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[Feature Request] UDP related enhancement #200

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nJhEqnvK opened this issue Jan 22, 2021 · 9 comments
Closed

[Feature Request] UDP related enhancement #200

nJhEqnvK opened this issue Jan 22, 2021 · 9 comments

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@nJhEqnvK
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开贴讨论下关于UDP的一些建议和需求:

  1. 游戏:

    Accelerator 协议不同于 XUDP(后者是 UDP over TCP 的 MUX),它专门保持原生 UDP 特性来代理 UDP 流量,计划支持:

    1. 强大的多倍发包,含一些参数,比如倍数抖动、长度抖动、间隔抖动
    2. 客户端也可以始终只使用一个 UDP 端口与服务端通信
    3. 加密方式参考 Shadowsocks AEAD,外加时间戳防长期重放等
    4. 当然,服务端也支持单端口多用户,且实现高性能
    5. 会逐步加上类似 udp2raw 的一些伪装方式
  2. 丢包/QOS

大家可以针对UDP讨论一下

@RPRX
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RPRX commented Jan 22, 2021

#161 应该属于罕见情况?

@nJhEqnvK
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#161 应该属于罕见情况?

(那只是我随手搜的NAT Type举得例子233

主要是很多游戏对NAT Type有要求,感觉大家对游戏的需求挺高的

@ghost
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ghost commented Jan 22, 2021

或許可以把這個issue 移到discussions 進行討論

@RPRX
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RPRX commented Jan 22, 2021

@eMeab 现在转换不了了

@nJhEqnvK
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或許可以把這個issue 移到discussions 進行討論

之前在discussion开过贴讨论ipv6旁路由,结果没人理我,大家的参与度远小于前几天在另外一个issue中对透明代理的讨论=。=、

@XuuKoo
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XuuKoo commented Feb 2, 2021

想问下目前xray能达到NAT几了?

@RPRX
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RPRX commented Feb 2, 2021

想问下目前xray能达到NAT几了?

目前除了 VLESS/VMess/Mux,其它都能 FullCone

@deximy
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deximy commented Feb 14, 2021

Accelerator可以考虑引入udpspeeder的特性?感觉那个在减少网络抖动方面确实有一定效果。

@Smallthing
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如果多余了请删除,请问这个还有动向吗,谢谢

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