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Project Dogwalk: Stress-Testing Blender-to-Godot Interoperability with glTF

Blender's goal with this project was to build a polished game in just four months using an all open-source pipeline, with Blender as the Digital Content Creation (DCC) hub, Godot as the game engine, and glTF as the exchange format at the center. 
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How Autodesk Revolutionized Visualization with Vulkan

With the release of Autodesk VRED 2026, Autodesk introduced a Vulkan renderer alongside the traditional OpenGL real-time pipeline, addressing fundamental limitations while introducing hybrid ray tracing capabilities that significantly enhance visual quality.

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SYCL at SC25

Nov 16-21, 2025 - St. Louis, USA

There will be two informative SYCL sessions at this year's Supercomputing! The first is a workshop on how to write highly parallel, vendor-neutral applications using C++ and SYCL, and the second session is a BOF celebrating SYCL's 10 year anniversary!
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Khronie Award Recipients

At the recent Face to Face meeting in Philadelphia, four new Khronie recipients were announced. Congratulations to:

  • Bastian Sdorra, Dassault Systèmes
  • Mike Bond, Adobe
  • Alex Wood, AGI/Ansys
  • John Pennycook
Thank you for your dedication and contributions! To learn more about our Khronie recipients, please visit our Khronos Award page. 
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KTX Software 4.4.2 Released

KTX 4.4.2 has been released with many bug and robustness issues fixed. In addition, new libktx functions have been added that decode ASTC format textures to an uncompressed format and a function that prints information about a KTX v1 file.  

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Neural Shading at SIGGRAPH 2025

At SIGGRAPH 2025, Slang conducted a hands-on lab that covered everything from language fundamentals to advanced features like modules, generics, and automatic differentiation. You can now see the recordings, or work through the entire session at your own pace.
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UnitedXR Europe

Dec 8-10, 2025 - Brussels, Belgium

Neil Trevett along with Christine Perey will be among the panel members discussing "Who Will Benefit from Implementing Virtual World Standards?" at this year's UnitedXR Europe event.
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Vulkanised 2026 

Feb 9-11, 2026 - San Diego, USA

Vulkanised is the largest event dedicated to developers using the Vulkan API and is a unique technical event that brings the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem. 
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Shading Language Symposium 2026

Feb 12-13, 2026 - San Diego, USA

The new Shading Language Symposium will focus on the evolving landscape of shading languages and the emerging technologies that are shaping the next generation of graphics programming. 
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