Getting Vonage Caller-ID display notifications on Linux & Mac without a soft phone

(Update - April 2009: See also http://bitsup.blogspot.com/2009/04/recording-calls-made-with-vonage.html and http://www.penbaynetworks.com/ for a one-stop answer to this problem on windows, mac, and linux)

I use vonage. What they really sell you is a POTS<-VOIP->POTS tunnel where they provide you one of the POTS/VOIP bridges that you install in your house in order to bring your old traditional phones on line. They also sell a soft-phone that does not include this bridge, but that isn't what I use.

It's a good service - unmetered calling for the places I call, and it comes with a bunch of phone features for a flat $28/month. The VOIP bits are done with SIP the usual way.

So that's lovely, but by default it doesn't provide any access to the SIP data beyond the POTS bridge and that presents a challenge to unlocking your data.

What I would appreciate would be desktop display notifications of the caller id data when the phone rings. This is pretty standard stuff when dealing with soft phones, but it seems to be a bit trickier in the vonage case.

So I rolled my own for KDE4 and OS X, which are the screens I spend my time staring at.



Step 1: Find the SIP invitations.

The SIP protocol is UDP unicast to the vonage "router". If you install the router (in my case a motorolla vt2142) doing double duty as your broadband gateway router, then it will consume those packets without ever sending them onto your LAN. If they're not on the LAN, then you can't really capture them and display the precious info inside, so a different arrangement is required.

I put the vonage box behind a Linux bridge. The bridge is just a linux box (in this case my file, email, and print server) with 2 interfaces. Those interfaces don't have IP addresses, instead they are brought together into logical interface commonly called br0. do this as: "brctl addbr br0; brctl addif br0 eth0; brctl addif br0 eth1" .. once you have done that the machine will act like an ethernet switch, forwarding packets between interfaces as necessary. You could set it up as an IP router instead, but then you would need different subnets and all manner of other duplicated architecture. The bridge is fine. The server doesn't need an IP address to be a bridge, but it does in order to keep doing those file/print things.. I just ran dhcp as normal on the new br0 interface. Now if you run tcpdump on the eth1 (or more specificlly the interface "behind" the bridge with the vonage device) you will see the vonage traffic crossing the bridge. Reading that data it is easy to see my SIP control runs on UDP port 10000. I hear other routers typically use port 5061.

Step 2: Capture those invitations

Now that you've got access to the SIP data, let's do something with it. I used the NFQUEUE iptables interface. NFQUEUE lets you shunt packets to userspace for filtering while they are still in the network stack. I wrote a simple iptables rule that matches data coming into port 10000 and places those packets into queue number 5061 for consumption by a userspace program: "/sbin/iptables -A FORWARD --protocol udp --dport 10000 -j NFQUEUE --queue-num 5061 -d 192.168.16.0/24"

Step 3: Process the invitations and generate network notifications

I wrote a little C program that runs on the bridge which consumes the packets in the NFQUEUE. For each packet it tries to figure out if this is a SIP invitation and if it is, what is the caller id info. All packets are acknowledged back to netfilter/iptables so they are passed onto the vonage router (which is what makes the phone ring!). If you wanted to do some automatic call blocking, this would be a good place to just drop the invite on the floor and then the phone would never ring.

The producer-nfqueue program is available here.

If a piece of caller-id info is found it is broadcast to the local LAN in two different formats. The first format contains just a magic number to identify the format and the caller id strings. It is sent on UDP port 7651. The second broadcast is in Growl network format. Growl is a daemon commonly used on mac OS X to display system notifications. Anybody running growl with "listen for incoming notifications" and "allow remote application registration" enabled will see a popup as soon as this broadcast takes place.





Step 4: KDE applet.

On my linux KDE4 environment, I wrote a kapplet that used a QSystemTrayIcon overload to listen for the port 7651 broadcasts. The effect is nice, but I would have rather had something gnome/kde cross platform. From doing some reading it appears I can inject something into dbus and knotify4 will pop it up as will gnotify, but I couldn't get that to work easily. It would also be a potential signal to things like pulseaudio to turn down the volume. oh well, maybe next version. The applet is available here.

and now I can be lazy and find out that the ringing phone isn't one I want to answer without having to break my train of thought. mission accomplished?

Sunday, September 28, 2008

Asynchronous DNS lookups on Linux with getaddrinfo_a()

A little while back I posted about a bug in the glibc getaddrinfo() implementation which resulted in many CNAME lookups having to be repeated. At that time I teased a future post on the topic of the little known getaddrinfo_a() function - here it is.

type "man getaddrinfo_a". I expect you will get nothing. That was the case for me. Linux is full of non-portable, under-documented, but very powerful interfaces and tools. The upside of these tools is great - I recently referred to netem and ifb which can be used for easy network shaping, and interfaces like tee(), splice() and epoll() are also hugely powerful, but woefully underutilized. I always get a thrill when I stumble across one of these.

Part of the reason for their low profile is portability. And there are times when that matters - though I think it is cited as a bedrock principle more than is really necessary. I think the larger reason is that some of these techniques lack the documentation, web pages, and references in programmer pop-culture necessary to be ubiquitously useful.

Maybe this post will help getaddrinfo_a find its mojo.

This little jewel is a standard part of libc, and has been for many years - you can be assured that it will be present in the runtime of any distribution of the last several years.

getaddrinfo_a() is an asynchronous interface to the DNS resolution routine - getaddrinfo(). Instead of sitting there blocked while getaddrinfo() does its thing, control is returned to your code immediately and your code is interrupted at a later time with the result when it is complete.

Most folks will realize that this is a common need when dealing with DNS resolution. It is a high latency operation and when processing log files, etc, you often have a need to do a lot of them at a time. The asynchronous interface lets you do them in parallel - other than the waiting-for-the-network time, there is very little CPU or even bandwidth overhead involved in a DNS lookup. As such, it is a perfect thing to do in parallel. You really do get linear scaling.

The best documentation seems to be in the design document from Ulrich Drepper. This closely reflects the reality of what was implemented. Adam Langley also has an excellent blog post with an illustration on how to use it. Actually, the header files are more or less enough info too, if you know that getaddrinfo_a() even exists in the first place.

The good news about the API is that you can submit addresses in big batches with one call.

The bad news about the API is that it offers callback either via POSIX signal handling, or by spawning a new thread and running a caller supplied function on it. My attitude is generally to avoid making signal handling a core part of any application, so that's right out. Having libraries spawn threads is also a little disconcerting, but the fact that that mechanism is used here for the callback is really minor compared to how many threads getaddrinfo_a() spawns internally.

I had assumed that the invocation thread would send a few dns packets out onto the wire and then spawn a single thread listening for and multiplexing the responses.. or maybe the listening thread would send out the requests as well and then multiplex the responses. But reading the code shows it actually creates a pretty sizable thread pool wherein each thread calls and blocks on getaddrinfo().

This is more or less the technique most folks roll together by hand, and it works ok - so it is certainly nice to have predone and ubiquitously available in libc rather than rolling it by hand. And it is ridiculous to code it yourself when you are already linking to a library that does it that way. But it seems to have some room for improvement internally in the future.. if that happens, its nice to know that at least the API for it is settled and upgrades should be seamless.

One last giant caveat - in libc 2.7 on 64 bit builds, getaddrinfo_a() appears to overflow the stack and crash immediately on just about any input. This is because the thread spawned internally is created with a 16KB stack which is not enough to initialize the name resolver when using 64 bit data types. Oy! The fix is easy, but be aware that some users may bump into this until fixed libcs are deployed.

Tuesday, September 23, 2008

Simulating Wireless Networks With Linux

I have been working on enhancing network performance for the upcoming Firefox on Mobile. I jokingly refer to this work as "finding useful things to do with latency" as the browser is targeted at cell phone networks. These networks have latencies of hundreds, sometimes over a thousand, milliseconds.

From time to time I hope to talk on this blog about interesting things I have found or done while looking into this.

One of the cool things I consed up in the effort is a python script to emulate one of these networks over localhost. Just run the script, along with an XML file that describes the network you're looking to simulate, and then you can run any networking application you want across localhost to measure the impact of any potential changes you want to make.

The script relies on netem and ifb. In that sense, it doesn't really add anything fundamental by itself. Those are outstanding, but poorly understood tools.

By rolling that together in a script, and providing XML profiles for 3G, edge, bluetooth, evdo, hspd, and gprs wireless networks I was able to provide a meaningful testbed for evaluating default preferences for concurrency and pipeline depth, as well as the impact of changes to DNS pre-fetching and the pipelining implementation. All good stuff. Some of them need their own posts.

If you're interested in the tool - this is the release announcement. It is bundled as part of my local copy of the firefox development tree, but the tool is easily separable from that for use on something else.

Tuesday, April 8, 2008

IP Georeferencing

IP Georeferencing is a pretty cool toolbox item on today's web. Simply put, its the process of taking an IP address and converting it to some geographical (city, lat, long, whatever) information.

It gets commonly used for security filters, log analysis, ad targeting, community building, etc..

Maxmind deserves a shout out for making available databases to do this. There is nothing inherent about an IP number that gives you this information, so they just ned to build out of band databases to get the job done. They have two copies of the databases, one for free and one a bit more accurate that is priced very reasonably.

The databases come with a number of different libraries for using them: C, Java, PHP, etc.. The libraries are released under the LGPL.

Recently I was doing a project that needed to lookup scads and scads of addresses, so I put a little muscle into improving the lookup routines in the C code.

I'm happy to say I was able to improve things anywhere from 2x to 8x in terms of overall lookups, depending on what exactly was being lookedup. There were a bunch of changes, but the primary one was the addition of a variable length radix lookup mechanism that changed the average number of comparisons from 27 to 4 - not rocket science, but the right tool for the job.

I'm even more happy to say I sent those back as LGPL contributions of my own. The code is on my open source contribution web page.