Hi, I'm Kathryn. 

I'm a designer & developer based in Los Angeles bridging the worlds of UX, AR, VR, games, and immersive theatre.

Most recently, I was a Senior Technical Gameplay Designer at Twisted Pixel Games (Meta/Oculus Studios) on Marvel’s Deadpool VR, which won Quest Game of the Year from Road to VR.

I have an MFA in Interactive Media from USC Games (USC School of Cinematic Arts). My thesis game, Penrose Station, was a sci-fi VR mystery about an abandoned deep sea research station that won the New Media Writing Prize Student Award.

Other credits include Virtual Virtual Reality 2, “Metaverse Noir” (as seen in WIRED), The Pickfair Directive (an IndieCade nominee), and Heirloom (winner at the Women in Games Global Awards).

I co-founded The Immersive Experience Institute, a non-profit dedicated to the development and discovery of immersive & experiential artists and audiences. I am a co-producer of The Next Stage Immersive Summit.

I am the Senior LA Reviewer and the former Executive Editor of No Proscenium.