title Octat
author Stephen Lavelle
homepage www.increpare.com

noundo
require_player_movement

(A port of a flash game I made.  The original's here:

http://ded.increpare.com/~locus/octat/

)

(3D Modifications by Farbs. I hope you don't mind.)

========
OBJECTS
========

Background
purple
.....
.000.
.000.
.000.
.....

activetile
sandwich
pink red
00000
0...0
0...0
0...0
00000

Target
RED
0...0
.0.0.
..0..
.0.0.
0...0

Player
white
.....
.000.
.000.
.000.
.....

void 0
black

temp
black

=======
LEGEND
=======

. = Background
P = Player and activetile
a = activetile
x = Target
y = target and activetile

=========
SOUNDS
=========

================
COLLISIONLAYERS
================

Background
void
activetile
player
temp
Target

======
RULES
======

[ > player | no activetile ] -> cancel
[ > player |  ] -> [ | player ]

[ activetile | player ] -> [ temp | player ]
[ no temp | player ] -> [activetile | player ]
[ temp ] -> []

[activetile void ] -> [ void ]

==============
WINCONDITIONS
==============

some player on target

=======
LEVELS
=======

message level 1 of 8

..........
..........
..........
..........
..........
.x...ap...
..........
..........
..........
..........

message level 2 of 8

...........
...........
...........
...........
...........
....xpa....
...........
...........
...........
...........


message level 3 of 8


...........
...........
...........
...........
..a........
.axaaap....
..a........
...........
...........
...........

message level 4 of 8


...........
...........
...a.......
..a.a......
.a.a.a.....
a.aya.a.ap.
.a.a.a.....
..a.a......
...a.......
...........

message level 5 of 8


...........
...........
...........
...........
aaaaaaaaaaa
...y..ap...
aaaaaaaaaaa
...........
...........
...........

message level 6 of 8


000000....0
000000..0.0
000000..0..
000000000..
....A...0.0
.AY.A...AAP
....A...0.0
000000000..
000000..0..
000000..0.0
000000....0

message level 7 of 8


..AAA...000
.AY.A...AP.
..AAA...000

message level 8 of 8


0AAAA..00
0AAAA..00
YAAAA..AP
0AAAA..00
0AAAA..00

message the end


