Showing posts with label Baccus. Show all posts
Showing posts with label Baccus. Show all posts

Tuesday, January 4, 2022

More 6mm Napoleonics: Baccus French

On the heels of my last post about 3D printed 6mm figures, here are some “old school” (do we call them that now?) cast metal 6mm Napoleonic French from Baccus that marched off the painting desk just before New Years.

 

The figures are Baccus code NFR02 French Elite Infantry 1806-1812.   I’ve painted them all with red hat plumes, cords, and epaulettes to make them easily distinguishable on the table top as an elite or veteran unit.  Flags are likewise from Baccus.

This is my standard base for 6mm foot or horse figures, and is the Base Width that I use for measuring if using Sam Mustafa’s LaSalle or Blucher rules.

I have a considerable stash of Baccus figures yet to paint - Bavarians as well as Revolutionary era French in bicornes, so I have lots to work on while I get the teething issues with my Elegoo Mars 3 printer sorted out.  Elegoo thinks the machine shipped with a defective LCD panel, which means the light came out everywhere and the print pattern was impossible.   They’re sending me a replacement part from China, so I may order a second machine to play with while I wait.

Cheers, and blessings you your brushes,

MP

 

Thursday, June 3, 2021

Thursday Napoleonics: 6mm Baccus Austrian Uhlans

Good day friends:

Brief post today to report that the three regiments of Austrian Uhlans I’ve been working on are now mustered into the Kaiser’s service.  

 

My source for the uniforms is the Osprey title, Austrian Army of the Napoleonic Wars (2) Cavalry by Haythornthwaite and Fosten.  As I understand it, there were four Uhlan regiments in Austrian service, each distinguished by the cloth top of their Polish-style czapka headdress.    I had enough figures in the Baccus pack to do three regiments according to my practice (2-3 command and 12 troopers on a single base).

So, in the lead we have No. 1 Regt (Merveldt, later G. de C. Herzog zu Sachsen-Coburg-Saalfeld) in their Emperor yellow.

In the middle is No. 2 Regt (Furst Schwarzenburg) in dark green.

Bringing up the rear is No. 3 Regt (Ersherzog Carl Ludwig) in their scarlet.

Fortunately, all Uhlan regiments seemed to wear the same green uniforms with red cuffs and trim, and use the same lance pennons (black over yellow).

I had some left over figures from the Baccus pack, and so based these singly as scouts or skirmishers.

With the Austrian light cavalry in good shape, I think my next 6mm Napoleonic project will be Bavarians.  All the cool kids are doing Bavarians, it seems.

Many thanks for looking and blessings to your brushes!   

MP+

 

 

 

 

Thursday, May 20, 2021

Napoleonic Thursday: WIP 6mm Baccus Austrian Uhlans

Good day friends:

Napoleonic Thursday has rolled around once again and this week I have som 6mm Baccus Austrian Uhlans that I am calling finished, ready to be taken off the painting sticks, cut and bunged (a technical term I’ve learned from the (slightly) mad author of the Service Ration Distribution blog) onto bases.   I followed my usual recipe of a black undercoat and batch painting all 45ish figures (!), which gives me enough for three different regiments (1st, 2nd and 3rd) in their distinctive cloth czapka colours.  My source is Haythornthwaite and Fosten’s Osprey book, Austrian Army of the Napoleonic Wars (2).

 

 Once I get these done, I can finally tackle my Battle of Wertingen project, as the Austrians had at least one regiment of Uhlans there, I believe.    Not sure about you, but lancers give me the willies, and if I had to face any type of Napoleonic cavalry in battle, I think I would fear lancers the most.   I am sure that there are drawbacks in combat once your lance gets broken or caught and some brute with a dragoon sabre gets inside your reach, but it would be terribly intimidating to be charged by lancers, I would think.

 

In other Napoleonic news, I’m currently dipping into the Memoirs of Marshal MacDonald (trans. Simeon, Leonaur 2011), the Marshal of whom Napoleon once said that it would be dangerous to let him hear bagpipes on the battlefield.   MacDonald’s memoir is at times self-serving, as one would expect, but the accounts of how he survived his service in the Revolutionary army during the Terror, of being chased and chasing up and down Italy, and keeping his small corps intact during the Russian campaign are all entertaining.  

I had a look at the Front Rank website, once I learned that the owner is retiring and has the company up for sale.  My dear friend James has a huge head of steam up with his 28mm Napoleonics project, and I am sometimes tempted into joining him, but to my credit I closed my browser without buying an Front Rank figures.  James and I have agreed that after Covid restrictions ease, he can visit me to game with my 6mm Naps kit, and I can visit him and play with his big 28mm figures.   Thus my willpower and my wallet live to fight another day.

Finally, in the books received department, two very interesting books arrived in the post from David Ensteness’ The Wargaming Company, the new edition of his Et Sans Resultat rules and his guidebook to 1808 Peninsular campaign.  If I’m to be tempted to buy more Napoleonic figures, it will be for Spain, I think.  Comments on these books in the weeks ahead, I hope.

Cheers and thanks for reading.  What Napoleonics stuff are you working on?

MP+

Wednesday, May 5, 2021

Thursday Napoleonics: Baccus 6mm Austrian Hussars and French Generals

Hello friends.

Solid progress on the Napoleonic front this week.  Two regiments of tiny Austrian hussars from Baccus (their code NAU08) were mustered into their Kaiser’s service.   While my painting style is somewhat generic in this scale, these are done to represent the No 8 (Wurmser) regiment in the green (left) and the No 11 (Szekler) regiment in the dark blue (right), though really, they’re just happy to portray any Austrian light cavalry as required.

Honestly I don’t know a lot about these Austrian regiments, but Haythornthwaite and Fosten, in their Osprey Book on the Austrian cavalry, note that the Szeklers were pretty tough customers who “enjoyed a reputation not only for elan but for an uncompromising attitude;  Marbot, for example, claimed with some disgust that the Szeklers were responsible for two attacks upon French flags of truce, assassinating the French plenipotentiaries at Rastatt in 1799, and cutting up the French delegation outside the gates of Vienna in 1809”.    Charming fellows.

 

Also finished this week is this pack of Baccus French generals (Baccus code NFR 11).  I’ve based single figures as brigade commanders, two figures as divisional and three as corps commanders, including bald Marshal MacDonald bottom right.

 

Finally, as today is the 200th anniversary of the death of l’Empereur, here is Napoleon and his glittering staff, just in case the Great Thief of Europe is ever needed on the tabletop.

 

 

Thanks for looking.  Blessings to your brushes and Vive l’Empereur!

Thursday, April 22, 2021

Napoleonic Thursday: Some Player Aides and Figures for General d'Armee

Good afternoon friends:

My first foray into General d’Armee by Too Fat Lardies/Reisswitz Press showed me that I needed some player aides to better manage some of the core mechanics, one of which is Aides de Camp.   When I served, an ADC was just a luckless very junior officer who got tasked with picking up a GOFO (General Officer/Flag Officer) at the airport, getting him to his guest quarters and turning his sheets down, and other sundry details, the indignity of which far outweighed the privilege of wearing the ADC’s aiguillette, the ceremonial length of braided cord worn on the shoulder of the dress uniform.   

n Napoleonic battlefields, ADCs were ambitious and dashing young men of good families who rode around with orders and goads from the General commanding, like the unfortunate Lord Hay at Waterloo.   In Dave Brown’s GdA, ADCs, as we’ve seen, are the limited resources of time and attention to detail that allow the player to try and exercise _some_ control over the battlefield.   So how to represent them in 6mm?

I thought of simply ordering some officer figures to single base as ADCs, but decided against it, as it would take a while to get them and paint them (Baccus is swamped with orders at present and I have no idea if other companies like Adler are any more responsive) and I already have single-based command figures in the pipeline to represent brigade level commanders.   I then hit on the idea of trying my dubious artistic skills to sketch some caricatures, starting with Austrians, so I painted some discard sabots from multi-bases in white and then went to work with an HB pencil.  I found as I went that I was remembering some officers from my military service as I went, like the fellow with the big hair and the easy smile.

 Final result.  Started colouring them with the grandkids’ pencil crayons, but the results were quite uneven and so I decided to revert to acrylic paints.   I’m quite happy with the final result.   Can’t wait to try them in my next game of GdA

Also finished this week are some skirmish stands so I can try out the Skirmish rules in GdA.   I still need to do more Austrians, but I figure the French are more likely to deploy skirmishers than their opponents.  Some of the French figures (left) are by Baccus, painted by me, and some are from the collection I purchased.  The Austrians on the right were in that same purchased collection.

Finally, since I was on a basing jag, four brigade commanders for the French.   While I could also employ these figures as ADCs, I like my approach better.

Hopefully we’ll see all this kit in action soon.    Thanks for looking and blessings to your brushes!

MP+

Monday, April 12, 2021

Revisiting 6mm With General D'Armee

There was a while back around 2012 when this blog was buzzing with excitement about my foray into 6mm Napoleonics.  I had purchased a large collection of painted Austrian and French figures, bought some new figures from Baccus, and was learning to paint them.   I had picked up Sam Mustafa’s Blucher rules and had played a few games with them, and was generally happy with my progress.   Then a move, my wife getting sick and dying, a new duty assignment, retirement from the military, remarrying and starting a new life.   A lot of things got in the way, and I think the resurgence of my interest in this period and scale has to do with being in the happiest place I’ve ever been in my life.   Funny how it all works.

This Easter seemed like a good time for a wargaming vicar to live out the resurrection by raising my 6mm collection out of their boxes and taking Dave C. Brown’s General d’Armee rules for a spin.  I had previously played Dave’s ACW rules Pickett’s Charge (PC) and liked them, and found the mechanics similar enough that GdA was fairly easy to pick up.

I decided the the best way to learn the mechanics was to take two identical forces, thus, a French division of three infantry brigades, four batteries, and a light and heavy cavalry brigade faces its Austrian mirror image.   All units were rated as Line for simplicity’s sake.   This force selection seemed to promise enough complexity to get a sense of rules that claim to be scaled from Divisional to Corps level. 

 The Austrian force of General Albert Kurvi-Tasch (dubbed by Archduke Franz Joseph “More moustache than brain”) defends the key crossroads south of the village of Schlumpen and watches as the French of General Theodore d'Ordure, dubbed by Napoleon as “the Grossest of the Gross”, comes into view.   The backdrop is not 6mm, sorry about that.

 The battle began with the light brigades of cavalry scrimmaging on the Austrian right.    Dave’s charge procedure rules were basically familiar to me from PC and are fairly simple to administer in horse on horse actions, where there is no defensive volleying to complicate things.  At first things went fairly evenly, with the two brigades somewhat battered and retiring to reorganize.   When the went at it again, however, the Charge dice went disastrously for the French: their “2” vs the Austrian “12” on 2d^ (it’s all d6 based) saw the French light horse simply dissolve.  Charges can be exciting and tempting because you never quite know how they’ll go.

 The French reserve advances through Schlumpen in a brigade column, hoping to punch a hole through the Austrian centre with the support of the heavy cavalry to their left and the two flanking infantry brigades.   As you have noticed by now, I am using small dice to keep track of casualties, though am not happy with the look.  Perhaps I need micro-dice?   I’m now wishing my unit stands had little slots for casualty dice like the cool kids have.

 Artillery can be deadly in these rules.   The two Austrian batteries in the centre have savaged the lead unit in the assaulting brigade, and checked its advance.   Ordure moves his heavy cavalry forward to open the way, and the Austrians respond.  It’s still anyone’s battle. 

 

 Austrian cuirassier and French dragoon trade blows, largely ineffectually, and the two brigades basically repel one another like bumper cars at a fairground.  For me this is where 6mm really shines as a visual scale with the clash of massed units.  I would never paint enough larger figures in my remaining lifetime to achieve the same effect.

Speaking of visual appeal, I’m quite happy with the table.  The game is being fought on a Geek Villain 6 by 4 fleece Grasslands mat, the roads are from Paper Terrain (glued to cardboard and then cut out) and the buildings are by Timecast which I really like.

 In the final clash of the game, the French columns advance on the Austrian lines.  I’m very happy to say that the two French infantry units in the centre are the first 6mm figures I ever painted, almost a decade ago now, and I’m very happy with the way they look.   At this point you may be wondering how I portray formations.  Good question.

All my units are based the same, in lines, though with French units I usually put some skirmishers in front.   However, because in my world a single base represents a single unit, I don’t have any way to represent the formation changes that GdA and other rules call for.  My core assumption then for this game is that each unit is currently in the formation that makes sense fir the situation and for its army doctrine.  Thus, here the French are in column and the Austrians are in line.   Infantry, if charged by cavalry, would go into square if they made the appropriate test.   Cavalry are generally in column.  I have enough limbers (another benefit of 6mm) to portray artillery either limbered or unlimbered.  It seems to work so far.

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 With the repulse of the French infantry (as in Dave’s ACW rules, defensive fire from an intact foe is pretty deadly), and with the destruction of the French light horse, the game seemed to be done and an Austrian victory.   

One of the features of Dave’s rules that I especially like is command and control.  As in PC, GdA uses a varied number of Aides de Camp each turn to help ensure that your brigades do what you want them to do, and reduce the chance that they might go Hesitant and spend a turn dithering in uncertainty.    ADCs can help you salvage wavering brigades, can direct artillery in intensive bombardments useful to prepare for a charge, etc.   In this game the French could have 5 ADCs a turn to the Austrian 4, but you then have to roll for their availability each turn, so you seldom have enough, which adds some uncertainty and friction - no wonder Richard Clarke and TFL rep Dave’s rules, they are a natural fit with the TFL philosophy.  

I look forward to revisiting GdA soon, preferably using an historical battle as the template.   I just finished using CCN to fight Wertingen, the Austrian defeat at the start of the 1805 Ulm campaign, and that seems a manageable sized battle to fight.    

Thanks for reading.  Blessings to you tiny soldiers!

MP+


 

Thursday, March 17, 2016

Baccus 6mm French Chasseurs a Cheval, 4/6 and 7/9 Regiments

I’ve almost come to the end of that pack of Baccus 6mm Chasseurs a Cheval.   I am quite pleased at the number of figures Baccus delivers in a pack, it’s quite generous.   I chose yellow facings to suggest either the 4th or 6th regiments, though truth be told, when these bases are on the gaming table en masse, I think it’s enough to recognize these as French light cavalry.   The beauty of 6mm though is that I can scale it down so that a stand represents an individual regiment, or up so that it represents a brigade.

 

And another unit, in pink facings to represent either the 7th or 9th regiments, because … pink facings.  Sorry, these iPhone photos are rather naff.  The clever ones among you have probably noticed by now that my grasp of French cavalry shako pom pom colours is rather shaky.

 

With my previous two completed stands, enough for a brigade (or division!) of light horse.

 

The static grass for these chaps is a bit of a departure for me.  I ordered a bag from Baccus along with this clever applicator called the UffPuff.  What is it with Brits and silly names?  And American firm would call it the Static Grass Aerolizer, I am sure.  You need some sort of container as it is a messy process.

 

Wheres a Swedish firm would probably just call it Uff.  Useful gizmo, whatever it is.  The top nozzle comes off, quite delicately, and then you spend forever squinting static grass through the tiny hole, and reapply the nozzle.  Finicky, but it gets the job done.

 

These figures bring my 2016 totals to:

28mm:  Foot Figures: 29; Mounted Figures: 1

6mm:  Mounted figures:  36;  Buildings:  2

Blessings to your brushes!

Friday, February 5, 2016

6mm French Chasseurs and Some New Real Estate

My Napoleonic French light cavalry get some reinforcements this week with two stands of French Chasseurs a Cheval off the painting desk.  The figures are by Baccus.

Not that you can tell, but the red collars and cuffs identify most of these guys as being from the 1st Regiment, with a few of the 2nd mixed in.   The bases are laser cut MDF from Six Squared Studios and the flocking material is from Baccus.   When I started basing the collection I bought in 2014, I was trying to get as many based as possible, and so the flocking was pretty basic.  Now I feel I can spend a bit more time making the bases look good.

Ready to screen the army from the probing eyes of Kaiserlich hussars.

 

Another project finished this week is this stand to represent a small town.  The two buildings are from Timecast and together they form the town of Alte Schlompburg.  

The roads are my own creation, cardboard coloured with pastel crayons.  I think I need to lighten them up more to better match the road painted on the town base. I also think I need many many more road sections.

 

After a night carousing in Alte Schlompburg, the chasseurs prepare to ride away, leaving much broken crockery and a few broken hearts.

Many thanks for looking, and blessings to your brushes!

 

These figures bring my 2016 totals to:

28mm:  Foot Figures: 29; Mounted Figures: 1

6mm:  Mounted figures:  15;  Buildings:  2

Saturday, January 23, 2016

Paint Table Saturday

Little guys tonight after the 28mm ACW figures of last week.These are 6mm Baccus French chasseurs au coeval.  .

 

Not that it’s all that clear from the scale, but they are intended to be the 1st Regiment CC (green coats with red collars and cuffs).

 

It’s been a while since I painted in this scale.   Quite a difference in painting techniques than the last batch.  

Blessings to your brushes!

MP+

Tuesday, June 23, 2015

My Hundred Days, Or, Napoleon Bonaparte, My Part In His Downfall

It seems there were refights of the Hundred Days battles all over the world last week, and Toronto was no exception.  Last Sunday I was invited to play in a re-fight of the battle of Ligny, hosted by a gentleman named Glenn Pearce who, along with his circle, call themselves the Napoleonic Miniatures Wargame Society of Toronto, now in their 50th year as a club.  That seemed a pretty large claim to fame, so I was keen to attend.  Glenn learned of my existence through some Naps posts on this blog, which shows how useful the internet has been.  I recall in the early 1990s how difficult it was finding opponents in one’s area.

I had to leave early on Sunday morning to drive clear across Toronto to Glenn’s home in the eastern suburbs.   When I arrived in his comfortable basement, this is what I saw.

I was one of two Prussian subordinate commanders supporting Glenn as Blucher, facing two French players.   Here’s the centre of the Prussian position with the famous windmill in the centre, as the artillery fire commences.  All figures are 6mm, from Glenn’s collection as far as I could tell.  The club has been playing Baccus’ Polemmos rules for years, but after finding their Marechal d'Empire rules to be dissatisfying, have been writing their own.  I hope it isn’t betraying a confidence to say that these rules will be forthcoming from Baccus in late 2015 or early 2016.

I was given the role of Von Thielman, commanding the Prussian III Corps.   On my immediate left were the cavalry brigades of Von Marwitz and Von Luttum under Von Hobe.  These two brigades took up much of my attention in the morning.  Here Von Marwitz watches the French cavalry of Pajol approach.  

Players of the Polemos system will understand the basic mechanics of these modified rules.  Both sides start each turn with a random amount of Tempo Points, which are modified by their army cohesion levels, and then bid for initiative.  Tempo Points (TPs) need to be distributed to brigade commanders to effect outcomes on the battlefield.  Not all sub-commanders are created equal, and some require more TPs than others.  The side with initiative requires less TPs do perform actions in a turn than the side without initiative, though the player without initiative can spend extra tempo points to seize the initiative and allow brigades to move before the enemy does.   In this case, part of the French plan was to push hard at the wings and force Blucher to spend TPs to shore up his flanks, leaving him without a full hand of TPs to counter the main French blows in the centre.

Here Marwitz confronts the lead French cavalry brigade under Soult (the Marshall’s little brother).  Marwitz was quite a good commander as the Prussians went, and led a charmed life, leading two successive charges to throw Soult’s Division back.  He bought quite a lot of time holding the left flank for Blucher, but sadly, he led one charge too many and fell to French blades.   Von Lottum’s cavalry did not do so well and the French horse began to push back the Prussian left.

All this skirmishing left me unable to really follow the action in the centre (it was a big table) but here you can see that the French have breached St. Amand on the left and are pushing hard on Ligny village in the top centre.   Lobau’s VI Corps was marching hard towards the Prussian centre left and the Guard was moving to threaten the right.   One of the things I liked about these rules is that each brigade/division has its own integrity level, and its chances of remaining on the table depend on the number of its elements are eliminated or routing.  As the weaker Prussian brigades, primarily of Landwehr, began to disintegrate, the Prussian army cohesion level fell.  This had the effect of giving Glenn a Blucher fewer TPs to work with, and gave the French the initiative more often.  It became harder and harder for him to give me the TPs I needed on my flank, since he was weighing my requests against his own needs and that of my colleague, the right wing sub-commander.

A reprieve for me, as Prince Wilhem’s cavalry corps arrives to shore up my left flank.  By this time Marwitz and Lottum are done.  Just below the woods, Subervie’s cavalry are in a position to roll up the Prussians struggling to hold the French of Lobau.  Because of the shortages of TPs mentioned above, it was difficult for me to really use these reinforcements effectively.  They kind of just sat and watched things.

My infantry under Thielman are being pressed hard.

On the right things are heating up.  The Prussian cavalry mass on the flanks of the Young Guard, and do a grand job of checking that advance.  I couldn’t really follow this flank well, but it was a huge fur ball when we called the game at 4pm.   By then we agreed that the French were leading in all categories, having far fewer casualties, a higher army cohesion level, and more TPs in hand each turn.   Time for Blucher to fall back on Wavre.  Vorwarts, my children!

Notice anything odd about Napoleon?  Our host has replaced Boney’s face with his own in a number of famous portraits of Bonaparte.  That says something about a healthy ego, I think. :)

In conclusion, this was a grand day of gaming in a grand scale, with some good fellows.   It’s always awkward to be the new boy at the club, and to eat up precious gaming time with explanations (sometimes several were needed to explain the same point) but Glenn and his friends were generous to a fault.  I like the way they model command and control, and while some of the mechanics too a while to get used to (for example, artillery is restricted to a straight forward fire zone rather than the usual 45 degree fire zone on each side, and artillery used in long range fire cannot be used to defend or support a defence in close combat).  I don’t foresee many Sundays free in the year to come, as I expect to be doing some substitute ministry this fall and winter, but I hope to play with these fellows again.

Blessings to your die rolls!

MP+

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