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DirectX Adopting SPIR-V

When Shader Model 7 is released, DirectX 12 will accept shaders compiled to SPIR-V. Microsoft's HLSL team is committed to open development processes and are collaborating with The Khronos Group and LLVM Project.

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New 3D Commerce Membership Level

Khronos is now offering a new membership level for 3D Commerce only participation. For $4,000/year, companies will be allowed to attend and participate in 3D Commerce meetings and are covered by the Khronos IP framework.

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Godot XR Engine Enhancements

The Godot XR Engine is undergoing exciting updates as part of a Khronos-sponsored integration project, marking a significant step forward in democratizing OpenXR development through open-source tools and platforms.

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Bringing Explicit Pipeline Caching Control to Vulkan

Vulkan has released the VK_KHR_pipeline_binary extension, enabling direct retrieval of binary data associated with individual pipelines, enabling applications to explicitly manage pipeline caching.

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Vulkan SDK for Windows 11 ARM64

LunarG released a white paper on the public beta Vulkan SDK for Windows 11 ARM64 architectures. The SDK release contains native ARM64 and ARM64X components for Windows Vulkan developers.

White Paper (pdf)

Free Performance Insights for glTF Files

Analyze the performance of your glTF files, for free, locally in your browser (no upload) with DGG's new RapidPipeline glTF checker.

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OpenXR Live 2024

The first OpenXR Live meetup in Seattle was a great success with over 80 local VR/AR community members in attendance to enjoy some fantastic presentations, informal networking, and demos.
Presentations and Video

Khronos @ SIGGRAPH Recap

This blog highlights all the activities that took place during SIGGRAPH. It's a great summary and includes plenty of links to the presentations and recordings.
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Web3D 2024

September 25-27, 2024 - Guimarães

Khronos President, Neil Trevett will join other standards organization luminaries for a panel discussion on the World Wide Webiverse. In addition, Khronos is sponsoring the Industrial Use Cases - Part II.
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DASC 2024

September 29 - October 3, 2024 - San Diego

Join Leonidas Kosmidis from the Barcelona Supercomputing Center (BSC) for this Safety Critical tutorial which covers Vulkan SC, SYCL SC, and OpenGL SC.
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Heterogeneous Computing with SYCL

October 10, 2024 - Online

Biagio Cosenza, Assistant Professor, Department of Computer Science, University of Salerno, Italy will hold a webinar on the fundamentals of the SYCL programming model.
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GOSIM CHINA 2024

October 17-18, 2024 - Beijing

Zhipeng Liu from ByteDance will present on empowering immersive mixed reality experiences with OpenXR.
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ANARI Hackathon 2024

October 21-23, 2024 - Virtual

Call for submissions - if you are interested in participating at this hackathon, we ask that you submit a short overview of your project and how it relates to ANARI, or tell us which of the default projects you would like to work on. Call for submissions ends September 30, 2024
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Vulkanised 2025

February 11-13, 2025 - Cambridge

Call for submissions closes October 11 - Just a few weeks remain for application developers, implementers, engine developers, researchers, educators and open-source tools providers to share their experiences for the benefit of the Vulkan community.
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