Tag Archives: ADHD

A Creative Without An Audience Is…

12 Jun

So yesterday, I was talking about the feeling of utter failure of my D&D session, which is a topic guaranteed to alienate most of my audience immediately. 🙂 However, it’s only a microcosm of dealing with rejection, ADHD, the creative process, and dealing with other people in general.

To sum up, my long-running game was facing a crisis. The players don’t seem to enjoy my campaign, I’m certainly not enjoying it, and the last session was a complete disaster. When I went to work the next day, I was ready to drop out and end the whole game. I would miss my friends and the excuse the game is to hang out with them, but if no one’s having fun, what’s the point?

However, I also know from past experience that my ADHD mind immediately goes to the worst extreme first, or what I know are Automatic Negative Thoughts (ANTs). This happens when I get in an argument with my wife (“So we’re getting a divorce now, great”) or someone gives me feedback on my project (“They hate it, I’m a #@*$ing screwup”) or my son blows up on me for something I think is reasonable (“Well, *$#& him, he can #@($ing move out if he don’t like it!”).

So I told myself, wait a day, think about if the game can be fixed, and the solution might present itself. What hit me hard about this was that I thought I had fixed it a couple weeks earlier, but apparently didn’t address the key issues. However, the more I thought about it, it wasn’t just that the players wanted a simpler plot to follow, it’s that they didn’t want to make any decisions. I already knew my “table” was a “beer & pretzels game,” meaning players who didn’t really want to be involved with heavy roleplay or problem solving, so why did I think just shortening the amount I presented would fix it?

What I researched (and realized I’m not alone) is that I need to design more set-pieces (which I kinda already do; when you’ve got an online board, you need to have battle sequences set up in advance), keep the players on their toes by having things attack/react to them, and therefore they don’t have to make the decisions they can’t/won’t do. Focus on moments, not plots.

When anyone does creative things, whether it’s writing the books that I hawk here, or the games I play with my friends, you do it because you want the feedback. You want the gratification that people like your ideas, that you’re interesting, and that what you create is worthwhile. I sent out my recent novel, No Such Wizard, to several of my friends and asked them to read it. I knew they wouldn’t, but I wanted to pretend that they cared enough to try. One of them actually said they read it and that it was good! Wow! I felt warm and tingly about it. Then when I met them for drinks later, tried to ask them more about the book (what did they like, was it interesting, yadda yadda), they completely dodged the topic. Twice.

So I have to ask myself… did they actually read the book or were they just saying that to be nice? Frankly, I would have been happier if they hadn’t said anything; at least it would have met expectations.

I learned long ago to stop asking the world to conform to my needs and adjust myself to get my needs met within the limitations I have. What do I get out of gaming? Hanging out with my friends. Focus on how me and my friends can enjoy the experience. What do I get out of writing? I have fun creating these worlds and seeing what my characters do in them. Then focus on the process, not the result. If someone reads it, even better, because I have someone to share it with. Why do I write on my blog? Because there is so much additional research that I use to develop my stories that just wouldn’t fit in the story, so I put it here. Plus I have a place to publically kvetch about life, love, and whatever else needs to get off my chest.

Well, if you’ve read my quasi-therapy session, you have my thanks, check out No Such Wizard, my recent novel. If you’re a dedicated Kindle user like I am, it’s only $0.99. Check it out. If you’re a cheapskate like me, I still want you to read it, but you can check it out on An Archive of Our Own (AO3) with simpler formatting, but the words are all the same. Enjoy!

Wow, Took That a Bit Personally

11 Jun

Years ago, I came across a term called Automatic Negative Thoughts or ANTs for short. This is a thing for people with ADHD that when they feel rejection, or something doesn’t go as planned, or even when things are “meh,” it’s perceived as a major blow to their ego. That happened to me again recently, and simply knowing what’s happening to you, doesn’t weaken the impact.

So I happen to run a Dungeons and Dragons game for my friends online; been doing for years. We used to be in person, COVID hit, we went online, and then by the time we could meet again in person, everyone moved to the other side of the valley. So we kept playing weekly online. Now for those of you who love TTRPGs (tabletop role-playing games), this is an amazing achievement. In fairness, we’ve switched DM’s a couple times, I’ve dropped out, came back, had a massive blow-up, lost friends, came back again. It’s the cycle of birth, death, and rebirth writ small.

Well, over the past month or two, I felt like the group just wasn’t enjoying my ongoing campaign. I had this whole mystery, mythic humming, searching down the clues… I thought my combat-deficient party would get into it. Instead, they were like, “Who is this guy again?” “I’m sorry, what are we searching for?”

(face plant) All right, time to step back and figure out what’s going wrong. So I started thinking about what was happening, based on what they were telling me, because playing online, we don’t have our cameras on… all I have is their voices. (Side note: online DND is not for everyone. Many players have joined our “table” and left soon after, because the experience is different than an actual tabletop game.) That’s when I started realizing a few things:

  • We play at 6:15 pm. Even for those in our Arizona time zone, they’re tired after their day… even those who aren’t working anymore.
  • They are in multiple games, some in person, some online. They can get confused which storyline they’re supposed to be following.
  • As a result, my complicated plotline was not working for them.

As a result, my brilliant campaign idea just wasn’t connecting with my players. I want them to have a good time, because then, I have a good time. So I decided to wrap-up my complicated story, did an “episode of the week,” and keep it very straight-forward. Thought it would make it easier for my tired, confused players to follow and get involved.

Nope. Still lost, still confused, and now they’re annoyed that they’re being railroaded (because they are). I lead them into a dungeon crawl, only to have them ignore their own player instincts and search the room, or at least look for traps. Even the leader (who doesn’t want to lead) kept asking, “Do you wanna go north or east?” Silence. “North or east?” Nothing. “Okay, let’s go east.”

Utter failure. They didn’t care, three of the five players were on mute most of the evening… which is polite, except when they were supposed to act, and they had to stop cleaning the kitchen or checking on their mom or whatever the hell they were doing other than playing the game. They avoided the one room that had the combat encounter, and I decided not to push it, because the player who plays the tank couldn’t make it this week. So they completed the dungeon (that they weren’t supposed to even start until next week) and I just ended the game early by an hour. We only meet three hours a week. That’s how unengaged my players were. They just burned through all my plot points just to go through the motions.

I was so disappointed that I just went to bed. My wife was busy talking with the neighborhood pain-in-the-@#* downstairs, so I couldn’t kvetch to her about it. The next day, I’m still upset about it, but I’m just waking up, and my wife wants to kvetch about her @(#&* HOA (that she chose to run, no one forced her) and the election in Los Angeles (which we don’t live in), I didn’t even get to my own troubles before I had to catch the bus to work (which, to be fair, I don’t have to work at the office, I choose to get out of the house).

So this post is getting so long, I’ll have to continue it tomorrow. If you’ve read this far, thanks for joining my online therapy session. 🙂 If you’d like to read happier fare with other people dealing with problems of their own making, please pick up No Such Wizard, my recent novel. If you’re a dedicated Kindle user like I am, it’s only $0.99. Check it out. If you’re a cheapskate like me, I still want you to read it, but you can check it out on An Archive of Our Own (AO3) with simpler formatting, but the words are all the same. Enjoy!

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