mildmojo games

When the lights went dark... all my work ceased to be.

Disc Jockey Jockey

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development paused

  • Disc Jockey Jockey website
  • Manage DJ microphones for up to four commercial radio stations
  • Audio game, simulates real radio station programming, requires careful listening
  • Full voiceover
  • Plays best with touch or MIDI hardware
  • Started (but not completed) for Ludum Dare 30: Connected Worlds
  • Solo development
  • Writing and voice work from several performers, including Josh & Justin of A Trouble With Words
  • As seen at:
    - Chomp the Bit 2015
    - EKU Regional Video Game Exhibit
    - Kre8Now Makerspace Grand Opening
    - Free Range Arcade 2015
    - Ohio Game Developers Expo
    - alt.ctrl.GDC 2016 Official Selection
    - IndieCade East 2016 Strange Arcade Selection
    - PixelPop Festival
    - Arcade Louisville
  • Ported from HTML5 to Unity

FACTS AND FUTURES

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  • Decode radio broadcasts from an unknown source
  • Wave-matching puzzle gameplay
  • Sci-fi short story about the consequences of alternative facts and strong, widespread belief in falsehoods
  • Full voiceover
  • Let’s Play video:
  • Sketched out but unfinished for Global Game Jam 2017 (Waves), finished for Resist Jam
  • Solo development
  • Unity

Express Train to Phobos

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  • Work together to power your train to escape the bonds of Earth (at 42,070 km/h) by fueling the train through the most inconvenient means available!
  • Each player has a different activity to transfer coal to the next car
    • Fire coal at buckets
    • Use a crane to move coal
    • Balance scale with the right amount of coal
    • Shoot coal hockey-style into a coal goal
  • 1-4 players
  • Controller support
  • Train Jam 2016 - Maximum Capacity
  • 2-person team
  • Unity

Midnight Munchies

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  • Use 3D positional audio to navigate a house
  • Play as a kid who’s determined to get cookies from the kitchen
  • Make too much noise and get sent back to your bedroom
  • Audio-only game (headphones strongly recommended)
  • Global Game Jam 2016 - Ritual
  • 6-person team
  • Unity

Whistler’s Motive

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  • Interactive fiction about a pre-dystopian ‘70s/’80s retro future police state where the telcos fused with the government to make phones the dominant tech
  • You’re a whistler; one who can whistle perfect tones to command the phone tech that drives all modern automation
  • Ride your motorcycle up the track to infiltrate an automated artillery train on its way to obliterate fellow dissidents
  • Let’s Play video:
  • Javascript 13K Games competition: zipped game fits in 13KB
  • 5KB Twine-like engine, digests Twine 2 and adds a bunch of custom macros
  • Solo development
  • HTML5/Javascript

Next Track

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  • Slot car style train racing
  • Procedurally-generated looping track
  • Gamepad stick swirling speed control
  • Sound effects made from recordings on the train
  • Train Jam 2015: “On Track”
  • 4-person team (3 RIT students)
  • Unity

Get A Clue

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  • Twine adventure/whodunnit
  • Global Game Jam 2014: “We don’t see things as they are, we see them as we are.”
  • 4-person team
  • Twine, Unity, NodeJS multi-browser shared play, gamepad support

Sequence Initiated

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  • Puzzle game for touch devices, twiddle switches/dials to complete initialization sequences
  • Incomplete, proof-of-concept for HTML5 widgets for second-screen game controls
  • Ludum Dare 26: Minimalism
  • Solo development
  • HTML5/Javascript

Single Cycles

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  • Multiplayer one-button unicycle racing game, any key to join/accelerate, but you lose speed if you go too fast and fly off the planet
  • Ludum Dare 23: Tiny World
  • Solo development
  • HTML5/Javascript (no longer works in Firefox; keyboard API changed)

Flare

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  • Atmospheric action platformer, hop from one planet’s gravity well to another as the solar system collapses into a black hole
  • Global Game Jam 2012: (image of Ouroboros)
  • 6-person team
  • Unity